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- 1.完美的贪吃蛇
- #include<windows.h>
- #include<time.h>
- #include<stdlib.h>
- #include<conio.h>
- #define N 21
- #include<iostream>
- using namespace std;
- void gotoxy(int x,int y)//位置函数
- {
- COORD pos;
- pos.X=2*x;
- pos.Y=y;
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
- }
- void color(int a)//颜色函数
- {
- SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
- }
- void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)
- {
- int i,j;//初始化围墙
- int wall[N+2][N+2]={{0}};
- for(i=1;i<=N;i++)
- {
- for(j=1;j<=N;j++)
- wall[i][j]=1;
- }
- color(11);
- for(i=0;i<N+2;i++)
- {
- for(j=0;j<N+2;j++)
- {
- if(wall[i][j])
- cout<<"■";
- else cout<<"□" ;
- }
- cout<<endl;
- }
- gotoxy(N+3,1);//显示信息
- color(20);
- cout<<"按 W S A D 移动方向"<<endl;
- gotoxy(N+3,2);
- color(20);
- cout<<"按任意键暂停"<<endl;
- gotoxy(N+3,3);
- color(20);
- cout<<"得分:"<<endl;
- apple[0]=rand()%N+1;//苹果
- apple[1]=rand()%N+1;
- gotoxy(apple[0],apple[1]);
- color(12);
- cout<<"●"<<endl;
- }
- int main()
- {
- int i,j;
- int** snake=NULL;
- int apple[2];
- int score=0;
- int tail[2];
- int len=3;
- char ch='p';
- srand((unsigned)time(NULL));
- init(apple);
- snake=(int**)realloc(snake,sizeof(int*)*len);
- for(i=0;i<len;i++)
- snake[i]=(int*)malloc(sizeof(int)*2);
- for(i=0;i<len;i++)
- {
- snake[i][0]=N/2;
- snake[i][1]=N/2+i;
- gotoxy(snake[i][0],snake[i][1]);
- color(14);
- cout<<"★"<<endl;
- }
- while(1)//进入消息循环
- {
- tail[0]=snake[len-1][0];
- tail[1]=snake[len-1][1];
- gotoxy(tail[0],tail[1]);
- color(11);
- cout<<"■"<<endl;
- for(i=len-1;i>0;i--)
- {
- snake[i][0]=snake[i-1][0];
- snake[i][1]=snake[i-1][1];
- gotoxy(snake[i][0],snake[i][1]);
- color(14);
- cout<<"★"<<endl;
- }
- if(kbhit())
- {
- gotoxy(0,N+2);
- ch=getche();
- }
- switch(ch)
- {
- case 'w':snake[0][1]--;break;
- case 's':snake[0][1]++;break;
- case 'a':snake[0][0]--;break;
- case 'd':snake[0][0]++;break;
- default: break;
- }
- gotoxy(snake[0][0],snake[0][1]);
- color(14);
- cout<<"★"<<endl;
- Sleep(abs(200-0.5*score));
- if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1
- {
- score++;
- len++;
- snake=(int**)realloc(snake,sizeof(int*)*len);
- snake[len-1]=(int*)malloc(sizeof(int)*2);
- apple[0]=rand()%N+1;
- apple[1]=rand()%N+1;
- gotoxy(apple[0],apple[1]);
- color(12);
- cout<<"●"<<endl;
- gotoxy(N+5,3);
- color(20);
- cout<<score<<endl;
- }
- if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败
- {
- gotoxy(N/2,N/2);
- color(30);
- cout<<"失败!!!"<<endl;
- for(i=0;i<len;i++)
- free(snake[i]);
- Sleep(INFINITE);
- exit(0);
- }
- }
- return 0;
- }
![](https://csdnimg.cn/release/blogv2/dist/pc/img/newCodeMoreWhite.png)
- 2.有缺陷的贪吃蛇
- #include <stdio.h>
- #include <windows.h>
- #include <conio.h>
- #include <time.h>
- //游戏窗口
- #define FrameX 4 //游戏窗口左上角的X轴坐标
- #define FrameY 4 //游戏窗口左上角的Y轴坐标
- #define Frame_height 20 //游戏窗口的高度
- #define Frame_width 20 //游戏窗口的宽度
- //定义全局变量
- int i,j;
- int a[2]; //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标
- //声明蛇的结构体
- struct Snake
- {
- int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标
- int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标
- int count; //蛇吃食物的个数
- int length; //蛇的长度
- int speed; //蛇的速度
- };
- //声明食物的结构体
- struct Food
- {
- int x; //食物的横坐标
- int y; //食物的竖坐标
- };
- /******光标移到指定位置**************************************************************/
