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使用WebGL开发时,为保证界面图形显示效果,请使用真机运行。
此场景为使用WebGL绘制的彩色三角形图形(GPU绘制)。开发示例如下:
创建页面布局。index.hml示例如下:
- <div class="container">
- <canvas ref="canvas1" style="width : 400px; height : 200px; background-color : lightyellow;"></canvas>
- <button class="btn-button" onclick="BtnColorTriangle">BtnColorTriangle</button>
- </div>
1.设置页面样式。index.css示例如下:
- .container {
- flex-direction: column;
- justify-content: center;
- align-items: center;
- }
- .btn-button {
- margin: 1px;
- height: 40px;
- width: 220px;
- background-color: lightblue;
- font-size: 20px;
- text-color: blue;
- }
2.编辑JavaScript代码文件,增加彩色三角形绘制逻辑代码。index.js示例如下:
- // index.js
-
- // WebGL相关预定义
- var gl = {
- DEPTH_BUFFER_BIT: 0x00000100,
- STENCIL_BUFFER_BIT: 0x00000400,
- COLOR_BUFFER_BIT: 0x00004000,
- POINTS: 0x0000,
- LINES: 0x0001,
- LINE_LOOP: 0x0002,
- LINE_STRIP: 0x0003,
- TRIANGLES: 0x0004,
- TRIANGLE_STRIP: 0x0005,
- TRIANGLE_FAN: 0x0006,
- ZERO: 0,
- ONE: 1,
- SRC_COLOR: 0x0300,
- ONE_MINUS_SRC_COLOR: 0x0301,
- SRC_ALPHA: 0x0302,
- ONE_MINUS_SRC_ALPHA: 0x0303,
- DST_ALPHA: 0x0304,
- ONE_MINUS_DST_ALPHA: 0x0305,
- DST_COLOR: 0x0306,
- ONE_MINUS_DST_COLOR: 0x0307,
- SRC_ALPHA_SATURATE: 0x0308,
- FUNC_ADD: 0x8006,
- BLEND_EQUATION: 0x8009,
- BLEND_EQUATION_RGB: 0x8009,
- BLEND_EQUATION_ALPHA: 0x883D,
- FUNC_SUBTRACT: 0x800A,
- FUNC_REVERSE_SUBTRACT: 0x800B,
- BLEND_DST_RGB: 0x80C8,
- BLEND_SRC_RGB: 0x80C9,
- BLEND_DST_ALPHA: 0x80CA,
- BLEND_SRC_ALPHA: 0x80CB,
- CONSTANT_COLOR: 0x8001,
- ONE_MINUS_CONSTANT_COLOR: 0x8002,
- CONSTANT_ALPHA: 0x8003,
- ONE_MINUS_CONSTANT_ALPHA: 0x8004,
- BLEND_COLOR: 0x8005,
- ARRAY_BUFFER: 0x8892,
- ELEMENT_ARRAY_BUFFER: 0x8893,
- ARRAY_BUFFER_BINDING: 0x8894,
- ELEMENT_ARRAY_BUFFER_BINDING: 0x8895,
- STREAM_DRAW: 0x88E0,
- STATIC_DRAW: 0x88E4,
- DYNAMIC_DRAW: 0x88E8,
- BUFFER_SIZE: 0x8764,
- BUFFER_USAGE: 0x8765,
- CURRENT_VERTEX_ATTRIB: 0x8626,
- FRONT: 0x0404,
- BACK: 0x0405,
- FRONT_AND_BACK: 0x0408,
- CULL_FACE: 0x0B44,
- BLEND: 0x0BE2,
- DITHER: 0x0BD0,
- STENCIL_TEST: 0x0B90,
- DEPTH_TEST: 0x0B71,
- SCISSOR_TEST: 0x0C11,
- POLYGON_OFFSET_FILL: 0x8037,
- SAMPLE_ALPHA_TO_COVERAGE: 0x809E,
- SAMPLE_COVERAGE: 0x80A0,
- NO_ERROR: 0,
- INVALID_ENUM: 0x0500,
- INVALID_VALUE: 0x0501,
- INVALID_OPERATION: 0x0502,
- OUT_OF_MEMORY: 0x0505,
- CW: 0x0900,
- CCW: 0x0901,
- LINE_WIDTH: 0x0B21,
- ALIASED_POINT_SIZE_RANGE: 0x846D,
- ALIASED_LINE_WIDTH_RANGE: 0x846E,
- CULL_FACE_MODE: 0x0B45,
- FRONT_FACE: 0x0B46,
- DEPTH_RANGE: 0x0B70,
- DEPTH_WRITEMASK: 0x0B72,
