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情人节简单浪漫烟花html的代码

情人节简单浪漫烟花html的代码
  1. <!doctype html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>慧慧</title>
  6. <style>
  7. html,body{
  8. margin:0px;
  9. width:100%;
  10. height:100%;
  11. overflow:hidden;
  12. background:#FFB6C1;
  13. }
  14. #canvas{
  15. width:100%;
  16. height:100%;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="canvas"></canvas><script>
  22. function initVars(){
  23. pi=Math.PI;
  24. ctx=canvas.getContext("2d");
  25. canvas.width=canvas.clientWidth;
  26. canvas.height=canvas.clientHeight;
  27. cx=canvas.width/2;
  28. cy=canvas.height/2;
  29. playerZ=-25;
  30. playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
  31. scale=600;
  32. seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
  33. seeds=new Array();
  34. sparkPics=new Array();
  35. s="https://cantelope.org/NYE/";
  36. for(i=1;i<=10;++i){
  37. sparkPic=new Image();
  38. sparkPic.src=s+"spark"+i+".png";
  39. sparkPics.push(sparkPic);
  40. }
  41. sparks=new Array();
  42. pow1=new Audio(s+"pow1.ogg");
  43. pow2=new Audio(s+"pow2.ogg");
  44. pow3=new Audio(s+"pow3.ogg");
  45. pow4=new Audio(s+"pow4.ogg");
  46. frames = 0;
  47. }
  48. function rasterizePoint(x,y,z){
  49. var p,d;
  50. x-=playerX;
  51. y-=playerY;
  52. z-=playerZ;
  53. p=Math.atan2(x,z);
  54. d=Math.sqrt(x*x+z*z);
  55. x=Math.sin(p-yaw)*d;
  56. z=Math.cos(p-yaw)*d;
  57. p=Math.atan2(y,z);
  58. d=Math.sqrt(y*y+z*z);
  59. y=Math.sin(p-pitch)*d;
  60. z=Math.cos(p-pitch)*d;
  61. var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
  62. if(!uc) return {x:0,y:0,d:-1};
  63. var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
  64. var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
  65. if(!z)z=.000000001;
  66. if(ua>0&&ua<1&&ub>0&&ub<1){
  67. return {
  68. x:cx+(rx1+ua*(rx2-rx1))*scale,
  69. y:cy+y/z*scale,
  70. d:Math.sqrt(x*x+y*y+z*z)
  71. };
  72. }else{
  73. return {
  74. x:cx+(rx1+ua*(rx2-rx1))*scale,
  75. y:cy+y/z*scale,
  76. d:-1
  77. };
  78. }
  79. }
  80. function spawnSeed(){
  81. seed=new Object();
  82. seed.x=-50+Math.random()*100;
  83. seed.y=25;
  84. seed.z=-50+Math.random()*100;
  85. seed.vx=.1-Math.random()*.2;
  86. seed.vy=-1.5;//*(1+Math.random()/2);
  87. seed.vz=.1-Math.random()*.2;
  88. seed.born=frames;
  89. seeds.push(seed);
  90. }
  91. function splode(x,y,z){
  92. t=5+parseInt(Math.random()*150);
  93. sparkV=1+Math.random()*2.5;
  94. type=parseInt(Math.random()*3);
  95. switch(type){
  96. case 0:
  97. pic1=parseInt(Math.random()*10);
  98. break;
  99. case 1:
  100. pic1=parseInt(Math.random()*10);
  101. do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
  102. break;
  103. case 2:
  104. pic1=parseInt(Math.random()*10);
  105. do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
  106. do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
  107. break;
  108. }
  109. for(m=1;m<t;++m){
  110. spark=new Object();
  111. spark.x=x; spark.y=y; spark.z=z;
  112. p1=pi*2*Math.random();
  113. p2=pi*Math.random();
  114. v=sparkV*(1+Math.random()/6)
  115. spark.vx=Math.sin(p1)*Math.sin(p2)*v;
  116. spark.vz=Math.cos(p1)*Math.sin(p2)*v;
  117. spark.vy=Math.cos(p2)*v;
  118. switch(type){
  119. case 0: spark.img=sparkPics[pic1]; break;
  120. case 1:
  121. spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
  122. break;
  123. case 2:
  124. switch(parseInt(Math.random()*3)){
  125. case 0: spark.img=sparkPics[pic1]; break;
  126. case 1: spark.img=sparkPics[pic2]; break;
  127. case 2: spark.img=sparkPics[pic3]; break;
  128. }
  129. break;
  130. }
  131. spark.radius=25+Math.random()*50;
  132. spark.alpha=1;
  133. spark.trail=new Array();
  134. sparks.push(spark);
  135. }
  136. switch(parseInt(Math.random()*4)){
  137. case 0: pow=new Audio(s+"pow1.ogg"); break;
  138. case 1: pow=new Audio(s+"pow2.ogg"); break;
  139. case 2: pow=new Audio(s+"pow3.ogg"); break;
  140. case 3: pow=new Audio(s+"pow4.ogg"); break;
  141. }
  142. d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
  143. pow.volume=1.5/(1+d/10);
  144. pow.play();
  145. }
  146. function doLogic(){
  147. if(seedTimer<frames){
  148. seedTimer=frames+seedInterval*Math.random()*10;
  149. spawnSeed();
  150. }
  151. for(i=0;i<seeds.length;++i){
  152. seeds[i].vy+=gravity;
  153. seeds[i].x+=seeds[i].vx;
  154. seeds[i].y+=seeds[i].vy;
  155. seeds[i].z+=seeds[i].vz;