- void gotoxy(HANDLE hOut, int x, int y)
- {
- COORD pos;
- pos.X = x; //横坐标
- pos.Y = y; //纵坐标
- SetConsoleCursorPosition(hOut, pos);
- }
- /******设置文本为绿色*****************************************************************/
- void Set_TextColor_Green (void)
- {
- HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
-
- SetConsoleTextAttribute(Handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
- }
- /******制作游戏窗口******************************************************************/
- void make_frame()
- {
- HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+13); //打印选择菜单
- printf("Esc 退出游戏");
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+15);
- printf("长按方向键:加速");
- gotoxy(hOut,FrameX,FrameY); //打印框角
- printf("╔");
- gotoxy(hOut,FrameX+2*Frame_width-2,FrameY);
- printf("╗");
- gotoxy(hOut,FrameX,FrameY+Frame_height);
- printf("╚");
- gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+Frame_height);
- printf("╝");
- for(i=2;i<2*Frame_width-2;i+=2)
- {
- gotoxy(hOut,FrameX+i,FrameY);
- printf("═"); //打印上横框
- }
- for(i=2;i<2*Frame_width-2;i+=2)
- {
- gotoxy(hOut,FrameX+i,FrameY+Frame_height);
- printf("═"); //打印下横框
- }
- for(i=1;i<Frame_height;i++)
- {
- gotoxy(hOut,FrameX,FrameY+i);
- printf("║"); //打印左竖框
- }
- for(i=1;i<Frame_height;i++)
- {
- gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+i);
- printf("║"); //打印右竖框
- }
- gotoxy(hOut,FrameX+Frame_width-5,FrameY-2); //打印游戏名称
- Set_TextColor_Green (); //设置蛇为绿色
- printf("贪吃蛇游戏");
- }
- /******结束菜单*******************************************************************/
- void over_game()
- {
- system("cls");
- printf("\n\n\n\n\n\n\n\n\t\t\t\t游戏结束\n\n\n");
- Sleep(2000);
- getch();
- }
- /******菜单信息***************************************************************/
- print_information(HANDLE hOut,struct Snake *snake,struct Food *food)
- {
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+1);
- printf("level : %d",snake->count/5+1); //打印游戏等级
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+3);
- printf("score : %d",10*snake->count); //打印游戏得分
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+5);
- printf("eat food : %d",snake->count); //打印产生食物个数
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+7);
- printf("speed : %dms",snake->speed); //打印游戏速度
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+9);
- printf("foodX : %d",food->x); //打印食物的横坐标
- gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+11);
- printf("foodY : %d",food->y); //打印食物的竖坐标
- }
- /******初始化蛇**********************************************************************/
- void init_snake(struct Snake *snake)
- {
- snake->x[0]=FrameX+2; //初始化蛇的横坐标
- snake->y[0]=FrameY+Frame_height/2; //初始化蛇的竖坐标
- snake->speed=300; //初始化蛇的速度为300ms
- snake->length=3; //初始化蛇的长度为3节
- snake->count=0; //初始化蛇吃的个数为0
- for(i=1;i<snake->length;i++)
- {/* 依次得到蛇身、蛇头的坐标 */
- snake->x[i]=snake->x[i-1]+2;
- snake->y[i]=snake->y[i-1];
- }
- }
- /******移动蛇*************************************************************************/
- void move_snake(HANDLE hOut,struct Snake *snake)
- {
- gotoxy(hOut,snake->x[0],snake->y[0]);
- printf(" "); /* 清除蛇尾*/
- for(i=1;i<snake->length;i++)
- {/* 后一节的坐标依次取代前一节的坐标 */
- snake->x[i-1]=snake->x[i];
- snake->y[i-1]=snake->y[i];
- }
- }
- /******打印蛇*************************************************************************/