- DEPTH_CLEAR_VALUE: 0x0B73,
- DEPTH_FUNC: 0x0B74,
- STENCIL_CLEAR_VALUE: 0x0B91,
- STENCIL_FUNC: 0x0B92,
- STENCIL_FAIL: 0x0B94,
- STENCIL_PASS_DEPTH_FAIL: 0x0B95,
- STENCIL_PASS_DEPTH_PASS: 0x0B96,
- STENCIL_REF: 0x0B97,
- STENCIL_VALUE_MASK: 0x0B93,
- STENCIL_WRITEMASK: 0x0B98,
- STENCIL_BACK_FUNC: 0x8800,
- STENCIL_BACK_FAIL: 0x8801,
- STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802,
- STENCIL_BACK_PASS_DEPTH_PASS: 0x8803,
- STENCIL_BACK_REF: 0x8CA3,
- STENCIL_BACK_VALUE_MASK: 0x8CA4,
- STENCIL_BACK_WRITEMASK: 0x8CA5,
- VIEWPORT: 0x0BA2,
- SCISSOR_BOX: 0x0C10,
- COLOR_CLEAR_VALUE: 0x0C22,
- COLOR_WRITEMASK: 0x0C23,
- UNPACK_ALIGNMENT: 0x0CF5,
- PACK_ALIGNMENT: 0x0D05,
- MAX_TEXTURE_SIZE: 0x0D33,
- MAX_VIEWPORT_DIMS: 0x0D3A,
- SUBPIXEL_BITS: 0x0D50,
- RED_BITS: 0x0D52,
- GREEN_BITS: 0x0D53,
- BLUE_BITS: 0x0D54,
- ALPHA_BITS: 0x0D55,
- DEPTH_BITS: 0x0D56,
- STENCIL_BITS: 0x0D57,
- POLYGON_OFFSET_UNITS: 0x2A00,
- POLYGON_OFFSET_FACTOR: 0x8038,
- TEXTURE_BINDING_2D: 0x8069,
- SAMPLE_BUFFERS: 0x80A8,
- SAMPLES: 0x80A9,
- RGBA8: 0x8058,
- SAMPLE_COVERAGE_VALUE: 0x80AA,
- SAMPLE_COVERAGE_INVERT: 0x80AB,
- COMPRESSED_TEXTURE_FORMATS: 0x86A3,
- DONT_CARE: 0x1100,
- FASTEST: 0x1101,
- NICEST: 0x1102,
- GENERATE_MIPMAP_HINT: 0x8192,
- BYTE: 0x1400,
- UNSIGNED_BYTE: 0x1401,
- SHORT: 0x1402,
- UNSIGNED_SHORT: 0x1403,
- INT: 0x1404,
- UNSIGNED_INT: 0x1405,
- FLOAT: 0x1406,
- DEPTH_COMPONENT: 0x1902,
- ALPHA: 0x1906,
- RGB: 0x1907,
- RGBA: 0x1908,
- LUMINANCE: 0x1909,
- LUMINANCE_ALPHA: 0x190A,
- UNSIGNED_SHORT_4_4_4_4: 0x8033,
- UNSIGNED_SHORT_5_5_5_1: 0x8034,
- UNSIGNED_SHORT_5_6_5: 0x8363,
- FRAGMENT_SHADER: 0x8B30,
- VERTEX_SHADER: 0x8B31,
- MAX_VERTEX_ATTRIBS: 0x8869,
- MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB,
- MAX_VARYING_VECTORS: 0x8DFC,
- MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D,
- MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C,
- MAX_TEXTURE_IMAGE_UNITS: 0x8872,
- MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD,
- SHADER_TYPE: 0x8B4F,
- DELETE_STATUS: 0x8B80,
- LINK_STATUS: 0x8B82,
- VALIDATE_STATUS: 0x8B83,
- ATTACHED_SHADERS: 0x8B85,
- ACTIVE_UNIFORMS: 0x8B86,
- ACTIVE_ATTRIBUTES: 0x8B89,
- SHADING_LANGUAGE_VERSION: 0x8B8C,
- CURRENT_PROGRAM: 0x8B8D,
- NEVER: 0x0200,
- LESS: 0x0201,
- EQUAL: 0x0202,
- LEQUAL: 0x0203,
- GREATER: 0x0204,
- NOTEQUAL: 0x0205,
- GEQUAL: 0x0206,
- ALWAYS: 0x0207,
- KEEP: 0x1E00,
- REPLACE: 0x1E01,
- INCR: 0x1E02,
- DECR: 0x1E03,
- INVERT: 0x150A,
- INCR_WRAP: 0x8507,
- DECR_WRAP: 0x8508,
- VENDOR: 0x1F00,
- RENDERER: 0x1F01,
