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爱心效果图:
完整代码:
import random from math import sin, cos, pi, log from tkinter import * # 定义画布尺寸和颜色 CANVAS_WIDTH = 640 CANVAS_HEIGHT = 480 CANVAS_CENTER_X = CANVAS_WIDTH / 2 CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 IMAGE_ENLARGE_FACTOR = 11 HEART_COLOR = "#FF69B4" def generate_heart_coordinate(t, shrink_ratio=IMAGE_ENLARGE_FACTOR): """ 生成爱心函数的坐标 :param t: 参数,控制爱心的形状 :param shrink_ratio: 爱心的缩放比例 :return: 爱心的坐标 (x, y) """ # 基础函数,生成爱心的基本形状 x = 16 * (sin(t) ** 3) y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)) # 放大爱心 x *= shrink_ratio y *= shrink_ratio # 将爱心移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y) def scatter_inside(x, y, beta=0.15): """ 随机内部扩散,用于生成爱心内部的点 :param x: 原点的 x 坐标 :param y: 原点的 y 坐标 :param beta: 扩散强度 :return: 新点的坐标 (x, y) """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dy def shrink_coordinate(x, y, ratio): """ 抖动效果,用于调整爱心的跳动 :param x: 原点的 x 坐标 :param y: 原点的 y 坐标 :param ratio: 抖动的比例 :return: 新点的坐标 (x, y) """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 调整爱心跳动的参数 dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dy def custom_curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数,控制曲线的形状 :return: 正弦值,用于调整爱心的跳动 """ # 可以尝试换其他的动态函数,达到更有力量的效果(如贝塞尔曲线) return 2 * (2 * sin(4 * p)) / (2 * pi) class BeatingHeart: """ 跳动的爱心类 """ def __init__(self, generate_frame=20): self._original_points = set() # 原始爱心的坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果的点坐标集合 self._center_diffusion_points = set() # 中心扩散效果的点坐标集合 self.all_frame_points = {} # 每帧的动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calculate_frame(frame) def build(self, number_of_points): # 生成原始爱心的坐标 for _ in range(number_of_points): t = random.uniform(0, 2 * pi) # 随机参数,用于生成不完整的爱心 x, y = generate_heart_coordinate(t) self._original_points.add((x, y)) # 生成爱心内扩散的点 for x, y in list(self._original_points): for _ in range(3): x, y = scatter_inside(x, y, 0.05) self._edge_diffusion_points.add((x, y)) # 生成爱心内再次扩散的点 point_list = list(self._original_points) for _ in range(6000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.17) self._center_diffusion_points.add((x, y)) @staticmethod def calculate_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # 调整爱心跳动的参数 dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calculate_frame(self, frame_number): ratio = 10 * custom_curve(frame_number / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + custom_curve(frame_number / 10 * pi))) halo_number = int(3000 + 4000 * abs(custom_curve(frame_number / 10 * pi) ** 2)) all_points = [] # 生成光环的点 heart_halo_points = set() for _ in range(halo_number): t = random.uniform(0, 4 * pi) x, y = generate_heart_coordinate(t, shrink_ratio=11.5) x, y = shrink_coordinate(x, y, halo_radius) if (x, y) not in heart_halo_points: # 处理新的点 heart_halo_points.add((x, y)) x += random.randint(-14, 14) y += random.randint(-14, 14) size = random.choice((1, 2, 2)) all_points.append((x, y, size)) # 生成爱心轮廓的点 for x, y in self._original_points: x, y = self.calculate_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 生成爱心内容的点 for x, y in self._edge_diffusion_points: x, y = self.calculate_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) for x, y in self._center_diffusion_points: x, y = self.calculate_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_frame_points[frame_number] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_frame_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR) def draw(main_window, render_canvas, render_heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main_window.after(160, draw, main_window, render_canvas, render_heart, render_frame + 1) if __name__ == '__main__': root = Tk() root.title('Beating Heart') canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = BeatingHeart() draw(root, canvas, heart) Label(root, text="stormsha", bg="black", fg="#FF69B4", ).place(relx=.5, rely=.5, anchor=CENTER) # 在爱心中间加上字 Label(root, text="点燃我 温暖你", bg="black", fg="#FF69B4", font=('宋体', 18)).place(relx=.50, rely=.1, anchor=CENTER) # 在爱心上面加上字 root.mainloop()
实现思路:
generate_heart_coordinate
函数用于生成爱心的基本形状,scatter_inside
函数用于生成爱心内部的点,shrink_coordinate
函数用于调整爱心的跳动,custom_curve
函数用于调整爱心的跳动周期。BeatingHeart
类,它包含了爱心的所有信息,如原始爱心的坐标、边缘扩散效果的点坐标、中心扩散效果的点坐标等。在类的构造函数中,我们调用了build
函数来生成这些信息。build
函数中,我们首先生成了原始爱心的坐标,然后生成了爱心内扩散的点和爱心内再次扩散的点。calculate_frame
函数,它用于计算每帧的动态点坐标。在这个函数中,我们首先计算了缩放比例和光环的半径和数量,然后生成了光环的点、爱心轮廓的点和爱心内容的点。render
函数,它用于将爱心绘制到画布上。在这个函数中,我们遍历了每帧的动态点坐标,并使用create_rectangle
函数将它们绘制到画布上。HTML+JavaScript+CSS:爱心代码:https://stormsha.blog.csdn.net/article/details/138285797
Python 开心消消乐:https://stormsha.blog.csdn.net/article/details/139220748
Python 植物大战僵尸:https://stormsha.blog.csdn.net/article/details/138405944
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