- void print_snake(HANDLE hOut,struct Snake *snake)
- {
- for(i=0;i<snake->length;i++)
- {
- gotoxy(hOut,snake->x[i],snake->y[i]);
- if(i==0)
- {
- printf("○"); //打印蛇尾
- }
- else if(i==snake->length-1)
- {
- printf("¤"); //打印蛇头
- }
- else
- {
- printf("⊙"); //打印蛇身
- }
- }
- }
- /******随机产生食物*******************************************************************/
- void get_food(HANDLE hOut,struct Snake *snake,struct Food *food)
- {
- srand((unsigned)time(NULL)); //初始化随机数
- while(1)
- {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */
- food->x = rand() % (Frame_width-1);
- food->y = rand() % Frame_height;
- if( food->x==0 || food->y==0 )
- {
- continue;
- }
- food->x = 2*food->x + FrameX; //得到食物的横坐标
- food->y+=FrameY; //得到食物的竖坐标
- for(i=0;i<snake->length;i++)
- {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */
- if( food->x==snake->x[i] && food->y==snake->y[i] )
- {
- break;
- }
- }
- if(i==snake->length)
- {
- gotoxy(hOut,food->x,food->y);
- printf("⊙");
- break;
- }
- }
- }
- /******吃食物***************************************************************************/
- void eat_food(HANDLE hOut,struct Snake *snake,struct Food *food)
- {
- if( snake->x[snake->length-1]==food->x && snake->y[snake->length-1]==food->y )
- {/* 如果蛇头位置与食物位置相同,吃食物 */
- snake->length++; //吃一个食物,蛇身增长一节
- for(i=snake->length-1;i>=1;i--)
- {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */
- snake->x[i]=snake->x[i-1];
- snake->y[i]=snake->y[i-1];
- }
- snake->x[0]=a[0]; //得到蛇尾移动前的横坐标
- snake->y[0]=a[1]; //得到蛇尾移动前的竖坐标
- get_food(hOut,snake,food); //重新产生食物
- snake->count++; //食物的个数增1
- if( snake->count%5==0 )
- {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */
- snake->speed-=50;
- }
- }
- }
- /******穿墙**********************************************************************************/
- void through_wall(HANDLE hOut,struct Snake *snake,char ch)
- {
- if( ch==72 && snake->y[snake->length-1]==FrameY)
- {
- snake->y[snake->length-1] = FrameY+Frame_height-1; //如果蛇在上框且向上移动,穿墙
- }
- if( ch==80 && snake->y[snake->length-1]==FrameY+Frame_height )
- {
- snake->y[snake->length-1] = FrameY+1; //如果蛇在下框且向下移动,穿墙
- }
- if( ch==75 && snake->x[snake->length-1]==FrameX )
- {
- snake->x[snake->length-1] = FrameX+2*Frame_width-4; //如果蛇在左框且向左移动,穿墙
- }
- if( ch==77 && snake->x[snake->length-1]==FrameX+2*Frame_width-2 )
- {
- snake->x[snake->length-1] = FrameX+2; //如果蛇在右框且向右移动,穿墙
- }
- }
- /******判断蛇是否死**************************************************************************/
- int if_die(struct Snake *snake)
- {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */
- for(i=0;i<snake->length-1;i++)
- {
- if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
- {
- return 0;
- }
- }
- return 1;
- }
- /******开始游戏*******************************************************************************/
- void start_game()
- {
- unsigned char ch=77; //定义用于接收键盘输入的字符变量
- HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量
- struct Snake s,*snake=&s; //定义蛇的结构体指针并指向蛇的结构体
- struct Food f,*food=&f; //定义食物的结构体指针并指向食物的结构体
-
- make_frame(); //制作游戏窗口
- init_snake(snake); //初始化蛇
- get_food(hOut,snake,food); //随机产生食物
- while(1)
- {
- print_information(hOut,snake,food); //打印菜单信息
- a[0]=snake->x[0]; //记住蛇尾的横坐标
- a[1]=snake->y[0]; //记住蛇尾的竖坐标
- j=0;
- if(kbhit())
- {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */
- ch=getch();
- if(kbhit())
- {/* 如果长按键盘,则加速 */
- Sleep(20);
