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<!DOCTYPE html>
<!-- saved from url=(0048)https://threejs.org/examples/css3d_panorama.html -->
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>three.js css3d - panorama</title>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0;
cursor: move;
overflow: hidden;
}
a {
color: #ffffff;
}
#info {
position: absolute;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
z-index: 1;
}
</style>
</head>
<body>
<script src="./three.js"></script>
<script src="./CSS3DRenderer.js"></script>
<script>
//定义相机,场景,渲染器,是3D场景形成的三大要素
var camera, scene, renderer;
//定义几何体,材质,以及几何体加材质之后形成的网格
var geometry, material, mesh;
//生成三维向量(0,0,0),相机的目标点
var target = new THREE.Vector3();
//lon 经度 竖着的 有东经 西经 ;lat 维度 横着的 有南纬 北纬
//该经纬表示相机的聚焦点,初始状态在前面
var lon = 90, lat = 0;
//同样是相机的聚焦点,上面是角度,此处转化为弧度制
var phi = 0, theta = 0;
//移动端用户输入的x,y
var touchX, touchY;
init();
animate();
function init() {
//相机的默认位置在坐标系的原点
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
//创建场景
scene = new THREE.Scene();
//右手坐标系,z朝向观察者,即相机。下面是将六个面拼接成立方体,分别对应
//这里的图片可以krpano 或则 pano2vr工具生成6张图
var sides = [
{
url: 'pano_r.jpg', //右侧
position: [ -512, 0, 0 ],
rotation: [ 0, Math.PI / 2, 0 ]
},
{
url: 'pano_l.jpg', //左侧
position: [ 512, 0, 0 ],
rotation: [ 0, -Math.PI / 2, 0 ]
},
{
url: 'pano_u.jpg', //上侧
position: [ 0, 512, 0 ],
rotation: [ Math.PI / 2, 0, Math.PI ]
},
{
url: 'pano_d.jpg', //下侧
position: [ 0, -512, 0 ],
rotation: [ - Math.PI / 2, 0, Math.PI ]
},
{
url: 'pano_f.jpg', //前
position: [ 0, 0, 512 ],
rotation: [ 0, Math.PI, 0 ]
},
{
url: 'pano_b.jpg', //后
position: [ 0, 0, -512 ],
rotation: [ 0, 0, 0 ]
}
];
//将六个图片添加到场景中
for ( var i = 0; i < sides.length; i ++ ) {
var side = sides[ i ];
var element = document.createElement( 'img' );
element.width = 1026; // 2 pixels extra to close the gap.
element.src = side.url;
//CSS3DObject 是拓展出去的方法,原型是object3D,见CSS3DRenderer.js
var object = new THREE.CSS3DObject( element );
object.position.fromArray( side.position );
object.rotation.fromArray( side.rotation );
scene.add( object );
}
//渲染器也是拓展出来的方法,见CSS3DRenderer.js
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//添加鼠标,手势,窗口事件
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'wheel', onDocumentMouseWheel, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
//窗口缩放的时候,保证场景也跟随着一起缩放
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
//保证监听拖拽事件
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
}
function onDocumentMouseMove( event ) {
//鼠标的移动距离 currentEvent.movementX = currentEvent.screenX - previousEvent.screenX
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
lon -= movementX * 0.1;
lat += movementY * 0.1;
}
function onDocumentMouseUp( event ) {
//保证监听拖拽事件
document.removeEventListener( 'mousemove', onDocumentMouseMove );
document.removeEventListener( 'mouseup', onDocumentMouseUp );
}
function onDocumentMouseWheel( event ) {
//相机的视觉随着鼠标滚动的距离拉进或者远离
var fov = camera.fov + event.deltaY * 0.05;
camera.fov = THREE.Math.clamp( fov, 10, 75 );
camera.updateProjectionMatrix();
}
function onDocumentTouchStart( event ) {
event.preventDefault();
//移动端没有movement,所以直接用touchX touchY去计算移动的距离
var touch = event.touches[ 0 ];
touchX = touch.screenX;
touchY = touch.screenY;
}
function onDocumentTouchMove( event ) {
event.preventDefault();
var touch = event.touches[ 0 ];
lon -= ( touch.screenX - touchX ) * 0.1;
lat += ( touch.screenY - touchY ) * 0.1;
touchX = touch.screenX;
touchY = touch.screenY;
}
//开启动画
function animate() {
requestAnimationFrame( animate );
//自动由左向右横向预览全景
//lon += 0.1;
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat ); //角度转为弧度制
theta = THREE.Math.degToRad( lon );
//在球坐标系中算出相机的聚焦点的坐标
target.x = Math.sin( phi ) * Math.cos( theta );
target.y = Math.cos( phi );
target.z = Math.sin( phi ) * Math.sin( theta );
camera.lookAt( target );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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