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今天,我怀着对过去美好时光的怀念,决定带领大家一同重温这个经典之作。十分钟的时间,足够我们完成一个贪吃蛇小游戏的从零到一的制作过程,唤起那些沉淀在记忆深处的片段,重新演绎一场美好的回忆之旅。
# 导入所需模块
import random
import sys
import time
import pygame
from pygame.locals import *
from collections import deque
游戏开发的过程就像是一场时光穿越,从屏幕宽度、高度到小方格大小的定义,每一行代码都是对童年时光的致敬。这个过程不仅是技术的挑战,更是对那段充满激情和无限可能的年华的致敬。
贪吃蛇的身影在初始化的瞬间重新出现,如同见到了一个久违的老友。我们为它赋予了起始的位置和长度,仿佛重新揭开了小时候那个属于自己的游戏序幕。这个小小的蛇身,是我们成长路上最初的探险者,见证了我们一步步蜕变的过程。
SCREEN_WIDTH = 600 # 屏幕宽度 SCREEN_HEIGHT = 480 # 屏幕高度 SIZE = 20 # 小方格大小 LINE_WIDTH = 1 # 网格线宽度 SCOPE_X = (0, SCREEN_WIDTH // SIZE - 1) # 游戏区域的坐标范围 SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1) FOOD_STYLE_LIST = [(10, (255, 100, 100)), (20, (100, 255, 100)), (30, (100, 100, 255))] LIGHT = (100, 100, 100) DARK = (200, 200, 200) # 蛇的颜色 BLACK = (0, 0, 0) # 网格线颜色 RED = (200, 30, 30) # 红色,GAME OVER 的字体颜色 BGCOLOR = (40, 40, 60) # 背景色 def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): imgText = font.render(text, True, fcolor) screen.blit(imgText, (x, y)) def init_snake(): snake = deque() snake.append((2, SCOPE_Y[0])) snake.append((1, SCOPE_Y[0])) snake.append((0, SCOPE_Y[0])) return snake def create_food(snake): food_x = random.randint(SCOPE_X[0], SCOPE_X[1]) food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1]) while (food_x, food_y) in snake: food_x = random.randint(SCOPE_X[0], SCOPE_X[1]) food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1]) return food_x, food_y def get_food_style(): return FOOD_STYLE_LIST[random.randint(0, 2)]
接下来,食物的生成成为游戏中一个不可或缺的元素。通过随机生成食物的位置、不同食物的分值和颜色,我们为游戏注入了更多的趣味性和挑战性。这一步仿佛是在重新编织那些小时候追逐食物的记忆,让我们感受到小时候的单纯和快乐。
游戏循环的设计,通过键盘输入监听实现蛇的移动和游戏的暂停,让我们仿佛回到了小时候手持小键盘的场景。这个过程不仅是对技术的实践,更是一次与自己童年亲密互动的体验。
# 主游戏循环模块 def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('贪吃蛇') font1 = pygame.font.SysFont('SimHei', 24) # 得分的字体 font2 = pygame.font.Font(None, 72) # GAME OVER 的字体 fwidth, fheight = font2.size('GAME OVER') b = True # 防止蛇在移动时方向被覆盖的标志 snake = init_snake() food = create_food(snake) food_style = get_food_style() pos = (1, 0) game_over = True start = False score = 0 orispeed = 0.5 speed = orispeed last_move_time = None pause = False while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: if event.key == K_RETURN: if game_over: start = True game_over = False b = True snake = init_snake() food = create_food(snake) food_style = get_food_style() pos = (1, 0) score = 0 last_move_time = time.time() elif event.key == K_SPACE: if not game_over: pause = not pause elif event.key in (K_w, K_UP): if b and not pos[1]: pos = (0, -1) b = False elif event.key in (K_s, K_DOWN): if b and not pos[1]: pos = (0, 1) b = False elif event.key in (K_a, K_LEFT): if b and not pos[0]: pos = (-1, 0) b = False elif event.key in (K_d, K_RIGHT): if b and not pos[0]: pos = (1, 0) b = False screen.fill(BGCOLOR) for x in range(SIZE, SCREEN_WIDTH, SIZE): pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0] * SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH) for y in range(SCOPE_Y[0] * SIZE, SCREEN_HEIGHT, SIZE): pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH) if not game_over: curTime = time.time() if curTime - last_move_time > speed: if not pause: b = True last_move_time = curTime next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1]) if next_s == food: snake.appendleft(next_s) score += food_style[0] speed = orispeed - 0.03 * (score // 100) food = create_food(snake) food_style = get_food_style() else: if SCOPE_X[0] <= next_s[0] <= SCOPE_X[1] and SCOPE_Y[0] <= next_s[1] <= SCOPE_Y[1] \ and next_s not in snake: snake.appendleft(next_s) snake.pop() else: game_over = True if not game_over: pygame.draw.rect(screen, food_style[1], (food[0] * SIZE, food[1] * SIZE, SIZE, SIZE), 0) for s in snake: pygame.draw.rect(screen, DARK, (s[0] * SIZE + LINE_WIDTH, s[1] * SIZE + LINE_WIDTH, SIZE - LINE_WIDTH * 2, SIZE - LINE_WIDTH * 2), 0) print_text(screen, font1, 30, 7, f'速度: {score//100}') print_text(screen, font1, 450, 7, f'得分: {score}') if game_over: if start: print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', RED) pygame.display.update() if __name__ == '__main__': main()
得分、速度、游戏结束的提示,这些细节的设计仿佛勾勒出了那个属于00后和90后的美好时光。每一分每一秒,都是成长路上的一个标记,而游戏结束的时候,又是对那段失落感和温馨感的深刻回味。