- j=1;
- }
- }
- switch(ch)
- {
- case 72:
- {/* 向上移动 */
- move_snake(hOut,snake); //移动蛇
- snake->y[snake->length-1]-=1; //蛇头的竖坐标向上移,即减1
- break;
- }
- case 80:
- {/* 向下移动 */
- move_snake(hOut,snake); //移动蛇
- snake->y[snake->length-1]+=1; //蛇头的竖坐标向下移,即加1
- break;
- }
- case 75:
- {/* 向左移动 */
- move_snake(hOut,snake); //移动蛇
- snake->x[snake->length-1]-=2; //蛇头的横坐标向左移,即减2
- break;
- }
- case 77:
- {/* 向右移动 */
- move_snake(hOut,snake); //移动蛇
- snake->x[snake->length-1]+=2; //蛇头的横坐标向右移,即加2
- break;
- }
- }
- through_wall(hOut,snake,ch); //穿墙
- eat_food(hOut,snake,food); //吃食物
- print_snake(hOut,snake); //打印蛇
- if( if_die(snake)==0 || ch==27 || snake->speed==50 )
- {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */
- gotoxy(hOut,FrameX+Frame_width-2,FrameY+Frame_height/2-1);
- printf("Game Over");
- Sleep(2000);
- break;
- }
- if(j==0)
- {
- Sleep(snake->speed); //延迟时间
- }
- else
- {
- Sleep(1000);
- }
- }
- }
- int main()
- {
- system("color 0D"); //设置文本为粉红色
- start_game(); //开始游戏
- over_game();
- return 0; //结束游戏
- }
![](https://csdnimg.cn/release/blogv2/dist/pc/img/newCodeMoreWhite.png)
- 3.贪吃蛇的简单移动
- #include <stdio.h>
- #include <conio.h>
- #include <windows.h>
-
- #define BEG_X 2
- #define BEG_Y 1
- #define WID 20
- #define HEI 20
-
- HANDLE hout;
- typedef enum {UP, DOWN, LEFT, RIGHT} DIR;
- typedef struct Snake_body
- {
- COORD pos;//蛇身的位置
- struct Snake_body *next;//下一个蛇身
- struct Snake_body *prev;//前一个蛇身
- }SNAKE, *PSNAKE;
- PSNAKE head = NULL;//蛇头
- PSNAKE tail = NULL;//蛇尾
-
- //画游戏边框的函数
- void DrawBorder()
- {
- int i, j;
- COORD pos = {BEG_X, BEG_Y};
- for(i = 0; i < HEI; ++i)
- {
- SetConsoleCursorPosition(hout, pos);
- for(j = 0; j < WID; ++j)
- {
- if(i == 0)//第一行
- {
- if(j == 0)
- printf("┏");
- else if(j == WID - 1)
- printf("┓");
- else
- printf("━");
- }
- else if(i == HEI - 1)//最后一行
- {
- if(j == 0)
- printf("┗");
- else if(j == WID - 1)
- printf("┛");
- else
- printf("━");
- }
- else if(j == 0 || j == WID - 1)//第一列或最后一列
- printf("┃");
- else
- printf(" ");
- }
- ++pos.Y;
- }
- }
-
- //添加蛇身的函数
- void AddBody(COORD pos)
- {
- PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));
- pnew->pos = pos;
- if(!head)
- {
- head = tail = pnew;
- }
- else
- {
- pnew->next = head;//新创建蛇身的next指向原先的蛇头
- head->prev = pnew;//原先的蛇头的prev指向新创建的蛇身
- head = pnew;//把新创建的蛇身作为新的蛇头
- }
- SetConsoleCursorPosition(hout, head->pos);
- printf("◎");
- }
-
- //蛇身移动的函数
- void MoveBody(DIR dir)
- {
- PSNAKE ptmp;
- COORD pos = head->pos;
- switch(dir)
- {
- case UP:
- if(head->pos.Y > BEG_Y + 1)
- --pos.Y;
- else
- return;
- break;
- case DOWN:
- if(head->pos.Y < BEG_Y + HEI - 2)
- ++pos.Y;
- else
- return;
- break;
- case LEFT:
- if(head->pos.X > BEG_X + 2)
- pos.X -= 2;
- else
- return;
- break;
- case RIGHT:
- if(head->pos.X < BEG_X + (WID - 2) * 2)
- pos.X += 2;
- else
- return;
- break;
- }
- AddBody(pos);//添加了一个新的蛇头
- ptmp = tail;//保存当前的蛇尾
- tail = tail->prev;
- if(tail)
- tail->next = NULL;
- SetConsoleCursorPosition(hout, ptmp->pos);
- printf(" ");
- free(ptmp);
- }
-
-
- int main()
- {
- int ctrl;
- DIR dir = RIGHT;//初始蛇的方向是向右的
- COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};
- system("color 0E");
- system("mode con cols=90 lines=30");
- hout = GetStdHandle(STD_OUTPUT_HANDLE);
- printf(" ------------贪吃蛇的移动------------");
- DrawBorder();
- //自定义几个蛇的身体
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- pos.X += 2;
