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[YDWERPGSetKey]
title = "11RPG积分-设置玩家积分数据 [JAPI]"
description = "11RPG积分,${玩家}的〖${战斗力}〗= ${整数}"
comment = "修改积分数据,覆盖型。"
category = TC_YDSL
keynum = 3
type1 = player
default1 = "Player00"
type2 = string
type3 = integer
default3 = "5"
[YDWERPGAddKey]
title = "11RPG积分-增加玩家积分数据 [JAPI]"
description = "11RPG积分,${玩家}的〖${战斗力}〗+= ${整数}"
comment = "修改积分数据,累加型。名字需要是xx+1的形式,1表示一局这项最多可以增加的值。注意设置合理的值来避免刷分。"
category = TC_YDSL
keynum = 3
type1 = player
default1 = "Player00"
type2 = string
type3 = integer
default3 = "5"
[YDWERPGGameEnd]
title = "11RPG积分-游戏结束 [JAPI]"
description = "11RPG积分,游戏结束"
comment = "游戏结束,开始算分"
category = TC_YDSL
[YDWEDisplayChat]
title = "模拟玩家聊天 [JAPI]"
description = "模拟 ${Player} 在 ${频道} 发言: ${文字}"
comment = ""
category = TC_PLAYER
keynum = 3
type1 = player
default1 = "Player00"
type2 = ChatRecipient
default2 = "CHAT_RECIPIENT_ALL"
type3 = StringExt
[YDWESetItemDataString]
title = "设置物品数据 (字符串) [JAPI]"
description = "设置 ${物品} 的 ${数据} 为 ${Value}"
comment = ""
category = TC_ITEM
keynum = 3
type1 = itemcode
default1 = "ches"
type2 = ItemDataString
default2 = "ITEM_DATA_TIP"
type3 = string
[YDWESetEffectLoc]
title = "移动到点 [JAPI] [New!]"
description = "移动 ${特效} 到${点}"
comment = ""
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = location
[EXSetEffectXY]
title = "移动到坐标 [JAPI] [New!]"
description = "移动 ${特效} 到( ${X}, ${Y} )"
comment = ""
category = TC_SPECIALEFFECT
keynum = 3
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = real
default2 = "0"
type3 = real
default3 = "0"
[EXSetEffectZ]
title = "设置高度 [JAPI] [New!]"
description = "设置 ${特效} 的高度为 ${高度}"
comment = ""
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = real
default2 = "0"
[EXSetEffectSize]
title = "设置大小 [JAPI] [New!]"
description = "设置 ${特效} 的大小为 ${大小}"
comment = ""
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = real
default2 = "1"
[EXSetEffectSpeed]
title = "设置动画速度 [JAPI] [New!]"
description = "设置 ${特效} 的动画速度为 ${动画速度}"
comment = ""
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = real
default2 = "1"
[EXEffectMatReset]
title = "重置变换 [JAPI] [New!]"
description = "重置 ${特效}"
comment = "清空所有的旋转和缩放,重置为初始状态。"
category = TC_SPECIALEFFECT
keynum = 1
type1 = effect
default1 = "bj_lastCreatedEffect"
[EXEffectMatRotateX]
title = "绕X轴旋转 [JAPI] [New!]"
description = "${特效} 绕X轴旋转 ${度} 度"
comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。"
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = degree
default2 = "0"
[EXEffectMatRotateY]
title = "绕Y轴旋转 [JAPI] [New!]"
description = "${特效} 绕Y轴旋转 ${度} 度"
comment = "多次调用,效果会叠加,不想叠加需要先重置为初始状态。"
category = TC_SPECIALEFFECT
keynum = 2
type1 = effect
default1 = "bj_lastCreatedEffect"
type2 = degree
default2 = "0"
[EXEffectMatRotateZ]
title = "绕Z轴旋转 [JAPI] [New!]
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