public void GetExit()//退出运行
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;//用于退出运行
#else
Application.Quit();
#endif
}
GameObject go = new GameObject("Empty");//创建一个空物体
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public void GetExit()//退出运行
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;//用于退出运行
#else
Application.Quit();
#endif
}
GameObject go = new GameObject("Empty");//创建一个空物体
转载于:https://www.cnblogs.com/huang--wei/p/10062565.html
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