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用python做一个小游戏代码,python做小游戏代码300行_python泡泡龙游戏代码

python泡泡龙游戏代码

大家好,给大家分享一下python代码可以编写的小游戏有哪些,很多人还不知道这一点。下面详细解释一下。现在让我们来看看!

大家好,我是辣条。

今天给大家带来30个py小游戏,一定要收藏!

目录

有手就行

1、吃金币

2、打乒乓

3、滑雪

4、并夕夕版飞机大战

5、打地鼠

简简单单

6、小恐龙

7、消消乐

8、俄罗斯方块

9、贪吃蛇

普普通通

10、24点小游戏

11、平衡木

12、外星人入侵

13、贪心鸟

14、井字棋888‘’

有点困难

15、炸弹人

16、保卫森林

17、五子棋

18、吃豆豆

19、坦克大战

20、超级玛丽

21、水果忍者

极度困难

22、飞机大战

23、2048

24、推箱子

25、塔防

26、植物大战僵尸

27、扫雷

终极挑战 

28、拼图

 29、走迷宫

30、最强游戏


有手就行

1、吃金币

【有手就行系列不介绍玩法了+附源码】

源码分享:
 

  1. import os
  2. import cfg
  3. import sys
  4. import pygame
  5. import random
  6. from modules import *
  7. '''游戏初始化'''
  8. def initGame():
  9.     # 初始化pygame, 设置展示窗口
  10.     pygame.init()
  11.     screen = pygame.display.set_mode(cfg.SCREENSIZE)
  12.     pygame.display.set_caption('catch coins —— 九歌')
  13.     # 加载必要的游戏素材
  14.     game_images = {}
  15.     for key, value in cfg.IMAGE_PATHS.items():
  16.         if isinstance(value, list):
  17.             images = []
  18.             for item in value: images.append(pygame.image.load(item))
  19.             game_images[key] = images
  20.         else:
  21.             game_images[key] = pygame.image.load(value)
  22.     game_sounds = {}
  23.     for key, value in cfg.AUDIO_PATHS.items():
  24.         if key == 'bgm': continue
  25.         game_sounds[key] = pygame.mixer.Sound(value)
  26.     # 返回初始化数据
  27.     return screen, game_images, game_sounds
  28. '''主函数'''
  29. def main():
  30.     # 初始化
  31.     screen, game_images, game_sounds = initGame()
  32.     # 播放背景音乐
  33.     pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
  34.     pygame.mixer.music.play(-1, 0.0)
  35.     # 字体加载
  36.     font = pygame.font.Font(cfg.FONT_PATH, 40)
  37.     # 定义hero
  38.     hero = Hero(game_images['hero'], position=(375, 520))
  39.     # 定义食物组
  40.     food_sprites_group = pygame.sprite.Group()
  41.     generate_food_freq = random.randint(10, 20)
  42.     generate_food_count = 0
  43.     # 当前分数/历史最高分
  44.     score = 0
  45.     highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
  46.     # 游戏主循环
  47.     clock = pygame.time.Clock()
  48.     while True:
  49.         # --填充背景
  50.         screen.fill(0)
  51.         screen.blit(game_images['background'], (0, 0))
  52.         # --倒计时信息
  53.         countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
  54.         countdown_text = font.render(countdown_text, True, (0, 0, 0))
  55.         countdown_rect = countdown_text.get_rect()
  56.         countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
  57.         screen.blit(countdown_text, countdown_rect)
  58.         # --按键检测
  59.         for event in pygame.event.get():
  60.             if event.type == pygame.QUIT:
  61.                 pygame.quit()
  62.                 sys.exit()
  63.         key_pressed = pygame.key.get_pressed()
  64.         if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
  65.             hero.move(cfg.SCREENSIZE, 'left')
  66.         if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
  67.             hero.move(cfg.SCREENSIZE, 'right')
  68.         # --随机生成食物
  69.         generate_food_count += 1
  70.         if generate_food_count > generate_food_freq:
  71.             generate_food_freq = random.randint(10, 20)
  72.             generate_food_count = 0
  73.             food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
  74.             food_sprites_group.add(food)
  75.         # --更新食物
  76.         for food in food_sprites_group:
  77.             if food.update(): food_sprites_group.remove(food)
  78.         # --碰撞检测
  79.         for food in food_sprites_group:
  80.             if pygame.sprite.collide_mask(food, hero):
  81.                 game_sounds['get'].play()
  82.                 food_sprites_group.remove(food)
  83.                 score += food.score
  84.                 if score > highest_score: highest_score = score
  85.         # --画hero
  86.         hero.draw(screen)
  87.         # --画食物
  88.         food_sprites_group.draw(screen)
  89.         # --显示得分
  90.         score_text = f'Score: {score}, Highest: {highest_score}'
  91.         score_text = font.render(score_text, True, (0, 0, 0))
  92.         score_rect = score_text.get_rect()
  93.         score_rect.topleft = [5, 5]
  94.         screen.blit(score_text, score_rect)
  95.         # --判断游戏是否结束
  96.         if pygame.time.get_ticks() >= 90000:
  97.             break
  98.         # --更新屏幕
  99.         pygame.display.flip()
  100.         clock.tick(cfg.FPS)
  101.     # 游戏结束, 记录最高分并显示游戏结束画面
  102.     fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
  103.     fp.write(str(highest_score))
  104.     fp.close()
  105.     return showEndGameInterface(screen, cfg, score, highest_score)
  106. '''run'''
  107. if __name__ == '__main__':
  108.     while main():
  109.         pass
2、打乒乓

源码分享:

  1. import sys
  2. import cfg
  3. import pygame
  4. from modules import *
  5. '''定义按钮'''
  6. def Button(screen, position, text, button_size=(200, 50)):
  7. left, top = position
  8. bwidth, bheight = button_size
  9. pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
  10. pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
  11. pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
  12. pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
  13. pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
  14. font = pygame.font.Font(cfg.FONTPATH, 30)
  15. text_render = font.render(text, 1, (255, 235, 205))
  16. return screen.blit(text_render, (left+50, top+10))
  17. '''
  18. Function:
  19. 开始界面
  20. Input:
  21. --screen: 游戏界面
  22. Return:
  23. --game_mode: 1(单人模式)/2(双人模式)
  24. '''
  25. def startInterface(screen):
  26. clock = pygame.time.Clock()
  27. while True:
  28. screen.fill((41, 36, 33))
  29. button_1 = Button(screen, (150, 175), '1 Player')
  30. button_2 = Button(screen, (150, 275), '2 Player')
  31. for event in pygame.event.get():
  32. if event.type == pygame.QUIT:
  33. pygame.quit()
  34. sys.exit()
  35. if event.type == pygame.MOUSEBUTTONDOWN:
  36. if button_1.collidepoint(pygame.mouse.get_pos()):
  37. return 1
  38. elif button_2.collidepoint(pygame.mouse.get_pos()):
  39. return 2
  40. clock.tick(10)
  41. pygame.display.update()
  42. '''结束界面'''
  43. def endInterface(screen, score_left, score_right):
  44. clock = pygame.time.Clock()
  45. font1 = pygame.font.Font(cfg.FONTPATH, 30)
  46. font2 = pygame.font.Font(cfg.FONTPATH, 20)
  47. msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
  48. texts = [font1.render(msg, True, cfg.WHITE),
  49. font2.render('Press ESCAPE to quit.', True, cfg.WHITE),
  50. font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]
  51. positions = [[120, 200], [155, 270], [80, 300]]
  52. while True:
  53. screen.fill((41, 36, 33))
  54. for event in pygame.event.get():
  55. if event.type == pygame.QUIT:
  56. pygame.quit()
  57. sys.exit()
  58. if event.type == pygame.KEYDOWN:
  59. if event.key == pygame.K_RETURN:
  60. return
  61. elif event.key == pygame.K_ESCAPE:
  62. sys.exit()
  63. pygame.quit()
  64. for text, pos in zip(texts, positions):
  65. screen.blit(text, pos)
  66. clock.tick(10)
  67. pygame.display.update()
  68. '''运行游戏Demo'''
  69. def runDemo(screen):
  70. # 加载游戏素材
  71. hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
  72. goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
  73. pygame.mixer.music.load(cfg.BGMPATH)
  74. pygame.mixer.music.play(-1, 0.0)
  75. font = pygame.font.Font(cfg.FONTPATH, 50)
  76. # 开始界面
  77. game_mode = startInterface(screen)
  78. # 游戏主循环
  79. # --左边球拍(ws控制, 仅双人模式时可控制)
  80. score_left = 0
  81. racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)
  82. # --右边球拍(↑↓控制)
  83. score_right = 0
  84. racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)
  85. # --球
  86. ball = Ball(cfg.BALLPICPATH, cfg)
  87. clock = pygame.time.Clock()
  88. while True:
  89. for event in pygame.event.get():
  90. if event.type == pygame.QUIT:
  91. pygame.quit()
  92. sys.exit(-1)
  93. screen.fill((41, 36, 33))
  94. # 玩家操作
  95. pressed_keys = pygame.key.get_pressed()
  96. if pressed_keys[pygame.K_UP]:
  97. racket_right.move('UP')
  98. elif pressed_keys[pygame.K_DOWN]:
  99. racket_right.move('DOWN')
  100. if game_mode == 2:
  101. if pressed_keys[pygame.K_w]:
  102. racket_left.move('UP')
  103. elif pressed_keys[pygame.K_s]:
  104. racket_left.move('DOWN')
  105. else:
  106. racket_left.automove(ball)
  107. # 球运动
  108. scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
  109. score_left += scores[0]
  110. score_right += scores[1]
  111. # 显示
  112. # --分隔线
  113. pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
  114. # --球
  115. ball.draw(screen)
  116. # --拍
  117. racket_left.draw(screen)
  118. racket_right.draw(screen)
  119. # --得分
  120. screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
  121. screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
  122. if score_left == 11 or score_right == 11:
  123. return score_left, score_right
  124. clock.tick(100)
  125. pygame.display.update()
  126. '''主函数'''
  127. def main():
  128. # 初始化
  129. pygame.init()
  130. pygame.mixer.init()
  131. screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
  132. pygame.display.set_caption('pingpong —— 九歌')
  133. # 开始游戏
  134. while True:
  135. score_left, score_right = runDemo(screen)
  136. endInterface(screen, score_left, score_right)
  137. '''run'''
  138. if __name__ == '__main__':
  139. main()