十分钟的开发过程,从零到一,我们完成了一个小小的贪吃蛇游戏。这不仅是对技术的挑战,更是对自己童年回忆的一次丰富的续写。这个小小的游戏带着我们穿越时光的隧道,让我们再次感受到小时候单纯而美好的游戏时光。
在这短短的时间里,我们不仅仅是在屏幕上编写代码,更是在搭建一个关于童年回忆的小世界。贪吃蛇小游戏的复刻,不仅是对技术能力的锻炼,更是对那段纯真岁月的怀念。或许,这个小游戏成为了一个时光机,将我们带回了那个曾经充满梦想和勇气的时代。
全部代码:
# 贪吃蛇游戏模块 import random import sys import time import pygame from pygame.locals import * from collections import deque SCREEN_WIDTH = 600 # 屏幕宽度 SCREEN_HEIGHT = 480 # 屏幕高度 SIZE = 20 # 小方格大小 LINE_WIDTH = 1 # 网格线宽度 SCOPE_X = (0, SCREEN_WIDTH // SIZE - 1) # 游戏区域的坐标范围 SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1) FOOD_STYLE_LIST = [(10, (255, 100, 100)), (20, (100, 255, 100)), (30, (100, 100, 255))] LIGHT = (100, 100, 100) DARK = (200, 200, 200) # 蛇的颜色 BLACK = (0, 0, 0) # 网格线颜色 RED = (200, 30, 30) # 红色,GAME OVER 的字体颜色 BGCOLOR = (40, 40, 60) # 背景色 def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): imgText = font.render(text, True, fcolor) screen.blit(imgText, (x, y)) def init_snake(): snake = deque() snake.append((2, SCOPE_Y[0])) snake.append((1, SCOPE_Y[0])) snake.append((0, SCOPE_Y[0])) return snake def create_food(snake): food_x = random.randint(SCOPE_X[0], SCOPE_X[1]) food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1]) while (food_x, food_y) in snake: food_x = random.randint(SCOPE_X[0], SCOPE_X[1]) food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1]) return food_x, food_y def get_food_style(): return FOOD_STYLE_LIST[random.randint(0, 2)] # 主游戏循环模块 def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('贪吃蛇') font1 = pygame.font.SysFont('SimHei', 24) # 得分的字体 font2 = pygame.font.Font(None, 72) # GAME OVER 的字体 fwidth, fheight = font2.size('GAME OVER') b = True # 防止蛇在移动时方向被覆盖的标志 snake = init_snake() food = create_food(snake) food_style = get_food_style() pos = (1, 0) game_over = True start = False score = 0 orispeed = 0.5 speed = orispeed last_move_time = None pause = False while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: if event.key == K_RETURN: if game_over: start = True game_over = False b = True snake = init_snake() food = create_food(snake) food_style = get_food_style() pos = (1, 0) score = 0 last_move_time = time.time() elif event.key == K_SPACE: if not game_over: pause = not pause elif event.key in (K_w, K_UP): if b and not pos[1]: pos = (0, -1) b = False elif event.key in (K_s, K_DOWN): if b and not pos[1]: pos = (0, 1) b = False elif event.key in (K_a, K_LEFT): if b and not pos[0]: pos = (-1, 0) b = False elif event.key in (K_d, K_RIGHT): if b and not pos[0]: pos = (1, 0) b = False screen.fill(BGCOLOR) for x in range(SIZE, SCREEN_WIDTH, SIZE): pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0] * SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH) for y in range(SCOPE_Y[0] * SIZE, SCREEN_HEIGHT, SIZE): pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH) if not game_over: curTime = time.time() if curTime - last_move_time > speed: if not pause: b = True last_move_time = curTime next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1]) if next_s == food: snake.appendleft(next_s) score += food_style[0] speed = orispeed - 0.03 * (score // 100) food = create_food(snake) food_style = get_food_style() else: if SCOPE_X[0] <= next_s[0] <= SCOPE_X[1] and SCOPE_Y[0] <= next_s[1] <= SCOPE_Y[1] \ and next_s not in snake: snake.appendleft(next_s) snake.pop() else: game_over = True if not game_over: pygame.draw.rect(screen, food_style[1], (food[0] * SIZE, food[1] * SIZE, SIZE, SIZE), 0) for s in snake: pygame.draw.rect(screen, DARK, (s[0] * SIZE + LINE_WIDTH, s[1] * SIZE + LINE_WIDTH, SIZE - LINE_WIDTH * 2, SIZE - LINE_WIDTH * 2), 0) print_text(screen, font1, 30, 7, f'速度: {score//100}') print_text(screen, font1, 450, 7, f'得分: {score}') if game_over: if start: print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', RED) pygame.display.update() if __name__ == '__main__': main()
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