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importsysimportpygamefrom bullet importBulletfrom alien importAlienfrom time importsleepdefcheck_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):#监视键盘和鼠标事件
for event inpygame.event.get():if event.type == pygame.QUIT: #关闭窗口退出
sys.exit()elif event.type ==pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)elif event.type ==pygame.KEYUP:
check_keyup_events(event,ship)elif event.type ==pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y=pygame.mouse.get_pos()
check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y)defcheck_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y):"""在玩家单击Play按钮时开始游戏"""button_clicked=play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and notstats.game_active:#重置游戏设置
ai_settings.initialize_dynamic_settings()#隐藏光标
pygame.mouse.set_visible(False)#重置游戏统计信息
stats.reset_stats()
stats.game_active=True#重置计分牌图像
sb.prep_score()
sb.prep_high_score()
sb.prep_level()
sb.prep_ships()#清空外星人列表和子弹列表
aliens.empty()
bullets.empty()#创建一群新的外星人,并让飞船居中
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()defupdate_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):'''更新屏幕上的图片,并切换到新屏幕'''screen.fill(ai_settings.bg_color)#设置背景颜色
ship.blitme() #绘制飞船
aliens.draw(screen)#循环子弹组里面的元素,进行绘制 为空时不执行
for bullet inbullets.sprites():
bullet.draw_bullet()#绘制子弹
#显示得分
sb.show_score()#如果游戏处于非活跃状态,就显示Play按钮
if notstats.game_active:
play_button.draw_button()#显示最新屏幕,擦拭旧屏幕
pygame.display.flip()#print('1')
defcheck_keydown_events(event,ai_settings,screen,ship,bullets):if event.key ==pygame.K_RIGHT:
ship.moving_right=Trueelif event.key ==pygame.K_LEFT:
ship.moving_left=Trueelif event.key ==pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)elif event.key ==pygame.K_q:
sys.exit()defcheck_keyup_events(event,ship):if event.key ==pygame.K_RIGHT:
ship.moving_right=Falseelif event.key ==pygame.K_LEFT:
ship.moving_left=Falsedefupdate_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):'''更新子弹位置,删除子弹'''bullets.update()#子弹组每个成员执行self.update()操作
for bullet inbullets.sprites():if bullet.rect.bottom <= 0: #子弹出界 删除
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)defcheck_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):"""响应外星人和子弹的碰撞"""
#删除发生碰撞的子弹和外星人
collisions =pygame.sprite.groupcollide(bullets,aliens,True,True)ifcollisions:for aliens incollisions.values():
stats.score+= ai_settings.alien_points *len(aliens)
sb.prep_score()
check_high_score(stats,sb)if len(aliens)==0:#删除现有的子弹并新建一群外星人,加快游戏进度节奏
bullets.empty()
ai_settings.increase_speed()#提高等级
stats.level += 1sb.prep_level()
create_fleet(ai_settings,screen,ship,aliens)defupdate_ship(ship):
ship.update()deffire_bullet(ai_settings,screen,ship,bullets):#创建一个子弹对象 加入到子弹组
if len(bullets) < ai_settings.bullets_allowed: #子弹少于允许值时再生成
new_bullet =Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)defget_number_aliens_x(ai_settings,alien_width):"""计算每行可容纳多少个外星人"""available_space_x= ai_settings.screen_width - 2 *alien_width
number_aliens_x= int(available_space_x / (2 *alien_width))returnnumber_aliens_xdefget_number_rows(ai_settings,ship_height,alien_height):"""计算屏幕可容纳多少行外星人"""available_space_y= (ai_settings.screen_height - (3 * alien_height) -ship_height)
number_rows= int(available_space_y / (2 *alien_height))returnnumber_rowsdefcreate_aliens(ai_settings,screen,aliens,alien_number,row_number):"""创建一个外星人并将其放在当期行"""alien=Alien(ai_settings,screen)
alien_width=alien.rect.width
alien.x= alien_width + 2 * alien_width *alien_number
alien.rect.x=alien.x
alien.rect.y= alien.rect.height + 2 * alien.rect.height *row_number
aliens.add(alien)defcreate_fleet(ai_settings,screen,ship,aliens):"""创建外星人群"""
#创建一个外星人,并计算一行可以容纳多少个外星人
#外星人间距为外星人宽度
alien =Alien(ai_settings,screen)
number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
number_rows=get_number_rows(ai_settings,ship.rect.height,alien.rect.height)#创建第一行外星人
for row_number inrange(number_rows):for alien_number inrange(number_aliens_x):#创建一个外星人并将其加入当前行
create_aliens(ai_settings,screen,aliens,alien_number,row_number)defcheck_fleet_edges(ai_settings,aliens):"""有外星人到达边缘时采取相应措施"""
for alien inaliens.sprites():ifalien.check_edges():
change_fleet_direction(ai_settings,aliens)break
defchange_fleet_direction(ai_settings,aliens):"""将整群外星人下移,并改变他们的运动方向"""
for alien inaliens.sprites():
alien.rect.y+=ai_settings.fleet_drop_speed
ai_settings.fleet_direction*= -1
defship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets):"""响应被外星人撞到的飞船"""
if stats.ships_left >0:#将ship_left减1
stats.ships_left -= 1
#更新记分牌
sb.prep_ships()#清空外星人列表和子弹列表
aliens.empty()
bullets.empty()#创建一群新的外星人,并将飞船放到屏幕低端中央
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()#暂停
sleep(0.5)else:
stats.game_active=False
pygame.mouse.set_visible(True)defcheck_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets):"""检查是否有外星人到达屏幕低端"""screen_rect=screen.get_rect()for alien inaliens.sprites():if alien.rect.bottom >=screen_rect.bottom:#像飞船被撞到一样进行处理
ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)break
defupdate_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets):"""更新外星人群中所有外星人的位置"""check_fleet_edges(ai_settings,aliens)
aliens.update()#检测外星人和飞船之间的碰撞
ifpygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)#检查是否有外星人到达屏幕低端
check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets)defcheck_high_score(stats,sb):"""检查是否诞生了新的最高纪录"""
if stats.score >stats.high_score:
stats.high_score=stats.score
sb.prep_high_score()
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