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贪吃蛇是一款经典的游戏,玩家通过控制蛇头的方向来吃食物并不断增加蛇的长度。本文将分块讲解实现贪吃蛇游戏的逻辑,并附上完整的Python代码,考虑所有情况,让您了解游戏的实现过程。
在这个部分,我们将导入必要的模块,设置游戏窗口大小和网格大小,并定义一些游戏所需的常量。
import pygame
import sys
import random
pygame.init()
# 游戏区域设置
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
GRID_SIZE = 20
GRID_WIDTH, GRID_HEIGHT = SCREEN_WIDTH // GRID_SIZE, SCREEN_HEIGHT // GRID_SIZE
GRID_COLOR = (50, 50, 50)
# 蛇和食物颜色
SNAKE_COLOR = (0, 255, 0)
FOOD_COLOR = (255, 0, 0)
# 定义蛇的方向
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
# 游戏速度
FPS = 10
# 初始化窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇")
在这个部分,我们将定义函数来绘制游戏区域的网格以及蛇的身体。
def draw_grid():
for x in range(0, SCREEN_WIDTH, GRID_SIZE):
pygame.draw.line(screen, GRID_COLOR, (x, 0), (x, SCREEN_HEIGHT))
for y in range(0, SCREEN_HEIGHT, GRID_SIZE):
pygame.draw.line(screen, GRID_COLOR, (0, y), (SCREEN_WIDTH, y))
def draw_snake(snake):
for segment in snake:
pygame.draw.rect(screen, SNAKE_COLOR, (segment[0] * GRID_SIZE, segment[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
在这个部分,我们将定义函数来生成食物的随机位置,并控制蛇的移动。
def draw_food(food):
pygame.draw.rect(screen, FOOD_COLOR, (food[0] * GRID_SIZE, food[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
def get_random_location():
return (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
在这个部分,我们将定义游戏的主循环,并处理事件,包括退出游戏、键盘输入控制蛇的移动等。
def main():
clock = pygame.time.Clock()
# 初始化蛇的位置和初始长度
snake = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
snake_direction = RIGHT
# 初始化食物位置
food = get_random_location()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake_direction != DOWN:
snake_direction = UP
elif event.key == pygame.K_DOWN and snake_direction != UP:
snake_direction = DOWN
elif event.key == pygame.K_LEFT and snake_direction != RIGHT:
snake_direction = LEFT
elif event.key == pygame.K_RIGHT and snake_direction != LEFT:
snake_direction = RIGHT
# 蛇头移动
head_x, head_y = snake[0]
new_head = (head_x + snake_direction[0], head_y + snake_direction[1])
# 判断游戏结束的条件
if new_head[0] < 0 or new_head[0] >= GRID_WIDTH or new_head[1] < 0 or new_head[1] >= GRID_HEIGHT or new_head in snake:
pygame.quit()
sys.exit()
snake.insert(0, new_head)
# 判断是否吃到食物
if new_head == food:
food = get_random_location()
else:
snake.pop()
# 绘制游戏界面
screen.fill((0, 0, 0))
draw_grid()
draw_snake(snake)
draw_food(food)
pygame.display.flip()
clock.tick(FPS)
if __name__ == "__main__":
main()
完整代码
import pygame
import sys
import random
pygame.init()
# 游戏区域设置
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
GRID_SIZE = 20
GRID_WIDTH, GRID_HEIGHT = SCREEN_WIDTH // GRID_SIZE, SCREEN_HEIGHT // GRID_SIZE
GRID_COLOR = (50, 50, 50)
# 蛇和食物颜色
SNAKE_COLOR = (0, 255, 0)
FOOD_COLOR = (255, 0, 0)
# 定义蛇的方向
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
# 游戏速度
FPS = 10
# 初始化窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇")
def draw_grid():
for x in range(0, SCREEN_WIDTH, GRID_SIZE):
pygame.draw.line(screen, GRID_COLOR, (x, 0), (x, SCREEN_HEIGHT))
for y in range(0, SCREEN_HEIGHT, GRID_SIZE):
pygame.draw.line(screen, GRID_COLOR, (0, y), (SCREEN_WIDTH, y))
def draw_snake(snake):
for segment in snake:
pygame.draw.rect(screen, SNAKE_COLOR, (segment[0] * GRID_SIZE, segment[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
def draw_food(food):
pygame.draw.rect(screen, FOOD_COLOR, (food[0] * GRID_SIZE, food[1] * GRID_SIZE, GRID_SIZE, GRID_SIZE))
def get_random_location():
return (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
def main():
clock = pygame.time.Clock()
# 初始化蛇的位置和初始长度
snake = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
snake_direction = RIGHT
# 初始化食物位置
food = get_random_location()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake_direction != DOWN:
snake_direction = UP
elif event.key == pygame.K_DOWN and snake_direction != UP:
snake_direction = DOWN
elif event.key == pygame.K_LEFT and snake_direction != RIGHT:
snake_direction = LEFT
elif event.key == pygame.K_RIGHT and snake_direction != LEFT:
snake_direction = RIGHT
# 蛇头移动
head_x, head_y = snake[0]
new_head = (head_x + snake_direction[0], head_y + snake_direction[1])
# 判断游戏结束的条件
if new_head[0] < 0 or new_head[0] >= GRID_WIDTH or new_head[1] < 0 or new_head[1] >= GRID_HEIGHT or new_head in snake:
pygame.quit()
sys.exit()
snake.insert(0, new_head)
# 判断是否吃到食物
if new_head == food:
food = get_random_location()
else:
snake.pop()
# 绘制游戏界面
screen.fill((0, 0, 0))
draw_grid()
draw_snake(snake)
draw_food(food)
pygame.display.flip()
clock.tick(FPS)
if __name__ == "__main__":
main()
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