- VERSION: 0x1F02,
- NEAREST: 0x2600,
- LINEAR: 0x2601,
- NEAREST_MIPMAP_NEAREST: 0x2700,
- LINEAR_MIPMAP_NEAREST: 0x2701,
- NEAREST_MIPMAP_LINEAR: 0x2702,
- LINEAR_MIPMAP_LINEAR: 0x2703,
- TEXTURE_MAG_FILTER: 0x2800,
- TEXTURE_MIN_FILTER: 0x2801,
- TEXTURE_WRAP_S: 0x2802,
- TEXTURE_WRAP_T: 0x2803,
- TEXTURE_2D: 0x0DE1,
- TEXTURE: 0x1702,
- TEXTURE_CUBE_MAP: 0x8513,
- TEXTURE_BINDING_CUBE_MAP: 0x8514,
- TEXTURE_CUBE_MAP_POSITIVE_X: 0x8515,
- TEXTURE_CUBE_MAP_NEGATIVE_X: 0x8516,
- TEXTURE_CUBE_MAP_POSITIVE_Y: 0x8517,
- TEXTURE_CUBE_MAP_NEGATIVE_Y: 0x8518,
- TEXTURE_CUBE_MAP_POSITIVE_Z: 0x8519,
- TEXTURE_CUBE_MAP_NEGATIVE_Z: 0x851A,
- MAX_CUBE_MAP_TEXTURE_SIZE: 0x851C,
- TEXTURE0: 0x84C0,
- TEXTURE1: 0x84C1,
- TEXTURE2: 0x84C2,
- TEXTURE3: 0x84C3,
- TEXTURE4: 0x84C4,
- TEXTURE5: 0x84C5,
- TEXTURE6: 0x84C6,
- TEXTURE7: 0x84C7,
- TEXTURE8: 0x84C8,
- TEXTURE9: 0x84C9,
- TEXTURE10: 0x84CA,
- TEXTURE11: 0x84CB,
- TEXTURE12: 0x84CC,
- TEXTURE13: 0x84CD,
- TEXTURE14: 0x84CE,
- TEXTURE15: 0x84CF,
- TEXTURE16: 0x84D0,
- TEXTURE17: 0x84D1,
- TEXTURE18: 0x84D2,
- TEXTURE19: 0x84D3,
- TEXTURE20: 0x84D4,
- TEXTURE21: 0x84D5,
- TEXTURE22: 0x84D6,
- TEXTURE23: 0x84D7,
- TEXTURE24: 0x84D8,
- TEXTURE25: 0x84D9,
- TEXTURE26: 0x84DA,
- TEXTURE27: 0x84DB,
- TEXTURE28: 0x84DC,
- TEXTURE29: 0x84DD,
- TEXTURE30: 0x84DE,
- TEXTURE31: 0x84DF,
- ACTIVE_TEXTURE: 0x84E0,
- REPEAT: 0x2901,
- CLAMP_TO_EDGE: 0x812F,
- MIRRORED_REPEAT: 0x8370,
- FLOAT_VEC2: 0x8B50,
- FLOAT_VEC3: 0x8B51,
- FLOAT_VEC4: 0x8B52,
- INT_VEC2: 0x8B53,
- INT_VEC3: 0x8B54,
- INT_VEC4: 0x8B55,
- BOOL: 0x8B56,
- BOOL_VEC2: 0x8B57,
- BOOL_VEC3: 0x8B58,
- BOOL_VEC4: 0x8B59,
- FLOAT_MAT2: 0x8B5A,
- FLOAT_MAT3: 0x8B5B,
- FLOAT_MAT4: 0x8B5C,
- SAMPLER_2D: 0x8B5E,
- SAMPLER_CUBE: 0x8B60,
- VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622,
- VERTEX_ATTRIB_ARRAY_SIZE: 0x8623,
- VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624,
- VERTEX_ATTRIB_ARRAY_TYPE: 0x8625,
- VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A,
- VERTEX_ATTRIB_ARRAY_POINTER: 0x8645,
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F,
- IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A,
- IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B,
- COMPILE_STATUS: 0x8B81,
- LOW_FLOAT: 0x8DF0,
- MEDIUM_FLOAT: 0x8DF1,
- HIGH_FLOAT: 0x8DF2,
- LOW_INT: 0x8DF3,
- MEDIUM_INT: 0x8DF4,
- HIGH_INT: 0x8DF5,
- FRAMEBUFFER: 0x8D40,
- RENDERBUFFER: 0x8D41,
- RGBA4: 0x8056,
- RGB5_A1: 0x8057,
- RGB565: 0x8D62,
- DEPTH_COMPONENT16: 0x81A5,
- STENCIL_INDEX8: 0x8D48,
- DEPTH_STENCIL: 0x84F9,
