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using UnityEngine;
using System.Collections;
namespace TowerDefenceTemplate
{
public class Rocket : MonoBehaviour
{
[HideInInspector]
public GameObject Target;//导弹的射击目标
[HideInInspector]
public float Damage;//伤害值
private bool Exploded;//是否已经爆炸
private GameManager gameManager;//实例化游戏管理器的对象
public GameObject Body;//激活导弹体
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