3、滑雪

源码分享:

  1. import sys
  2. import cfg
  3. import pygame
  4. import random
  5. '''滑雪者类'''
  6. class SkierClass(pygame.sprite.Sprite):
  7. def __init__(self):
  8. pygame.sprite.Sprite.__init__(self)
  9. # 滑雪者的朝向(-2到2)
  10. self.direction = 0
  11. self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
  12. self.image = pygame.image.load(self.imagepaths[self.direction])
  13. self.rect = self.image.get_rect()
  14. self.rect.center = [320, 100]
  15. self.speed = [self.direction, 6-abs(self.direction)*2]
  16. '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
  17. def turn(self, num):
  18. self.direction += num
  19. self.direction = max(-2, self.direction)
  20. self.direction = min(2, self.direction)
  21. center = self.rect.center
  22. self.image = pygame.image.load(self.imagepaths[self.direction])
  23. self.rect = self.image.get_rect()
  24. self.rect.center = center
  25. self.speed = [self.direction, 6-abs(self.direction)*2]
  26. return self.speed
  27. '''移动滑雪者'''
  28. def move(self):
  29. self.rect.centerx += self.speed[0]
  30. self.rect.centerx = max(20, self.rect.centerx)
  31. self.rect.centerx = min(620, self.rect.centerx)
  32. '''设置为摔倒状态'''
  33. def setFall(self):
  34. self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
  35. '''设置为站立状态'''
  36. def setForward(self):
  37. self.direction = 0
  38. self.image = pygame.image.load(self.imagepaths[self.direction])
  39. '''
  40. Function:
  41. 障碍物类
  42. Input:
  43. img_path: 障碍物图片路径
  44. location: 障碍物位置
  45. attribute: 障碍物类别属性
  46. '''
  47. class ObstacleClass(pygame.sprite.Sprite):
  48. def __init__(self, img_path, location, attribute):
  49. pygame.sprite.Sprite.__init__(self)
  50. self.img_path = img_path
  51. self.image = pygame.image.load(self.img_path)
  52. self.location = location
  53. self.rect = self.image.get_rect()
  54. self.rect.center = self.location
  55. self.attribute = attribute
  56. self.passed = False
  57. '''移动'''
  58. def move(self, num):
  59. self.rect.centery = self.location[1] - num
  60. '''创建障碍物'''
  61. def createObstacles(s, e, num=10):
  62. obstacles = pygame.sprite.Group()
  63. locations = []
  64. for i in range(num):
  65. row = random.randint(s, e)
  66. col = random.randint(0, 9)
  67. location = [col*64+20, row*64+20]
  68. if location not in locations:
  69. locations.append(location)
  70. attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
  71. img_path = cfg.OBSTACLE_PATHS[attribute]
  72. obstacle = ObstacleClass(img_path, location, attribute)
  73. obstacles.add(obstacle)
  74. return obstacles
  75. '''合并障碍物'''
  76. def AddObstacles(obstacles0, obstacles1):
  77. obstacles = pygame.sprite.Group()
  78. for obstacle in obstacles0:
  79. obstacles.add(obstacle)
  80. for obstacle in obstacles1:
  81. obstacles.add(obstacle)
  82. return obstacles
  83. '''显示游戏开始界面'''
  84. def ShowStartInterface(screen, screensize):
  85. screen.fill((255, 255, 255))
  86. tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
  87. cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
  88. title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
  89. content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
  90. trect = title.get_rect()
  91. trect.midtop = (screensize[0]/2, screensize[1]/5)
  92. crect = content.get_rect()
  93. crect.midtop = (screensize[0]/2, screensize[1]/2)
  94. screen.blit(title, trect)
  95. screen.blit(content, crect)
  96. while True:
  97. for event in pygame.event.get():
  98. if event.type == pygame.QUIT:
  99. pygame.quit()
  100. sys.exit()
  101. elif event.type == pygame.KEYDOWN:
  102. return
  103. pygame.display.update()
  104. '''显示分数'''
  105. def showScore(screen, score, pos=(10, 10)):
  106. font = pygame.font.Font(cfg.FONTPATH, 30)
  107. score_text = font.render("Score: %s" % score, True, (0, 0, 0))
  108. screen.blit(score_text, pos)
  109. '''更新当前帧的游戏画面'''
  110. def updateFrame(screen, obstacles, skier, score):
  111. screen.fill((255, 255, 255))
  112. obstacles.draw(screen)
  113. screen.blit(skier.image, skier.rect)
  114. showScore(screen, score)
  115. pygame.display.update()
  116. '''主程序'''
  117. def main():
  118. # 游戏初始化
  119. pygame.init()
  120. pygame.mixer.init()
  121. pygame.mixer.music.load(cfg.BGMPATH)
  122. pygame.mixer.music.set_volume(0.4)
  123. pygame.mixer.music.play(-1)
  124. # 设置屏幕
  125. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  126. pygame.display.set_caption('滑雪游戏 —— 九歌')
  127. # 游戏开始界面
  128. ShowStartInterface(screen, cfg.SCREENSIZE)
  129. # 实例化游戏精灵
  130. # --滑雪者
  131. skier = SkierClass()
  132. # --创建障碍物
  133. obstacles0 = createObstacles(20, 29)
  134. obstacles1 = createObstacles(10, 19)
  135. obstaclesflag = 0
  136. obstacles = AddObstacles(obstacles0, obstacles1)
  137. # 游戏clock
  138. clock = pygame.time.Clock()
  139. # 记录滑雪的距离
  140. distance = 0
  141. # 记录当前的分数
  142. score = 0
  143. # 记录当前的速度
  144. speed = [0, 6]
  145. # 游戏主循环
  146. while True:
  147. # --事件捕获
  148. for event in pygame.event.get():
  149. if event.type == pygame.QUIT:
  150. pygame.quit()
  151. sys.exit()
  152. if event.type == pygame.KEYDOWN:
  153. if event.key == pygame.K_LEFT or event.key == pygame.K_a:
  154. speed = skier.turn(-1)
  155. elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
  156. speed = skier.turn(1)
  157. # --更新当前游戏帧的数据
  158. skier.move()
  159. distance += speed[1]
  160. if distance >= 640 and obstaclesflag == 0:
  161. obstaclesflag = 1
  162. obstacles0 = createObstacles(20, 29)
  163. obstacles = AddObstacles(obstacles0, obstacles1)
  164. if distance >= 1280 and obstaclesflag == 1:
  165. obstaclesflag = 0
  166. distance -= 1280
  167. for obstacle in obstacles0:
  168. obstacle.location[1] = obstacle.location[1] - 1280
  169. obstacles1 = createObstacles(10, 19)
  170. obstacles = AddObstacles(obstacles0, obstacles1)
  171. for obstacle in obstacles:
  172. obstacle.move(distance)
  173. # --碰撞检测
  174. hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
  175. if hitted_obstacles:
  176. if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
  177. score -= 50
  178. skier.setFall()
  179. updateFrame(screen, obstacles, skier, score)
  180. pygame.time.delay(1000)
  181. skier.setForward()
  182. speed = [0, 6]
  183. hitted_obstacles[0].passed = True
  184. elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
  185. score += 10
  186. obstacles.remove(hitted_obstacles[0])
  187. # --更新屏幕
  188. updateFrame(screen, obstacles, skier, score)
  189. clock.tick(cfg.FPS)
  190. '''run'''
  191. if __name__ == '__main__':
  192. main();