- RENDERBUFFER_WIDTH: 0x8D42,
- RENDERBUFFER_HEIGHT: 0x8D43,
- RENDERBUFFER_INTERNAL_FORMAT: 0x8D44,
- RENDERBUFFER_RED_SIZE: 0x8D50,
- RENDERBUFFER_GREEN_SIZE: 0x8D51,
- RENDERBUFFER_BLUE_SIZE: 0x8D52,
- RENDERBUFFER_ALPHA_SIZE: 0x8D53,
- RENDERBUFFER_DEPTH_SIZE: 0x8D54,
- RENDERBUFFER_STENCIL_SIZE: 0x8D55,
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0,
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3,
- COLOR_ATTACHMENT0: 0x8CE0,
- DEPTH_ATTACHMENT: 0x8D00,
- STENCIL_ATTACHMENT: 0x8D20,
- DEPTH_STENCIL_ATTACHMENT: 0x821A,
- NONE: 0,
- FRAMEBUFFER_COMPLETE: 0x8CD5,
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6,
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7,
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 0x8CD9,
- FRAMEBUFFER_UNSUPPORTED: 0x8CDD,
- FRAMEBUFFER_BINDING: 0x8CA6,
- RENDERBUFFER_BINDING: 0x8CA7,
- MAX_RENDERBUFFER_SIZE: 0x84E8,
- INVALID_FRAMEBUFFER_OPERATION: 0x0506,
- UNPACK_FLIP_Y_WEBGL: 0x9240,
- UNPACK_PREMULTIPLY_ALPHA_WEBGL: 0x9241,
- CONTEXT_LOST_WEBGL: 0x9242,
- UNPACK_COLORSPACE_CONVERSION_WEBGL: 0x9243,
- BROWSER_DEFAULT_WEBGL: 0x9244,
- TEXTURE_MAX_LOD: 0x813B,
- TEXTURE_BASE_LEVEL: 0x813C,
- TEXTURE_IMMUTABLE_FORMAT: 0x912F,
- UNIFORM_BLOCK_BINDING: 0x8A3F,
- UNIFORM_BLOCK_DATA_SIZE: 0x8A40,
- UNIFORM_BLOCK_ACTIVE_UNIFORMS: 0x8A42,
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 0x8A43,
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 0x8A44,
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 0x8A46,
- RED: 0x1903,
- PIXEL_UNPACK_BUFFER: 0x88EC,
- RGB8: 0x8051,
- R16F: 0x822D,
- COPY_WRITE_BUFFER: 0x8F37,
- TEXTURE_3D: 0x806F,
- COMPRESSED_R11_EAC: 0x9270,
- COPY_READ_BUFFER: 0x8F36,
- TRANSFORM_FEEDBACK_BUFFER: 0x8C8E,
- TRANSFORM_FEEDBACK_BUFFER_BINDING: 0x8C8F,
- TRANSFORM_FEEDBACK_BUFFER_SIZE: 0x8C85,
- TRANSFORM_FEEDBACK_BUFFER_START: 0x8C84,
- UNIFORM_BUFFER_BINDING: 0x8A28,
- UNIFORM_BUFFER_SIZE: 0x8A2A,
- UNIFORM_BUFFER_START: 0x8A29,
- DYNAMIC_READ: 0x88E9,
- READ_FRAMEBUFFER: 0x8CA8,
- COLOR_ATTACHMENT1: 0x8CE1,
- INTERLEAVED_ATTRIBS: 0x8C8C,
- UNIFORM_OFFSET: 0x8A3B,
- UNIFORM_TYPE: 0x8A37,
- UNIFORM_SIZE: 0x8A38,
- UNIFORM_BLOCK_INDEX: 0x8A3A,
- UNIFORM_ARRAY_STRIDE: 0x8A3C,
- UNIFORM_MATRIX_STRIDE: 0x8A3D,
- UNIFORM_IS_ROW_MAJOR: 0x8A3E,
- TEXTURE_MAX_ANISOTROPY_EXT: 0x84FE
- }
-
- // 顶点着色器程序
- var VSHADER_SOURCE =
- 'attribute vec4 a_Position;\n' + // attribute variable
- 'attribute vec4 a_Color;\n' +
- 'varying vec4 v_Color;\n' +
- 'void main() {\n' +
- ' gl_Position = a_Position;\n' + // Set the vertex coordinates of the point
