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pico sdk
UI 没挡住
XR Interaction Toolkit 2.5.2
vignetteParameters.defaultParameters.featheringEffect = 0
vignetteParameters.defaultParameters.featheringEffect = value
using System.Collections; using System.Collections.Generic; using Unity.XR.PXR; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; using DG.Tweening; public class PXR_ScreenFadeExt : MonoBehaviour { void Start() { StartCoroutine(SetSetAlpha()); } IEnumerator SetSetAlpha() { SetAlpha_0(); yield return new WaitForSeconds(5); SetAlpha_1(); yield return new WaitForSeconds(5); StartCoroutine(SetSetAlpha()); } public void SetAlpha_1()// { SetCurrentAlpha(1, 1); } public void SetAlpha_0()//黑屏 { SetCurrentAlpha(0, 1); } public void SetCurrentAlpha(float alpha, float time) { if (pxr_ScreenFade) { pxr_ScreenFade.gradientTime = time; pxr_ScreenFade.SetCurrentAlpha(alpha); //改 private 为 public StartCoroutine(pxr_ScreenFade.ScreenFade()); //改 private 为 public } else { float cur = vignetteParameters.defaultParameters.apertureSize; float tar = alpha; DOTween.To(() => cur, (value) => { vignetteParameters.defaultParameters.apertureSize = value; //vignetteParameters.defaultParameters.featheringEffect = 0; vignetteParameters.defaultParameters.featheringEffect = value; vignetteParameters.UpdateTunnelingVignette(vignetteParameters.defaultParameters); //改 private 为 public }, tar, time).SetEase(Ease.Linear); } } [SerializeField] private TunnelingVignetteController vignetteParameters; [SerializeField] private PXR_ScreenFade pxr_ScreenFade; }
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