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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveTest : MonoBehaviour { public float x = 189f; public float y = 1f; public float z = 562f; [SerializeField] private Transform camera; public float dx = 2; public float dy = 14; public float dz = -10; public int speed = 1; public Vector3 dretOne = Vector3.zero; public bool if_move = false; Vector2 deltaPos = Vector2.zero; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { Debug.Log("Touch began"); if_move = true; } else if (touch.phase == TouchPhase.Moved) { deltaPos = touch.deltaPosition; if (Math.Abs(deltaPos.x) > 2 || Math.Abs(deltaPos.y) > 2) { dretOne = new Vector3(deltaPos.x, 0, deltaPos.y).normalized; } Debug.Log("Touch moved:" + deltaPos); } else if (touch.phase == TouchPhase.Ended) { Debug.Log("Touch ended"); if_move = false; } } if (if_move) { Move(); } CameraLook(); } void Move() { //transform.Rotate(Vector3.down * deltaPos.x, Space.World); //transform.Rotate(Vector3.right * deltaPos.y, Space.World); transform.localPosition += dretOne * Time.deltaTime * speed; } public void BackBtn() { transform.position = new Vector3(x, y, z); } void CameraLook() { camera.position = transform.position + new Vector3(dx, dy, dz); } }
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