- AddBody(pos);
- //控制蛇的移动
- while(ctrl = getch())
- {
- switch(ctrl)
- {
- case 'w':
- if(dir == DOWN)
- continue;
- dir = UP;
- break;
- case 's':
- if(dir == UP)
- continue;
- dir = DOWN;
- break;
- case 'a':
- if(dir == RIGHT)
- continue;
- dir = LEFT;
- break;
- case 'd':
- if(dir == LEFT)
- continue;
- dir = RIGHT;
- break;
- case 'q':
- return 0;
- }
- MoveBody(dir);
- }
-
- return 0;
- }
![](https://csdnimg.cn/release/blogv2/dist/pc/img/newCodeMoreWhite.png)
- #include<stdio.h>
- #include<time.h>
- #include<windows.h>
- #include<stdlib.h>
-
- #define U 1
- #define D 2
- #define L 3
- #define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右
-
- typedef struct SNAKE { //蛇身的一个节点
- int x;
- int y;
- struct SNAKE *next;
- } snake;
-
- //全局变量//
- int score=0,add=10;//总得分与每次吃食物得分。
- int status,sleeptime=200;//每次运行的时间间隔
- snake *head, *food;//蛇头指针,食物指针
- snake *q;//遍历蛇的时候用到的指针
- int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。
-
- //声明全部函数//
- void Pos();
- void creatMap();
- void initsnake();
- int biteself();
- void createfood();
- void cantcrosswall();
- void snakemove();
- void pause();
- void gamecircle();
- void welcometogame();
- void endgame();
- void gamestart();
-
- void Pos(int x,int y) { //设置光标位置
- COORD pos;
- HANDLE hOutput;
- pos.X=x;
- pos.Y=y;
- hOutput=GetStdHandle(STD_OUTPUT_HANDLE);
- SetConsoleCursorPosition(hOutput,pos);
- }
-
- void creatMap() { //创建地图
- int i;
- for(i=0; i<58; i+=2) { //打印上下边框
- Pos(i,0);
- printf("■");
- Pos(i,26);
- printf("■");
- }
- for(i=1; i<26; i++) { //打印左右边框
- Pos(0,i);
- printf("■");
- Pos(56,i);
- printf("■");
- }
- }
-
- void initsnake() { //初始化蛇身
- snake *tail;
- int i;
- tail=(snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//
- tail->x=24;
- tail->y=5;
- tail->next=NULL;
- for(i=1; i<=4; i++) {
- head=(snake*)malloc(sizeof(snake));
- head->next=tail;
- head->x=24+2*i;
- head->y=5;
- tail=head;
- }
- while(tail!=NULL) { //从头到为,输出蛇身
- Pos(tail->x,tail->y);
- printf("■");
- tail=tail->next;
- }
- }
-
- int biteself() { //判断是否咬到了自己
- snake *self;
- self=head->next;
- while(self!=NULL) {
- if(self->x==head->x && self->y==head->y) {
- return 1;
- }
- self=self->next;
- }
- return 0;
- }
-
- void createfood() { //随机出现食物
- snake *food_1;
- srand((unsigned)time(NULL));
- food_1=(snake*)malloc(sizeof(snake));
- while((food_1->x%2)!=0) { //保证其为偶数,使得食物能与蛇头对其
- food_1->x=rand()%52+2;
- }
- food_1->y=rand()%24+1;
- q=head;
- while(q->next==NULL) {
- if(q->x==food_1->x && q->y==food_1->y) { //判断蛇身是否与食物重合
- free(food_1);
- createfood();
- }
- q=q->next;
- }
- Pos(food_1->x,food_1->y);
- food=food_1;
- printf("■");
- }
-
- void cantcrosswall() { //不能穿墙
- if(head->x==0 || head->x==56 ||head->y==0 || head->y==26) {
- endgamestatus=1;
- endgame();
- }
- }
-
- void snakemove() { //蛇前进,上U,下D,左L,右R
- snake * nexthead;
- cantcrosswall();
-
- nexthead=(snake*)malloc(sizeof(snake));
- if(status==U) {
- nexthead->x=head->x;
- nexthead->y=head->y-1;
- if(nexthead->x==food->x && nexthead->y==food->y) { //如果下一个有食物//
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- score=score+add;
- createfood();
- } else { //如果没有食物//
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q->next->next!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- Pos(q->next->x,q->next->y);
- printf(" ");
- free(q->next);
- q->next=NULL;
- }
