当前位置:   article > 正文

图数据库NebulaGraph学习_图数据库nebula教程

图数据库nebula教程

1.图空间(Space)操作

1.1创建图空间,指定vid_type为整形

CREATE SPACE play_space (partition_num = 10, replica_factor = 1, vid_type = INT64) COMMENT = "运动员库表空间";

1.2创建图空间,指定vid_type为字符串

CREATE SPACE play_space (partition_num = 10, replica_factor = 1, vid_type = FIXED_STRING(32)) COMMENT = "运动员库表空间";

1.3删除图空间

drop SPACE play_space;

2.标签(Tag)操作

2.1创建点

  1. CREATE tag player (name string NULL  COMMENT "姓名", age int8 NULL  COMMENT "年龄")  COMMENT = "球员";
  2. CREATE tag team (name string NULL  COMMENT "球队名称")  COMMENT = "归属球队";

2.2查看库下面的点

SHOW TAGS;

2.2查看某个点的属性

describe TAG player;

2.3基于标签创建点

单条插入示例:

  1. insert vertex player(name,age) values 100:("詹姆斯",38);
  2. insert vertex player(name,age) values 101:("库里",34);
  3. insert vertex player(name,age) values 102:("杜兰特",34);

批量插入示例:

insert vertex team(name) values 200:("洛杉矶湖人队"),201:("金州勇士队"),202:("布鲁克林篮网队");

2.4查看点

指定属性查看示例:

fetch prop on player 100,101,102 YIELD properties(vertex).name,properties(vertex).age;

查询全部属性示例 :

fetch prop on team 200,201,202 YIELD properties(vertex);

2.5删除点

delete vertex 100;

3.边(Edge)操作

3.1创建边

  1. CREATE edge follow (attention_rate int16 NULL  COMMENT "关注度")  COMMENT = "球员关注度关联表";
  2. CREATE edge service (start_time int32 NULL  COMMENT "开始时间", end_time int32 NULL  COMMENT "结束时间")  COMMENT = "球员服役时间关联表";

3.2查看库下面的边

SHOW edges;

3.3查看边的属性

describe edge service;

3.4插入边

单条插入示例:

  1. insert edge follow(attention_rate) values 100->101:(20);
  2. insert edge follow(attention_rate) values 101->102:(50);
  3. insert edge follow(attention_rate) values 102->103:(80);

批量插入示例:

insert edge service(start_time,end_time) values 100->200:(2003,2023),101->201:(2009,2023),102->203:(2007,2023);

3.5查看边

单条查看示例:

fetch prop on follow 100->101 YIELD properties(edge);

批量查看示例:

fetch prop on service 100->200,101->201 YIELD properties(edge).start_time,properties(edge).end_time;

4.查看图谱关系图

5.索引创建

5.1创建索引

  1. CREATE {TAG | EDGE} INDEX [IF NOT EXISTS] <index_name>
  2. ON {<tag_name> | <edge_name>} ([<prop_name_list>]) [COMMENT = '<comment>'];

示例

  1. //
  2. CREATE TAG INDEX IF NOT EXISTS index_player ON player(name(30), age);
  3. //
  4. CREATE EDGE INDEX IF NOT EXISTS index_follow ON follow(attention_rate);

5.2重建索引

REBUILD {TAG | EDGE} INDEX <index_name>;

示例

  1. //
  2. REBUILD TAG INDEX index_name;
  3. //
  4. REBUILD EDGE INDEX index_follow;

6.常用查询

6.1Go语句查询

        语句从一个或多个点开始,沿着一条或多条边遍历,返回YIELD子句中指定的信息。

  1. GO [[<M> TO] <N> STEPS ] FROM <vertex_list>
  2. OVER <edge_type_list> [{REVERSELY | BIDIRECT}]
  3. [ WHERE <conditions> ]
  4. YIELD [DISTINCT] <return_list>
  5. [{ SAMPLE <sample_list> | <limit_by_list_clause> }]
  6. [| GROUP BY {<col_name> | expression> | <position>} YIELD <col_name>]
  7. [| ORDER BY <expression> [{ASC | DESC}]]
  8. [| LIMIT [<offset>,] <number_rows>];

从vid为100的球员开始找,沿着service边找到终点vid,输出起点vid和终点vid及其信息

GO FROM 100 OVER service YIELD id($^),properties($^),id($$),properties($$);

备注:

$^ :表示边的起点
$$ :表示边的终点
properties() :返回点/边的所有属性

6.2FETCH语句查询

可以获得点或边的属性

6.2.1查看点

查看点

语法:
FETCH PROP ON {<tag_name>[, tag_name ...] | *}
<vid> [, vid ...]
YIELD <return_list> [AS <alias>];

示例:

fetch prop on player 100 YIELD properties(vertex);
6.2.2查看边

语法:
FETCH PROP ON <edge_type> <src_vid> -> <dst_vid>[@<rank>] [, <src_vid> -> <dst_vid> ...]
YIELD <output>;

示例:

fetch prop on follow 100->101 YIELD properties(edge);

6.3LOOKUP查找

        语句是基于索引的,和WHERE子句一起使用,查找符合特定条件的数据,要先创建索引

  1. LOOKUP ON {<vertex_tag> | <edge_type>}
  2. [WHERE <expression> [AND <expression> ...]]
  3. YIELD <return_list> [AS <alias>];
  4. <return_list>
  5. <prop_name> [AS <col_alias>] [, <prop_name> [AS <prop_alias>] ...];

a.找出点中名称为詹姆斯的球员

LOOKUP ON player WHERE player.name == "詹姆斯" YIELD properties(vertex); 

 

b.找出球员中名字经库里开始,并且年龄在34和38两个值之前的球员

LOOKUP ON player WHERE player.name STARTS WITH "库里" AND player.age IN [34,38] YIELD properties(vertex).name, properties(vertex).age;

 

c.根据条件查看边

LOOKUP ON follow WHERE follow.attention_rate > 20 YIELD properties(edge); 

d.统计边或者点的数量 

  1. LOOKUP ON player YIELD id(vertex)| YIELD COUNT(*) AS Player_Number;
  2. LOOKUP ON follow YIELD edge AS e| YIELD COUNT(*) AS Follow_Number;

 

6.4MATCH查找

        可以灵活的描述各种图模式,但是它依赖索引去匹配 Nebula Graph 中的数据模型,性能也还需要调优,要先创建索引

MATCH <pattern> [<clause_1>]  RETURN <output>  [<clause_2>];

查找球员名称为的点并返回

 MATCH (v:player{name:"杜兰特"}) RETURN v

声明:本文内容由网友自发贡献,不代表【wpsshop博客】立场,版权归原作者所有,本站不承担相应法律责任。如您发现有侵权的内容,请联系我们。转载请注明出处:https://www.wpsshop.cn/w/很楠不爱3/article/detail/571441
推荐阅读
相关标签
  

闽ICP备14008679号