4、并夕夕版飞机大战

源码分享:

  1. import sys
  2. import cfg
  3. import pygame
  4. from modules import *
  5. '''游戏界面'''
  6. def GamingInterface(num_player, screen):
  7. # 初始化
  8. pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])
  9. pygame.mixer.music.set_volume(0.4)
  10. pygame.mixer.music.play(-1)
  11. explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])
  12. fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])
  13. font = pygame.font.Font(cfg.FONTPATH, 20)
  14. # 游戏背景图
  15. bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]
  16. bg_move_dis = 0
  17. bg_1 = pygame.image.load(bg_imgs[0]).convert()
  18. bg_2 = pygame.image.load(bg_imgs[1]).convert()
  19. bg_3 = pygame.image.load(bg_imgs[2]).convert()
  20. # 玩家, 子弹和小行星精灵组
  21. player_group = pygame.sprite.Group()
  22. bullet_group = pygame.sprite.Group()
  23. asteroid_group = pygame.sprite.Group()
  24. # 产生小行星的时间间隔
  25. asteroid_ticks = 90
  26. for i in range(num_player):
  27. player_group.add(Ship(i+1, cfg))
  28. clock = pygame.time.Clock()
  29. # 分数
  30. score_1, score_2 = 0, 0
  31. # 游戏主循环
  32. while True:
  33. for event in pygame.event.get():
  34. if event.type == pygame.QUIT:
  35. pygame.quit()
  36. sys.exit()
  37. # --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击
  38. pressed_keys = pygame.key.get_pressed()
  39. for idx, player in enumerate(player_group):
  40. direction = None
  41. if idx == 0:
  42. if pressed_keys[pygame.K_UP]:
  43. direction = 'up'
  44. elif pressed_keys[pygame.K_DOWN]:
  45. direction = 'down'
  46. elif pressed_keys[pygame.K_LEFT]:
  47. direction = 'left'
  48. elif pressed_keys[pygame.K_RIGHT]:
  49. direction = 'right'
  50. if direction:
  51. player.move(direction)
  52. if pressed_keys[pygame.K_j]:
  53. if player.cooling_time == 0:
  54. fire_sound.play()
  55. bullet_group.add(player.shot())
  56. player.cooling_time = 20
  57. elif idx == 1:
  58. if pressed_keys[pygame.K_w]:
  59. direction = 'up'
  60. elif pressed_keys[pygame.K_s]:
  61. direction = 'down'
  62. elif pressed_keys[pygame.K_a]:
  63. direction = 'left'
  64. elif pressed_keys[pygame.K_d]:
  65. direction = 'right'
  66. if direction:
  67. player.move(direction)
  68. if pressed_keys[pygame.K_SPACE]:
  69. if player.cooling_time == 0:
  70. fire_sound.play()
  71. bullet_group.add(player.shot())
  72. player.cooling_time = 20
  73. if player.cooling_time > 0:
  74. player.cooling_time -= 1
  75. if (score_1 + score_2) < 500:
  76. background = bg_1
  77. elif (score_1 + score_2) < 1500:
  78. background = bg_2
  79. else:
  80. background = bg_3
  81. # --向下移动背景图实现飞船向上移动的效果
  82. screen.blit(background, (0, -background.get_rect().height + bg_move_dis))
  83. screen.blit(background, (0, bg_move_dis))
  84. bg_move_dis = (bg_move_dis + 2) % background.get_rect().height
  85. # --生成小行星
  86. if asteroid_ticks == 0:
  87. asteroid_ticks = 90
  88. asteroid_group.add(Asteroid(cfg))
  89. else:
  90. asteroid_ticks -= 1
  91. # --画飞船
  92. for player in player_group:
  93. if pygame.sprite.spritecollide(player, asteroid_group, True, None):
  94. player.explode_step = 1
  95. explosion_sound.play()
  96. elif player.explode_step > 0:
  97. if player.explode_step > 3:
  98. player_group.remove(player)
  99. if len(player_group) == 0:
  100. return
  101. else:
  102. player.explode(screen)
  103. else:
  104. player.draw(screen)
  105. # --画子弹
  106. for bullet in bullet_group:
  107. bullet.move()
  108. if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):
  109. bullet_group.remove(bullet)
  110. if bullet.player_idx == 1:
  111. score_1 += 1
  112. else:
  113. score_2 += 1
  114. else:
  115. bullet.draw(screen)
  116. # --画小行星
  117. for asteroid in asteroid_group:
  118. asteroid.move()
  119. asteroid.rotate()
  120. asteroid.draw(screen)
  121. # --显示分数
  122. score_1_text = '玩家一得分: %s' % score_1
  123. score_2_text = '玩家二得分: %s' % score_2
  124. text_1 = font.render(score_1_text, True, (0, 0, 255))
  125. text_2 = font.render(score_2_text, True, (255, 0, 0))
  126. screen.blit(text_1, (2, 5))
  127. screen.blit(text_2, (2, 35))
  128. # --屏幕刷新
  129. pygame.display.update()
  130. clock.tick(60)
  131. '''主函数'''
  132. def main():
  133. pygame.init()
  134. pygame.font.init()
  135. pygame.mixer.init()
  136. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  137. pygame.display.set_caption('飞机大战 —— 九歌')
  138. num_player = StartInterface(screen, cfg)
  139. if num_player == 1:
  140. while True:
  141. GamingInterface(num_player=1, screen=screen)
  142. EndInterface(screen, cfg)
  143. else:
  144. while True:
  145. GamingInterface(num_player=2, screen=screen)
  146. EndInterface(screen, cfg)
  147. '''run'''
  148. if __name__ == '__main__':
  149. main()

5、打地鼠

源码分享:

  1. import cfg
  2. import sys
  3. import pygame
  4. import random
  5. from modules import *
  6. '''游戏初始化'''
  7. def initGame():
  8. pygame.init()
  9. pygame.mixer.init()
  10. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  11. pygame.display.set_caption('打地鼠 —— 九歌')
  12. return screen
  13. '''主函数'''
  14. def main():
  15. # 初始化
  16. screen = initGame()
  17. # 加载背景音乐和其他音效
  18. pygame.mixer.music.load(cfg.BGM_PATH)
  19. pygame.mixer.music.play(-1)
  20. audios = {
  21. 'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),
  22. 'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)
  23. }
  24. # 加载字体
  25. font = pygame.font.Font(cfg.FONT_PATH, 40)
  26. # 加载背景图片
  27. bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)
  28. # 开始界面
  29. startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)
  30. # 地鼠改变位置的计时
  31. hole_pos = random.choice(cfg.HOLE_POSITIONS)
  32. change_hole_event = pygame.USEREVENT
  33. pygame.time.set_timer(change_hole_event, 800)
  34. # 地鼠
  35. mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)
  36. # 锤子
  37. hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))
  38. # 时钟
  39. clock = pygame.time.Clock()
  40. # 分数
  41. your_score = 0
  42. flag = False
  43. # 初始时间
  44. init_time = pygame.time.get_ticks()
  45. # 游戏主循环
  46. while True:
  47. # --游戏时间为60s
  48. time_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)
  49. # --游戏时间减少, 地鼠变位置速度变快
  50. if time_remain == 40 and not flag:
  51. hole_pos = random.choice(cfg.HOLE_POSITIONS)
  52. mole.reset()
  53. mole.setPosition(hole_pos)
  54. pygame.time.set_timer(change_hole_event, 650)
  55. flag = True
  56. elif time_remain == 20 and flag:
  57. hole_pos = random.choice(cfg.HOLE_POSITIONS)
  58. mole.reset()
  59. mole.setPosition(hole_pos)
  60. pygame.time.set_timer(change_hole_event, 500)
  61. flag = False
  62. # --倒计时音效
  63. if time_remain == 10:
  64. audios['count_down'].play()
  65. # --游戏结束
  66. if time_remain < 0: break
  67. count_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)
  68. # --按键检测
  69. for event in pygame.event.get():
  70. if event.type == pygame.QUIT:
  71. pygame.quit()
  72. sys.exit()
  73. elif event.type == pygame.MOUSEMOTION:
  74. hammer.setPosition(pygame.mouse.get_pos())
  75. elif event.type == pygame.MOUSEBUTTONDOWN:
  76. if event.button == 1:
  77. hammer.setHammering()
  78. elif event.type == change_hole_event:
  79. hole_pos = random.choice(cfg.HOLE_POSITIONS)
  80. mole.reset()
  81. mole.setPosition(hole_pos)
  82. # --碰撞检测
  83. if hammer.is_hammering and not mole.is_hammer:
  84. is_hammer = pygame.sprite.collide_mask(hammer, mole)
  85. if is_hammer:
  86. audios['hammering'].play()
  87. mole.setBeHammered()
  88. your_score += 10
  89. # --分数
  90. your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)
  91. # --绑定必要的游戏元素到屏幕(注意顺序)
  92. screen.blit(bg_img, (0, 0))
  93. screen.blit(count_down_text, (875, 8))
  94. screen.blit(your_score_text, (800, 430))
  95. mole.draw(screen)
  96. hammer.draw(screen)
  97. # --更新
  98. pygame.display.flip()
  99. clock.tick(60)
  100. # 读取最佳分数(try块避免第一次游戏无.rec文件)
  101. try:
  102. best_score = int(open(cfg.RECORD_PATH).read())
  103. except:
  104. best_score = 0
  105. # 若当前分数大于最佳分数则更新最佳分数
  106. if your_score > best_score:
  107. f = open(cfg.RECORD_PATH, 'w')
  108. f.write(str(your_score))
  109. f.close()
  110. # 结束界面
  111. score_info = {'your_score': your_score, 'best_score': best_score}
  112. is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)
  113. return is_restart
  114. '''run'''
  115. if __name__ == '__main__':
  116. while True:
  117. is_restart = main()
  118. if not is_restart:
  119. break

简简单单

【简单介绍一下玩法+附源码】

6、小恐龙

玩法:上下控制起跳躲避

源码分享:

  1. import cfg
  2. import sys
  3. import random
  4. import pygame
  5. from modules import *
  6. '''main'''
  7. def main(highest_score):
  8. # 游戏初始化
  9. pygame.init()
  10. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  11. pygame.display.set_caption('九歌')
  12. # 导入所有声音文件
  13. sounds = {}
  14. for key, value in cfg.AUDIO_PATHS.items():
  15. sounds[key] = pygame.mixer.Sound(value)
  16. # 游戏开始界面
  17. GameStartInterface(screen, sounds, cfg)
  18. # 定义一些游戏中必要的元素和变量
  19. score = 0
  20. score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
  21. highest_score = highest_score
  22. highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
  23. dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
  24. ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
  25. cloud_sprites_group = pygame.sprite.Group()
  26. cactus_sprites_group = pygame.sprite.Group()
  27. ptera_sprites_group = pygame.sprite.Group()
  28. add_obstacle_timer = 0
  29. score_timer = 0
  30. # 游戏主循环
  31. clock = pygame.time.Clock()
  32. while True:
  33. for event in pygame.event.get():
  34. if event.type == pygame.QUIT:
  35. pygame.quit()
  36. sys.exit()
  37. elif event.type == pygame.KEYDOWN:
  38. if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
  39. dino.jump(sounds)
  40. elif event.key == pygame.K_DOWN:
  41. dino.duck()
  42. elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
  43. dino.unduck()
  44. screen.fill(cfg.BACKGROUND_COLOR)
  45. # --随机添加云
  46. if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
  47. cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
  48. # --随机添加仙人掌/飞龙
  49. add_obstacle_timer += 1
  50. if add_obstacle_timer > random.randrange(50, 150):
  51. add_obstacle_timer = 0
  52. random_value = random.randrange(0, 10)
  53. if random_value >= 5 and random_value <= 7:
  54. cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
  55. else:
  56. position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
  57. ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
  58. # --更新游戏元素
  59. dino.update()
  60. ground.update()
  61. cloud_sprites_group.update()
  62. cactus_sprites_group.update()
  63. ptera_sprites_group.update()
  64. score_timer += 1
  65. if score_timer > (cfg.FPS//12):
  66. score_timer = 0
  67. score += 1
  68. score = min(score, 99999)
  69. if score > highest_score:
  70. highest_score = score
  71. if score % 100 == 0:
  72. sounds['point'].play()
  73. if score % 1000 == 0:
  74. ground.speed -= 1
  75. for item in cloud_sprites_group:
  76. item.speed -= 1
  77. for item in cactus_sprites_group:
  78. item.speed -= 1
  79. for item in ptera_sprites_group:
  80. item.speed -= 1
  81. # --碰撞检测
  82. for item in cactus_sprites_group:
  83. if pygame.sprite.collide_mask(dino, item):
  84. dino.die(sounds)
  85. for item in ptera_sprites_group:
  86. if pygame.sprite.collide_mask(dino, item):
  87. dino.die(sounds)
  88. # --将游戏元素画到屏幕上
  89. dino.draw(screen)
  90. ground.draw(screen)
  91. cloud_sprites_group.draw(screen)
  92. cactus_sprites_group.draw(screen)
  93. ptera_sprites_group.draw(screen)
  94. score_board.set(score)
  95. highest_score_board.set(highest_score)
  96. score_board.draw(screen)
  97. highest_score_board.draw(screen)
  98. # --更新屏幕
  99. pygame.display.update()
  100. clock.tick(cfg.FPS)
  101. # --游戏是否结束
  102. if dino.is_dead:
  103. break
  104. # 游戏结束界面
  105. return GameEndInterface(screen, cfg), highest_score
  106. '''run'''
  107. if __name__ == '__main__':
  108. highest_score = 0
  109. while True:
  110. flag, highest_score = main(highest_score)
  111. if not flag: break

7、消消乐

玩法:三个相连就能消除

源码分享:

  1. import os
  2. import sys
  3. import cfg
  4. import pygame
  5. from modules import *
  6. '''游戏主程序'''
  7. def main():
  8. pygame.init()
  9. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  10. pygame.display.set_caption('Gemgem —— 九歌')
  11. # 加载背景音乐
  12. pygame.mixer.init()
  13. pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
  14. pygame.mixer.music.set_volume(0.6)
  15. pygame.mixer.music.play(-1)
  16. # 加载音效
  17. sounds = {}
  18. sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
  19. sounds['match'] = []
  20. for i in range(6):
  21. sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
  22. # 加载字体
  23. font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
  24. # 图片加载
  25. gem_imgs = []
  26. for i in range(1, 8):
  27. gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
  28. # 主循环
  29. game = gemGame(screen, sounds, font, gem_imgs, cfg)
  30. while True:
  31. score = game.start()
  32. flag = False
  33. # 一轮游戏结束后玩家选择重玩或者退出
  34. while True:
  35. for event in pygame.event.get():
  36. if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
  37. pygame.quit()
  38. sys.exit()
  39. elif event.type == pygame.KEYUP and event.key == pygame.K_r:
  40. flag = True
  41. if flag:
  42. break
  43. screen.fill((135, 206, 235))
  44. text0 = 'Final score: %s' % score
  45. text1 = 'Press <R> to restart the game.'
  46. text2 = 'Press <Esc> to quit the game.'
  47. y = 150
  48. for idx, text in enumerate([text0, text1, text2]):
  49. text_render = font.render(text, 1, (85, 65, 0))
  50. rect = text_render.get_rect()
  51. if idx == 0:
  52. rect.left, rect.top = (212, y)
  53. elif idx == 1:
  54. rect.left, rect.top = (122.5, y)
  55. else:
  56. rect.left, rect.top = (126.5, y)
  57. y += 100
  58. screen.blit(text_render, rect)
  59. pygame.display.update()
  60. game.reset()
  61. '''run'''
  62. if __name__ == '__main__':
  63. main()

8、俄罗斯方块

玩法:童年经典,普通模式没啥意思,小时候我们都是玩加速的python爱心代码英文

源码分享:

  1. import os
  2. import sys
  3. import random
  4. from modules import *
  5. from PyQt5.QtGui import *
  6. from PyQt5.QtCore import *
  7. from PyQt5.QtWidgets import *
  8. '''定义俄罗斯方块游戏类'''
  9. class TetrisGame(QMainWindow):
  10. def __init__(self, parent=None):
  11. super(TetrisGame, self).__init__(parent)
  12. # 是否暂停ing
  13. self.is_paused = False
  14. # 是否开始ing
  15. self.is_started = False
  16. self.initUI()
  17. '''界面初始化'''
  18. def initUI(self):
  19. # icon
  20. self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))
  21. # 块大小
  22. self.grid_size = 22
  23. # 游戏帧率
  24. self.fps = 200
  25. self.timer = QBasicTimer()
  26. # 焦点
  27. self.setFocusPolicy(Qt.StrongFocus)
  28. # 水平布局
  29. layout_horizontal = QHBoxLayout()
  30. self.inner_board = InnerBoard()
  31. self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)
  32. layout_horizontal.addWidget(self.external_board)
  33. self.side_panel = SidePanel(self, self.grid_size, self.inner_board)
  34. layout_horizontal.addWidget(self.side_panel)
  35. self.status_bar = self.statusBar()
  36. self.external_board.score_signal[str].connect(self.status_bar.showMessage)
  37. self.start()
  38. self.center()
  39. self.setWindowTitle('Tetris —— 九歌')
  40. self.show()
  41. self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())
  42. '''游戏界面移动到屏幕中间'''
  43. def center(self):
  44. screen = QDesktopWidget().screenGeometry()
  45. size = self.geometry()
  46. self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)
  47. '''更新界面'''
  48. def updateWindow(self):
  49. self.external_board.updateData()
  50. self.side_panel.updateData()
  51. self.update()
  52. '''开始'''
  53. def start(self):
  54. if self.is_started:
  55. return
  56. self.is_started = True
  57. self.inner_board.createNewTetris()
  58. self.timer.start(self.fps, self)
  59. '''暂停/不暂停'''
  60. def pause(self):
  61. if not self.is_started:
  62. return
  63. self.is_paused = not self.is_paused
  64. if self.is_paused:
  65. self.timer.stop()
  66. self.external_board.score_signal.emit('Paused')
  67. else:
  68. self.timer.start(self.fps, self)
  69. self.updateWindow()
  70. '''计时器事件'''
  71. def timerEvent(self, event):
  72. if event.timerId() == self.timer.timerId():
  73. removed_lines = self.inner_board.moveDown()
  74. self.external_board.score += removed_lines
  75. self.updateWindow()
  76. else:
  77. super(TetrisGame, self).timerEvent(event)
  78. '''按键事件'''
  79. def keyPressEvent(self, event):
  80. if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:
  81. super(TetrisGame, self).keyPressEvent(event)
  82. return
  83. key = event.key()
  84. # P键暂停
  85. if key == Qt.Key_P:
  86. self.pause()
  87. return
  88. if self.is_paused:
  89. return
  90. # 向左
  91. elif key == Qt.Key_Left:
  92. self.inner_board.moveLeft()
  93. # 向右
  94. elif key == Qt.Key_Right:
  95. self.inner_board.moveRight()
  96. # 旋转
  97. elif key == Qt.Key_Up:
  98. self.inner_board.rotateAnticlockwise()
  99. # 快速坠落
  100. elif key == Qt.Key_Space:
  101. self.external_board.score += self.inner_board.dropDown()
  102. else:
  103. super(TetrisGame, self).keyPressEvent(event)
  104. self.updateWindow()
  105. '''run'''
  106. if __name__ == '__main__':
  107. app = QApplication([])
  108. tetris = TetrisGame()
  109. sys.exit(app.exec_())

9、贪吃蛇

玩法:童年经典,普通魔术也没啥意思,小时候玩的也是加速的。

源码分享:

  1. import cfg
  2. import sys
  3. import pygame
  4. from modules import *
  5. '''主函数'''
  6. def main(cfg):
  7. # 游戏初始化
  8. pygame.init()
  9. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  10. pygame.display.set_caption('Greedy Snake —— 九歌')
  11. clock = pygame.time.Clock()
  12. # 播放背景音乐
  13. pygame.mixer.music.load(cfg.BGMPATH)
  14. pygame.mixer.music.play(-1)
  15. # 游戏主循环
  16. snake = Snake(cfg)
  17. apple = Apple(cfg, snake.coords)
  18. score = 0
  19. while True:
  20. screen.fill(cfg.BLACK)
  21. # --按键检测
  22. for event in pygame.event.get():
  23. if event.type == pygame.QUIT:
  24. pygame.quit()
  25. sys.exit()
  26. elif event.type == pygame.KEYDOWN:
  27. if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:
  28. snake.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])
  29. # --更新贪吃蛇和食物
  30. if snake.update(apple):
  31. apple = Apple(cfg, snake.coords)
  32. score += 1
  33. # --判断游戏是否结束
  34. if snake.isgameover: break
  35. # --显示游戏里必要的元素
  36. drawGameGrid(cfg, screen)
  37. snake.draw(screen)
  38. apple.draw(screen)
  39. showScore(cfg, score, screen)
  40. # --屏幕更新
  41. pygame.display.update()
  42. clock.tick(cfg.FPS)
  43. return endInterface(screen, cfg)
  44. '''run'''
  45. if __name__ == '__main__':
  46. while True:
  47. if not main(cfg):
  48. break

普普通通

【玩法详细介绍+源码】

CFG配置文件就在文末

10、24点小游戏

玩法:通过加减乘除操作,小学生都没问题的。

源码分享:

  1. import os
  2. import sys
  3. import pygame
  4. from cfg import *
  5. from modules import *
  6. from fractions import Fraction
  7. '''检查控件是否被点击'''
  8. def checkClicked(group, mouse_pos, group_type='NUMBER'):
  9. selected = []
  10. # 数字卡片/运算符卡片
  11. if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
  12. max_selected = 2 if group_type == GROUPTYPES[0] else 1
  13. num_selected = 0
  14. for each in group:
  15. num_selected += int(each.is_selected)
  16. for each in group:
  17. if each.rect.collidepoint(mouse_pos):
  18. if each.is_selected:
  19. each.is_selected = not each.is_selected
  20. num_selected -= 1
  21. each.select_order = None
  22. else:
  23. if num_selected < max_selected:
  24. each.is_selected = not each.is_selected
  25. num_selected += 1
  26. each.select_order = str(num_selected)
  27. if each.is_selected:
  28. selected.append(each.attribute)
  29. # 按钮卡片
  30. elif group_type == GROUPTYPES[2]:
  31. for each in group:
  32. if each.rect.collidepoint(mouse_pos):
  33. each.is_selected = True
  34. selected.append(each.attribute)
  35. # 抛出异常
  36. else:
  37. raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
  38. return selected
  39. '''获取数字精灵组'''
  40. def getNumberSpritesGroup(numbers):
  41. number_sprites_group = pygame.sprite.Group()
  42. for idx, number in enumerate(numbers):
  43. args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
  44. number_sprites_group.add(Card(*args))
  45. return number_sprites_group
  46. '''获取运算符精灵组'''
  47. def getOperatorSpritesGroup(operators):
  48. operator_sprites_group = pygame.sprite.Group()
  49. for idx, operator in enumerate(operators):
  50. args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
  51. operator_sprites_group.add(Card(*args))
  52. return operator_sprites_group
  53. '''获取按钮精灵组'''
  54. def getButtonSpritesGroup(buttons):
  55. button_sprites_group = pygame.sprite.Group()
  56. for idx, button in enumerate(buttons):
  57. args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
  58. button_sprites_group.add(Button(*args))
  59. return button_sprites_group
  60. '''计算'''
  61. def calculate(number1, number2, operator):
  62. operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
  63. try:
  64. result = str(eval(number1+operator_map[operator]+number2))
  65. return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
  66. except:
  67. return None
  68. '''在屏幕上显示信息'''
  69. def showInfo(text, screen):
  70. rect = pygame.Rect(200, 180, 400, 200)
  71. pygame.draw.rect(screen, PAPAYAWHIP, rect)
  72. font = pygame.font.Font(FONTPATH, 40)
  73. text_render = font.render(text, True, BLACK)
  74. font_size = font.size(text)
  75. screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
  76. '''主函数'''
  77. def main():
  78. # 初始化, 导入必要的游戏素材
  79. pygame.init()
  80. pygame.mixer.init()
  81. screen = pygame.display.set_mode(SCREENSIZE)
  82. pygame.display.set_caption('24 point —— 九歌')
  83. win_sound = pygame.mixer.Sound(AUDIOWINPATH)
  84. lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
  85. warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
  86. pygame.mixer.music.load(BGMPATH)
  87. pygame.mixer.music.play(-1, 0.0)
  88. # 24点游戏生成器
  89. game24_gen = game24Generator()
  90. game24_gen.generate()
  91. # 精灵组
  92. # --数字
  93. number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
  94. # --运算符
  95. operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
  96. # --按钮
  97. button_sprites_group = getButtonSpritesGroup(BUTTONS)
  98. # 游戏主循环
  99. clock = pygame.time.Clock()
  100. selected_numbers = []
  101. selected_operators = []
  102. selected_buttons = []
  103. is_win = False
  104. while True:
  105. for event in pygame.event.get():
  106. if event.type == pygame.QUIT:
  107. pygame.quit()
  108. sys.exit(-1)
  109. elif event.type == pygame.MOUSEBUTTONUP:
  110. mouse_pos = pygame.mouse.get_pos()
  111. selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
  112. selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
  113. selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
  114. screen.fill(AZURE)
  115. # 更新数字
  116. if len(selected_numbers) == 2 and len(selected_operators) == 1:
  117. noselected_numbers = []
  118. for each in number_sprites_group:
  119. if each.is_selected:
  120. if each.select_order == '1':
  121. selected_number1 = each.attribute
  122. elif each.select_order == '2':
  123. selected_number2 = each.attribute
  124. else:
  125. raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
  126. else:
  127. noselected_numbers.append(each.attribute)
  128. each.is_selected = False
  129. for each in operator_sprites_group:
  130. each.is_selected = False
  131. result = calculate(selected_number1, selected_number2, *selected_operators)
  132. if result is not None:
  133. game24_gen.numbers_now = noselected_numbers + [result]
  134. is_win = game24_gen.check()
  135. if is_win:
  136. win_sound.play()
  137. if not is_win and len(game24_gen.numbers_now) == 1:
  138. lose_sound.play()
  139. else:
  140. warn_sound.play()
  141. selected_numbers = []
  142. selected_operators = []
  143. number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
  144. # 精灵都画到screen上
  145. for each in number_sprites_group:
  146. each.draw(screen, pygame.mouse.get_pos())
  147. for each in operator_sprites_group:
  148. each.draw(screen, pygame.mouse.get_pos())
  149. for each in button_sprites_group:
  150. if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
  151. is_win = False
  152. if selected_buttons and each.attribute == selected_buttons[0]:
  153. each.is_selected = False
  154. number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
  155. selected_buttons = []
  156. each.draw(screen, pygame.mouse.get_pos())
  157. # 游戏胜利
  158. if is_win:
  159. showInfo('Congratulations', screen)
  160. # 游戏失败
  161. if not is_win and len(game24_gen.numbers_now) == 1:
  162. showInfo('Game Over', screen)
  163. pygame.display.flip()
  164. clock.tick(30)
  165. '''run'''
  166. if __name__ == '__main__':
  167. main()

11、平衡木

玩法:也是小时候的经典游戏,控制左右就行,到后面才有一点点难度。

源码分享:

  1. import cfg
  2. from modules import breakoutClone
  3. '''主函数'''
  4. def main():
  5. game = breakoutClone(cfg)
  6. game.run()
  7. '''run'''
  8. if __name__ == '__main__':
  9. main()

还有配置文件

12、外星人入侵

玩法:这让我想起了魂斗罗那第几关的boss,有点类似,不过魂斗罗那个难度肯定高点。

源码分享:

  1. import os
  2. import sys
  3. import cfg
  4. import random
  5. import pygame
  6. from modules import *
  7. '''开始游戏'''
  8. def startGame(screen):
  9. clock = pygame.time.Clock()
  10. # 加载字体
  11. font = pygame.font.SysFont('arial', 18)
  12. if not os.path.isfile('score'):
  13. f = open('score', 'w')
  14. f.write('0')
  15. f.close()
  16. with open('score', 'r') as f:
  17. highest_score = int(f.read().strip())
  18. # 敌方
  19. enemies_group = pygame.sprite.Group()
  20. for i in range(55):
  21. if i < 11:
  22. enemy = enemySprite('small', i, cfg.WHITE, cfg.WHITE)
  23. elif i < 33:
  24. enemy = enemySprite('medium', i, cfg.WHITE, cfg.WHITE)
  25. else:
  26. enemy = enemySprite('large', i, cfg.WHITE, cfg.WHITE)
  27. enemy.rect.x = 85 + (i % 11) * 50
  28. enemy.rect.y = 120 + (i // 11) * 45
  29. enemies_group.add(enemy)
  30. boomed_enemies_group = pygame.sprite.Group()
  31. en_bullets_group = pygame.sprite.Group()
  32. ufo = ufoSprite(color=cfg.RED)
  33. # 我方
  34. myaircraft = aircraftSprite(color=cfg.GREEN, bullet_color=cfg.WHITE)
  35. my_bullets_group = pygame.sprite.Group()
  36. # 用于控制敌方位置更新
  37. # --移动一行
  38. enemy_move_count = 24
  39. enemy_move_interval = 24
  40. enemy_move_flag = False
  41. # --改变移动方向(改变方向的同时集体下降一次)
  42. enemy_change_direction_count = 0
  43. enemy_change_direction_interval = 60
  44. enemy_need_down = False
  45. enemy_move_right = True
  46. enemy_need_move_row = 6
  47. enemy_max_row = 5
  48. # 用于控制敌方发射子弹
  49. enemy_shot_interval = 100
  50. enemy_shot_count = 0
  51. enemy_shot_flag = False
  52. # 游戏进行中
  53. running = True
  54. is_win = False
  55. # 主循环
  56. while running:
  57. screen.fill(cfg.BLACK)
  58. for event in pygame.event.get():
  59. # --点右上角的X或者按Esc键退出游戏
  60. if event.type == pygame.QUIT:
  61. pygame.quit()
  62. sys.exit()
  63. if event.type == pygame.KEYDOWN:
  64. if event.key == pygame.K_ESCAPE:
  65. pygame.quit()
  66. sys.exit()
  67. # --射击
  68. if event.type == pygame.MOUSEBUTTONDOWN:
  69. my_bullet = myaircraft.shot()
  70. if my_bullet:
  71. my_bullets_group.add(my_bullet)
  72. # --我方子弹与敌方/UFO碰撞检测
  73. for enemy in enemies_group:
  74. if pygame.sprite.spritecollide(enemy, my_bullets_group, True, None):
  75. boomed_enemies_group.add(enemy)
  76. enemies_group.remove(enemy)
  77. myaircraft.score += enemy.reward
  78. if pygame.sprite.spritecollide(ufo, my_bullets_group, True, None):
  79. ufo.is_dead = True
  80. myaircraft.score += ufo.reward
  81. # --更新并画敌方
  82. # ----敌方子弹
  83. enemy_shot_count += 1
  84. if enemy_shot_count > enemy_shot_interval:
  85. enemy_shot_flag = True
  86. enemies_survive_list = [enemy.number for enemy in enemies_group]
  87. shot_number = random.choice(enemies_survive_list)
  88. enemy_shot_count = 0
  89. # ----敌方移动
  90. enemy_move_count += 1
  91. if enemy_move_count > enemy_move_interval:
  92. enemy_move_count = 0
  93. enemy_move_flag = True
  94. enemy_need_move_row -= 1
  95. if enemy_need_move_row == 0:
  96. enemy_need_move_row = enemy_max_row
  97. enemy_change_direction_count += 1
  98. if enemy_change_direction_count > enemy_change_direction_interval:
  99. enemy_change_direction_count = 1
  100. enemy_move_right = not enemy_move_right
  101. enemy_need_down = True
  102. # ----每次下降提高移动和射击速度
  103. enemy_move_interval = max(15, enemy_move_interval-3)
  104. enemy_shot_interval = max(50, enemy_move_interval-10)
  105. # ----遍历更新
  106. for enemy in enemies_group:
  107. if enemy_shot_flag:
  108. if enemy.number == shot_number:
  109. en_bullet = enemy.shot()
  110. en_bullets_group.add(en_bullet)
  111. if enemy_move_flag:
  112. if enemy.number in range((enemy_need_move_row-1)*11, enemy_need_move_row*11):
  113. if enemy_move_right:
  114. enemy.update('right', cfg.SCREENSIZE[1])
  115. else:
  116. enemy.update('left', cfg.SCREENSIZE[1])
  117. else:
  118. enemy.update(None, cfg.SCREENSIZE[1])
  119. if enemy_need_down:
  120. if enemy.update('down', cfg.SCREENSIZE[1]):
  121. running = False
  122. is_win = False
  123. enemy.change_count -= 1
  124. enemy.draw(screen)
  125. enemy_move_flag = False
  126. enemy_need_down = False
  127. enemy_shot_flag = False
  128. # ----敌方爆炸特效
  129. for boomed_enemy in boomed_enemies_group:
  130. if boomed_enemy.boom(screen):
  131. boomed_enemies_group.remove(boomed_enemy)
  132. del boomed_enemy
  133. # --敌方子弹与我方飞船碰撞检测
  134. if not myaircraft.one_dead:
  135. if pygame.sprite.spritecollide(myaircraft, en_bullets_group, True, None):
  136. myaircraft.one_dead = True
  137. if myaircraft.one_dead:
  138. if myaircraft.boom(screen):
  139. myaircraft.resetBoom()
  140. myaircraft.num_life -= 1
  141. if myaircraft.num_life < 1:
  142. running = False
  143. is_win = False
  144. else:
  145. # ----更新飞船
  146. myaircraft.update(cfg.SCREENSIZE[0])
  147. # ----画飞船
  148. myaircraft.draw(screen)
  149. if (not ufo.has_boomed) and (ufo.is_dead):
  150. if ufo.boom(screen):
  151. ufo.has_boomed = True
  152. else:
  153. # ----更新UFO
  154. ufo.update(cfg.SCREENSIZE[0])
  155. # ----画UFO
  156. ufo.draw(screen)
  157. # --画我方飞船子弹
  158. for bullet in my_bullets_group:
  159. if bullet.update():
  160. my_bullets_group.remove(bullet)
  161. del bullet
  162. else:
  163. bullet.draw(screen)
  164. # --画敌方子弹
  165. for bullet in en_bullets_group:
  166. if bullet.update(cfg.SCREENSIZE[1]):
  167. en_bullets_group.remove(bullet)
  168. del bullet
  169. else:
  170. bullet.draw(screen)
  171. if myaircraft.score > highest_score:
  172. highest_score = myaircraft.score
  173. # --得分每增加2000我方飞船增加一条生命
  174. if (myaircraft.score % 2000 == 0) and (myaircraft.score > 0) and (myaircraft.score != myaircraft.old_score):
  175. myaircraft.old_score = myaircraft.score
  176. myaircraft.num_life = min(myaircraft.num_life + 1, myaircraft.max_num_life)
  177. # --敌人都死光了的话就胜利了
  178. if len(enemies_group) < 1:
  179. is_win = True
  180. running = False
  181. # --显示文字
  182. # ----当前得分
  183. showText(screen, 'SCORE: ', cfg.WHITE, font, 200, 8)
  184. showText(screen, str(myaircraft.score), cfg.WHITE, font, 200, 24)
  185. # ----敌人数量
  186. showText(screen, 'ENEMY: ', cfg.WHITE, font, 370, 8)
  187. showText(screen, str(len(enemies_group)), cfg.WHITE, font, 370, 24)
  188. # ----历史最高分
  189. showText(screen, 'HIGHEST: ', cfg.WHITE, font, 540, 8)
  190. showText(screen, str(highest_score), cfg.WHITE, font, 540, 24)
  191. # ----FPS
  192. showText(screen, 'FPS: ' + str(int(clock.get_fps())), cfg.RED, font, 8, 8)
  193. # --显示剩余生命值
  194. showLife(screen, myaircraft.num_life, cfg.GREEN)
  195. pygame.display.update()
  196. clock.tick(cfg.FPS)
  197. with open('score', 'w') as f:
  198. f.write(str(highest_score))
  199. return is_win
  200. '''主函数'''
  201. def main():
  202. # 初始化
  203. pygame.init()
  204. pygame.display.set_caption('外星人入侵 —— 九歌')
  205. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  206. pygame.mixer.init()
  207. pygame.mixer.music.load(cfg.BGMPATH)
  208. pygame.mixer.music.set_volume(0.4)
  209. pygame.mixer.music.play(-1)
  210. while True:
  211. is_win = startGame(screen)
  212. endInterface(screen, cfg.BLACK, is_win)
  213. '''run'''
  214. if __name__ == '__main__':
  215. main()

13、贪心鸟

玩法:有点类似那个炸弹人,控制好走位问题不大。

14、井字棋888‘’