- }
- if(status==D) {
- nexthead->x=head->x;
- nexthead->y=head->y+1;
- if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- score=score+add;
- createfood();
- } else { //没有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q->next->next!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- Pos(q->next->x,q->next->y);
- printf(" ");
- free(q->next);
- q->next=NULL;
- }
- }
- if(status==L) {
- nexthead->x=head->x-2;
- nexthead->y=head->y;
- if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- score=score+add;
- createfood();
- } else { //没有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q->next->next!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- Pos(q->next->x,q->next->y);
- printf(" ");
- free(q->next);
- q->next=NULL;
- }
- }
- if(status==R) {
- nexthead->x=head->x+2;
- nexthead->y=head->y;
- if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- score=score+add;
- createfood();
- } else { //没有食物
- nexthead->next=head;
- head=nexthead;
- q=head;
- while(q->next->next!=NULL) {
- Pos(q->x,q->y);
- printf("■");
- q=q->next;
- }
- Pos(q->next->x,q->next->y);
- printf(" ");
- free(q->next);
- q->next=NULL;
- }
- }
- if(biteself()==1) { //判断是否会咬到自己
- endgamestatus=2;
- endgame();
- }
- }
-
- void pause() { //暂停
- while(1) {
- Sleep(300);
- if(GetAsyncKeyState(VK_SPACE)) {
- break;
- }
-
- }
- }
-
- void gamecircle() { //控制游戏
-
- Pos(64,15);
- printf("不能穿墙,不能咬到自己\n");
- Pos(64,16);
- printf("用↑.↓.←.→分别控制蛇的移动.");
- Pos(64,17);
- printf("F1 为加速,F2 为减速\n");
- Pos(64,18);
- printf("ESC :退出游戏.space:暂停游戏.");
- Pos(64,20);
- printf("C语言研究中心 www.clang.cc");
- status=R;
- while(1) {
- Pos(64,10);
- printf("得分:%d ",score);
- Pos(64,11);
- printf("每个食物得分:%d分",add);
- if(GetAsyncKeyState(VK_UP) && status!=D) {
- status=U;
- } else if(GetAsyncKeyState(VK_DOWN) && status!=U) {
- status=D;
- } else if(GetAsyncKeyState(VK_LEFT)&& status!=R) {
- status=L;
- } else if(GetAsyncKeyState(VK_RIGHT)&& status!=L) {
- status=R;
- } else if(GetAsyncKeyState(VK_SPACE)) {
- pause();
- } else if(GetAsyncKeyState(VK_ESCAPE)) {
- endgamestatus=3;
- break;
- } else if(GetAsyncKeyState(VK_F1)) {
- if(sleeptime>=50) {
- sleeptime=sleeptime-30;
- add=add+2;
- if(sleeptime==320) {
- add=2;//防止减到1之后再加回来有错
- }
- }
- } else if(GetAsyncKeyState(VK_F2)) {
- if(sleeptime<350) {
- sleeptime=sleeptime+30;
- add=add-2;
- if(sleeptime==350) {
- add=1; //保证最低分为1
- }
- }
- }
- Sleep(sleeptime);
- snakemove();
- }
- }
-
- void welcometogame() { //开始界面
- Pos(40,12);
-
- system("title C语言研究中心 www.clang.cc");
- printf("欢迎来到贪食蛇游戏!");
- Pos(40,25);
- printf(" C语言研究中心 www.clang.cc.\n");
- system("pause");
- system("cls");
- Pos(25,12);
- printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");
- Pos(25,13);
- printf("加速将能得到更高的分数。\n");
- system("pause");
- system("cls");
- }
-
- void endgame() { //结束游戏
-
- system("cls");
- Pos(24,12);
- if(endgamestatus==1) {
- printf("对不起,您撞到墙了。游戏结束.");
- } else if(endgamestatus==2) {
- printf("对不起,您咬到自己了。游戏结束.");
- } else if(endgamestatus==3) {
- printf("您的已经结束了游戏。");
- }
- Pos(24,13);
- printf("您的得分是%d\n",score);
- exit(0);
- }
-
- void gamestart() { //游戏初始化
- system("mode con cols=100 lines=30");
- welcometogame();
- creatMap();
- initsnake();
- createfood();
- }
-
- int main() {
- gamestart();
- gamecircle();
- endgame();
- return 0;
- }
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