- ' v_Color = a_Color;\n' +
- '}\n';
-
- // 片元着色器程序
- var FSHADER_SOURCE =
- 'precision mediump float;\n' +
- 'varying vec4 v_Color;\n' +
- 'void main() {\n' +
- ' gl_FragColor = v_Color;\n' +
- '}\n';
-
- function initVertexBuffers(gl) {
- // 顶点坐标和颜色
- var verticesColors = new Float32Array([
- 0.0, -0.5, 1.0, 0.0, 0.0,
- -0.5, -0.8, 0.0, 1.0, 0.0,
- 0.5, -0.8, 0.0, 0.0, 1.0,
- ]);
-
- var n = 3; // 点的个数
- var FSIZE = verticesColors.BYTES_PER_ELEMENT; //数组中每个元素的字节数
-
- // 创建缓冲区对象
- var vertexBuffer = gl.createBuffer();
- if (!vertexBuffer) {
- console.log('Failed to create the buffer object');
- return -1;
- }
-
- // 将缓冲区对象绑定到目标
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
- // 向缓冲区对象写入数据
- gl.bufferData(gl.ARRAY_BUFFER, verticesColors.buffer, gl.STATIC_DRAW);
-
- // 获取着色器中attribute变量a_Position的地址
- var a_Position = gl.getAttribLocation(gl.program, 'a_Position');
- if (a_Position < 0) {
- console.log('Failed to get the storage location of a_Position');
- return -1;
- }
- // 将缓冲区对象分配给a_Position变量
- gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, 5 * FSIZE, 0);
-
- // 连接a_Position变量与分配给它的缓冲区对象
- gl.enableVertexAttribArray(a_Position);
-
- // 获取着色器中attribute变量a_Color的地址
- var a_Color = gl.getAttribLocation(gl.program, 'a_Color');
- if (a_Color < 0) {
- console.log('Failed to get the storage location of a_Color');
- return -1;
- }
- // 将缓冲区对象分配给a_Color变量
- gl.vertexAttribPointer(a_Color, 3, gl.FLOAT, false, FSIZE * 5, FSIZE * 2);
-
- // 连接a_Color变量与分配给它的缓冲区对象
- gl.enableVertexAttribArray(a_Color);
-
- // 解除绑定
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
-
- return n;
- }
-
- /**
- * 创建并使能一个program对象
- * @param gl 表示 WebGL上下文对
- * @param vshader 表示顶点着色器
- * @param fshader 表示片段着色器
- * @return 如果WebGLProgram对象被创建并成功作为当前对象,则返回true;否则返回false
- */
- function initShaders(gl, vshader, fshader) {
- var program = createProgram(gl, vshader, fshader);
- console.log("======createProgram program: " + program);
-
- if (!program) {
- console.log('Failed to create program');
- return false;
- }
- gl.useProgram(program);
- gl.program = program;
-
- return true;
- }
-
- /**
- * 创建一个linked program对象
- * @param gl 表示 WebGL上下文对象
- * @param vshader 表示顶点着色器
- * @param fshader 表示片段着色器
- * @return 如果创建program成功,则返回创建的program;否则返回null
- */
- function createProgram(gl, vshader, fshader) {
- console.log("======createProgram start======");
- // 创建shader对象
- var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader);
- console.log("======vertexShader: " + vertexShader);