玩法:我打赌大家在课堂上肯定玩过这个,想想当年和同桌玩这个废了好几本本子。

源码分享

  1. from tkinter import *
  2. import tkinter.messagebox as msg
  3. root = Tk()
  4. root.title('TIC-TAC-TOE---Project Gurukul')
  5. # labels
  6. Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
  7. Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)
  8. digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
  9. # for player1 sign = X and for player2 sign= Y
  10. mark = ''
  11. # counting the no. of click
  12. count = 0
  13. panels = ["panel"] * 10
  14. def win(panels, sign):
  15. return ((panels[1] == panels[2] == panels[3] == sign)
  16. or (panels[1] == panels[4] == panels[7] == sign)
  17. or (panels[1] == panels[5] == panels[9] == sign)
  18. or (panels[2] == panels[5] == panels[8] == sign)
  19. or (panels[3] == panels[6] == panels[9] == sign)
  20. or (panels[3] == panels[5] == panels[7] == sign)
  21. or (panels[4] == panels[5] == panels[6] == sign)
  22. or (panels[7] == panels[8] == panels[9] == sign))
  23. def checker(digit):
  24. global count, mark, digits
  25. # Check which button clicked
  26. if digit == 1 and digit in digits:
  27. digits.remove(digit)
  28. ##player1 will play if the value of count is even and for odd player2 will play
  29. if count % 2 == 0:
  30. mark = 'X'
  31. panels[digit] = mark
  32. elif count % 2 != 0:
  33. mark = 'O'
  34. panels[digit] = mark
  35. button1.config(text=mark)
  36. count = count + 1
  37. sign = mark
  38. if (win(panels, sign) and sign == 'X'):
  39. msg.showinfo("Result", "Player1 wins")
  40. root.destroy()
  41. elif (win(panels, sign) and sign == 'O'):
  42. msg.showinfo("Result", "Player2 wins")
  43. root.destroy()
  44. if digit == 2 and digit in digits:
  45. digits.remove(digit)
  46. if count % 2 == 0:
  47. mark = 'X'
  48. panels[digit] = mark
  49. elif count % 2 != 0:
  50. mark = 'O'
  51. panels[digit] = mark
  52. button2.config(text=mark)
  53. count = count + 1
  54. sign = mark
  55. if (win(panels, sign) and sign == 'X'):
  56. msg.showinfo("Result", "Player1 wins")
  57. root.destroy()
  58. elif (win(panels, sign) and sign == 'O'):
  59. msg.showinfo("Result", "Player2 wins")
  60. root.destroy()
  61. if digit == 3 and digit in digits:
  62. digits.remove(digit)
  63. if count % 2 == 0:
  64. mark = 'X'
  65. panels[digit] = mark
  66. elif count % 2 != 0:
  67. mark = 'O'
  68. panels[digit] = mark
  69. button3.config(text=mark)
  70. count = count + 1
  71. sign = mark
  72. if (win(panels, sign) and sign == 'X'):
  73. msg.showinfo("Result", "Player1 wins")
  74. root.destroy()
  75. elif (win(panels, sign) and sign == 'O'):
  76. msg.showinfo("Result", "Player2 wins")
  77. root.destroy()
  78. if digit == 4 and digit in digits:
  79. digits.remove(digit)
  80. if count % 2 == 0:
  81. mark = 'X'
  82. panels[digit] = mark
  83. elif count % 2 != 0:
  84. mark = 'O'
  85. panels[digit] = mark
  86. button4.config(text=mark)
  87. count = count + 1
  88. sign = mark
  89. if (win(panels, sign) and sign == 'X'):
  90. msg.showinfo("Result", "Player1 wins")
  91. root.destroy()
  92. elif (win(panels, sign) and sign == 'O'):
  93. msg.showinfo("Result", "Player2 wins")
  94. root.destroy()
  95. if digit == 5 and digit in digits:
  96. digits.remove(digit)
  97. if count % 2 == 0:
  98. mark = 'X'
  99. panels[digit] = mark
  100. elif count % 2 != 0:
  101. mark = 'O'
  102. panels[digit] = mark
  103. button5.config(text=mark)
  104. count = count + 1
  105. sign = mark
  106. if (win(panels, sign) and sign == 'X'):
  107. msg.showinfo("Result", "Player1 wins")
  108. root.destroy()
  109. elif (win(panels, sign) and sign == 'O'):
  110. msg.showinfo("Result", "Player2 wins")
  111. root.destroy()
  112. if digit == 6 and digit in digits:
  113. digits.remove(digit)
  114. if count % 2 == 0:
  115. mark = 'X'
  116. panels[digit] = mark
  117. elif count % 2 != 0:
  118. mark = 'O'
  119. panels[digit] = mark
  120. button6.config(text=mark)
  121. count = count + 1
  122. sign = mark
  123. if (win(panels, sign) and sign == 'X'):
  124. msg.showinfo("Result", "Player1 wins")
  125. root.destroy()
  126. elif (win(panels, sign) and sign == 'O'):
  127. msg.showinfo("Result", "Player2 wins")
  128. root.destroy()
  129. if digit == 7 and digit in digits:
  130. digits.remove(digit)
  131. if count % 2 == 0:
  132. mark = 'X'
  133. panels[digit] = mark
  134. elif count % 2 != 0:
  135. mark = 'O'
  136. panels[digit] = mark
  137. button7.config(text=mark)
  138. count = count + 1
  139. sign = mark
  140. if (win(panels, sign) and sign == 'X'):
  141. msg.showinfo("Result", "Player1 wins")
  142. root.destroy()
  143. elif (win(panels, sign) and sign == 'O'):
  144. msg.showinfo("Result", "Player2 wins")
  145. root.destroy()
  146. if digit == 8 and digit in digits:
  147. digits.remove(digit)
  148. if count % 2 == 0:
  149. mark = 'X'
  150. panels[digit] = mark
  151. elif count % 2 != 0:
  152. mark = 'O'
  153. panels[digit] = mark
  154. button8.config(text=mark)
  155. count = count + 1
  156. sign = mark
  157. if (win(panels, sign) and sign == 'X'):
  158. msg.showinfo("Result", "Player1 wins")
  159. root.destroy()
  160. elif (win(panels, sign) and sign == 'O'):
  161. msg.showinfo("Result", "Player2 wins")
  162. root.destroy()
  163. if digit == 9 and digit in digits:
  164. digits.remove(digit)
  165. if count % 2 == 0:
  166. mark = 'X'
  167. panels[digit] = mark
  168. elif count % 2 != 0:
  169. mark = 'O'
  170. panels[digit] = mark
  171. button9.config(text=mark)
  172. count = count + 1
  173. sign = mark
  174. if (win(panels, sign) and sign == 'X'):
  175. msg.showinfo("Result", "Player1 wins")
  176. root.destroy()
  177. elif (win(panels, sign) and sign == 'O'):
  178. msg.showinfo("Result", "Player2 wins")
  179. root.destroy()
  180. ###if count is greater then 8 then the match has been tied
  181. if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
  182. msg.showinfo("Result", "Match Tied")
  183. root.destroy()
  184. ####define buttons
  185. button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
  186. button1.grid(row=1, column=1)
  187. button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
  188. button2.grid(row=1, column=2)
  189. button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
  190. button3.grid(row=1, column=3)
  191. button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
  192. button4.grid(row=2, column=1)
  193. button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
  194. button5.grid(row=2, column=2)
  195. button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
  196. button6.grid(row=2, column=3)
  197. button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
  198. button7.grid(row=3, column=1)
  199. button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
  200. button8.grid(row=3, column=2)
  201. button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
  202. button9.grid(row=3, column=3)
  203. root.mainloop()

有点困难

【玩法详解+源码获取看底部】

15、炸弹人

玩法详解:小时候的又一经典游戏,小时候很多次都被自己炸死了。

16、保卫森林

玩法详解:类似保卫萝卜,塔防类的小游戏,布局一定要合理,考虑射程属性等等

17、五子棋

玩法详解:小时候很爱玩,先出是有必胜方法的,后面才知道会有禁手这个规则,就比较复杂了,大家可以学一下先出必胜的开局,有浦月、流星、丘月、游星、慧星等等。

18、吃豆豆

玩法详解:考验手速和操作和走位,我不喜欢玩这类跑来跑去的。

19、坦克大战

玩法详解:这是经典中的经典,我喜欢玩双人模式,后面有一些改版的模式,这是我觉得少数几个现在玩都不过时的游戏。

20、超级玛丽

玩法详解:经典中的经典,小时候玩觉得可难了,操作不必介绍了吧。

21、水果忍者

玩法详解:切水果风靡一时的游戏,不知道为啥总是切刀炸掉,挺解压的游戏。

极度困难

【攻略大全+源码获取看底部】

22、飞机大战

攻略大全:从这里开始的游戏,真正算的上有难度了,这个飞机大战跟童年玩的比起来还是差一点。

23、2048

攻略大全:也是曾经风靡一时的,越到后面越难,合成的时候一定要大数放在角落。

24、推箱子

攻略大全:以前的那个手机上都有的游戏,越推到后面的关卡越难,我好像是玩到二十多关就玩不下去了。

25、塔防

攻略大全:又是一种塔防类的游戏,有点意思,就是速度太快了,反应不过来。

26、植物大战僵尸

攻略大全:最经典的植物大战僵尸,操作不用介绍了,不过可以自己玩玩看。

27、扫雷

玩法详解:扫雷还是挺有意思的,技能玩又考验推理

终极挑战 

【太难了。。源码领取看文章底部】

28、拼图

游戏体验:三个终极挑战,能完成一个就算你厉害,拼图是我最烦的,太难了。

 29、走迷宫

游戏体验:我反正没走出去,大家能走出去吗

30、最强游戏

游戏体验:可太难控制了。。


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