  156. if(frames-seeds[i].born>seedLife){
  157. splode(seeds[i].x,seeds[i].y,seeds[i].z);
  158. seeds.splice(i,1);
  159. }
  160. }
  161. for(i=0;i<sparks.length;++i){
  162. if(sparks[i].alpha>0 && sparks[i].radius>5){
  163. sparks[i].alpha-=.01;
  164. sparks[i].radius/=1.02;
  165. sparks[i].vy+=gravity;
  166. point=new Object();
  167. point.x=sparks[i].x;
  168. point.y=sparks[i].y;
  169. point.z=sparks[i].z;
  170. if(sparks[i].trail.length){
  171. x=sparks[i].trail[sparks[i].trail.length-1].x;
  172. y=sparks[i].trail[sparks[i].trail.length-1].y;
  173. z=sparks[i].trail[sparks[i].trail.length-1].z;
  174. d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
  175. if(d>9){
  176. sparks[i].trail.push(point);
  177. }
  178. }else{
  179. sparks[i].trail.push(point);
  180. }
  181. if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1);
  182. sparks[i].x+=sparks[i].vx;
  183. sparks[i].y+=sparks[i].vy;
  184. sparks[i].z+=sparks[i].vz;
  185. sparks[i].vx/=1.075;
  186. sparks[i].vy/=1.075;
  187. sparks[i].vz/=1.075;
  188. }else{
  189. sparks.splice(i,1);
  190. }
  191. }
  192. p=Math.atan2(playerX,playerZ);
  193. d=Math.sqrt(playerX*playerX+playerZ*playerZ);
  194. d+=Math.sin(frames/80)/1.25;
  195. t=Math.sin(frames/200)/40;
  196. playerX=Math.sin(p+t)*d;
  197. playerZ=Math.cos(p+t)*d;
  198. yaw=pi+p+t;
  199. }
  200. function rgb(col){
  201. var r = parseInt((.5+Math.sin(col)*.5)*16);
  202. var g = parseInt((.5+Math.cos(col)*.5)*16);
  203. var b = parseInt((.5-Math.sin(col)*.5)*16);
  204. return "#"+r.toString(16)+g.toString(16)+b.toString(16);
  205. }
  206. function draw(){
  207. ctx.clearRect(0,0,cx*2,cy*2);
  208. ctx.fillStyle="#ff8";
  209. for(i=-100;i<100;i+=3){
  210. for(j=-100;j<100;j+=4){
  211. x=i;z=j;y=25;
  212. point=rasterizePoint(x,y,z);
  213. if(point.d!=-1){
  214. size=250/(1+point.d);
  215. d = Math.sqrt(x * x + z * z);
  216. a = 0.75 - Math.pow(d / 100, 6) * 0.75;
  217. if(a>0){
  218. ctx.globalAlpha = a;
  219. ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
  220. }
  221. }
  222. }
  223. }
  224. ctx.globalAlpha=1;
  225. for(i=0;i<seeds.length;++i){
  226. point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
  227. if(point.d!=-1){
  228. size=200/(1+point.d);
  229. ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
  230. }
  231. }
  232. point1=new Object();
  233. for(i=0;i<sparks.length;++i){
  234. point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
  235. if(point.d!=-1){
  236. size=sparks[i].radius*200/(1+point.d);
  237. if(sparks[i].alpha<0)sparks[i].alpha=0;
  238. if(sparks[i].trail.length){
  239. point1.x=point.x;
  240. point1.y=point.y;
  241. switch(sparks[i].img){
  242. case sparkPics[0]:ctx.strokeStyle="#f84";break;
  243. case sparkPics[1]:ctx.strokeStyle="#84f";break;
  244. case sparkPics[2]:ctx.strokeStyle="#8ff";break;
  245. case sparkPics[3]:ctx.strokeStyle="#fff";break;
  246. case sparkPics[4]:ctx.strokeStyle="#4f8";break;
  247. case sparkPics[5]:ctx.strokeStyle="#f44";break;
  248. case sparkPics[6]:ctx.strokeStyle="#f84";break;
  249. case sparkPics[7]:ctx.strokeStyle="#84f";break;
  250. case sparkPics[8]:ctx.strokeStyle="#fff";break;
  251. case sparkPics[9]:ctx.strokeStyle="#44f";break;
  252. }
  253. for(j=sparks[i].trail.length-1;j>=0;--j){
  254. point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
  255. if(point2.d!=-1){
  256. ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
  257. ctx.beginPath();
  258. ctx.moveTo(point1.x,point1.y);
  259. ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
  260. ctx.lineTo(point2.x,point2.y);
  261. ctx.stroke();
  262. point1.x=point2.x;
  263. point1.y=point2.y;
  264. }
  265. }
  266. }
  267. ctx.globalAlpha=sparks[i].alpha;
  268. ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size);
  269. }
  270. }
  271. }
  272. function frame(){
  273. if(frames>100000){
  274. seedTimer=0;
  275. frames=0;
  276. }
  277. frames++;
  278. draw();
  279. doLogic();
  280. requestAnimationFrame(frame);
  281. }
  282. window.addEventListener("resize",()=>{
  283. canvas.width=canvas.clientWidth;
  284. canvas.height=canvas.clientHeight;
  285. cx=canvas.width/2;
  286. cy=canvas.height/2;
  287. });
  288. initVars();
  289. frame();
  290. </script>
  291. </body>
  292. </html>

直接在linux的apache服务使用 vim /var/www/html/index.html

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