- var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader);
- if (!vertexShader || !fragmentShader) {
- return null;
- }
-
- // 创建program对象
- var program = gl.createProgram();
- console.log("======createProgram program: " + program);
-
- if (!program) {
- return null;
- }
-
- // 将着色器附加到对象
- gl.attachShader(program, vertexShader);
- gl.attachShader(program, fragmentShader);
-
- // 连接程序对象
- gl.linkProgram(program);
-
- // 检查连接对象的结果
- var linked = gl.getProgramParameter(program, 0x8B82);
- console.log("======getProgramParameter linked: " + linked);
-
- if (!linked) {
- var error = gl.getProgramInfoLog(program);
- console.log('Failed to link the program: ' + error);
- gl.deleteProgram(program);
- gl.deleteShader(fragmentShader);
- gl.deleteShader(vertexShader);
- return null;
- }
- return program;
- }
-
- /**
- * 创建一个shader对象
- * @param gl 表示 WebGL上下文对象
- * @param type 表示shader类型
- * @param source 表示shader的源码
- * @return 如果操作成功,返回创建的着色器对象;否则返回false
- */
- function loadShader(gl, type, source) {
- console.log("======into loadShader====");
- // 创建shader对象
- var shader = gl.createShader(type);
- if (shader == null) {
- console.log('Failed to create the shader.');
- return null;
- }
-
- // 设置shader program
- gl.shaderSource(shader, source);
-
- // 编译shader
- gl.compileShader(shader);
-
- // 检查shader编译结果
- var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
- if (!compiled) {
- var error = gl.getShaderInfoLog(shader);
- console.log('Failed to compile the shader: ' + error);
- gl.deleteShader(shader);
- return null;
- }
-
- return shader;
- }
-
- export default {
- data: {
- title: "DEMO BY TEAMOL",
- fit:"cover",
- fits: ["cover", "contain", "fill", "none", "scale-down"]
- }
- ,onInit() {
- this.title = this.$t('strings.world');
- }
- ,BtnColorTriangle() {
- // 获取canvas元素
- const el = this.$refs.canvas1;
- // 获取webgl上下文
- var gl = el.getContext('webgl');
-
- if (!gl) {
- console.log('Failed to get the rendering context for WebGL');
- return;
- }
-
- // 初始化着色器
- if (!initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE)) {
- console.log('Failed to initialize shaders.');
- return;
- }
-
- // 设置顶点位置
- var n = initVertexBuffers(gl);
- if (n < 0) {
- console.log('Failed to set the positions of the vertices');
- return;
- }
-
- // 指定清空<canvas>的颜色
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
-
- // 清空<canvas>
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- // 绘制三角形
- gl.drawArrays(gl.TRIANGLES, 0, n);
-
- // 清buffer
- gl.flush();
- }
- }
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