当前位置:   article > 正文

C++ 小游戏3个 [免费复制源码]_c++小游戏简单代码

c++小游戏简单代码

今天为大家准备了3个C++小游戏,第一次写博文,希望大家多多支持!

1.贪吃蛇

  1. #include <iostream>
  2. #include <cstdio>
  3. #include <cstdlib>
  4. #include <ctime>
  5. #include <conio.h>
  6. #include <cmath>
  7. #include <windows.h>
  8. using namespace std;
  9. HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
  10. COORD coord;
  11. void locate(int x,int y)
  12. {
  13. coord.X=y;
  14. coord.Y=x;
  15. SetConsoleCursorPosition(hout,coord);
  16. };
  17. void hide()
  18. {
  19. CONSOLE_CURSOR_INFO cursor_info={1,0};
  20. SetConsoleCursorInfo(hout, &cursor_info);
  21. }
  22. double random(double start, double end)
  23. {
  24. return start+(end-start)*rand()/(RAND_MAX + 1.0);
  25. }
  26. int m,n;
  27. struct node
  28. {
  29. int x,y;
  30. }snake[1000];
  31. int snake_length,dir;
  32. node food;
  33. int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
  34. /*** 输出墙 ***/
  35. void print_wall()
  36. {
  37. cout << " ";
  38. for (int i=1;i<=n;i++)
  39. cout << "-";
  40. cout << endl;
  41. for (int j=0;j<=m-1;j++)
  42. {
  43. cout << "|";
  44. for (int i=1;i<=n;i++) cout << " ";
  45. cout << "|" << endl;
  46. }
  47. cout << " ";
  48. for (int i=1;i<=n;i++)
  49. cout << "-";
  50. }
  51. void print_snake()
  52. {
  53. locate(snake[0].x,snake[0].y);
  54. cout << "@";
  55. for (int i=1;i<=snake_length-1;i++)
  56. {
  57. locate(snake[i].x,snake[i].y);
  58. cout << "*";
  59. }
  60. }
  61. /*** 判断是否撞墙或者自撞 ***/
  62. bool is_correct()
  63. {
  64. if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
  65. for (int i=1;i<=snake_length-1;i++)
  66. {
  67. if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
  68. }
  69. return true;
  70. }
  71. bool print_food()
  72. {
  73. srand((unsigned)time(0));
  74. bool e;
  75. while (1)
  76. {
  77. e=true;
  78. int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
  79. food.x=i;food.y=j;
  80. for (int k=0;k<=snake_length-1;k++)
  81. {
  82. if (snake[k].x==food.x && snake[k].y==food.y)
  83. {
  84. e=false;break;
  85. }
  86. }
  87. if (e) break;
  88. }
  89. locate(food.x,food.y);
  90. cout << "$";
  91. return true;
  92. }
  93. /*** 蛇的前进 ***/
  94. bool go_ahead()
  95. {
  96. node temp;
  97. bool e=false;
  98. temp=snake[snake_length-1];
  99. for (int i=snake_length-1;i>=1;i--)
  100. snake[i]=snake[i-1];
  101. snake[0].x+=direct[dir][0];
  102. snake[0].y+=direct[dir][1];
  103. locate(snake[1].x,snake[1].y);
  104. cout << "*";
  105. if (snake[0].x==food.x && snake[0].y==food.y)
  106. {
  107. snake_length++;
  108. e=true;
  109. snake[snake_length-1]=temp;
  110. }
  111. if (!e)
  112. {
  113. locate(temp.x,temp.y);
  114. cout << " ";
  115. }
  116. else
  117. print_food();
  118. locate(snake[0].x,snake[0].y);
  119. cout << "@";
  120. if (!is_correct())
  121. {
  122. system("cls");
  123. cout << "You lose!" << endl << "Length: " << snake_length << endl;
  124. return false;
  125. }
  126. return true;
  127. }
  128. /*** 主函数 ***/
  129. int main()
  130. {
  131. cout << "--------------------贪吃蛇---------------------" << endl;
  132. cout << "请选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
  133. cout << "进入游戏画面,以方向键控制方向,祝你游戏愉快!" << endl;
  134. cout << "-----------------------------------------------" << endl;
  135. m=25;
  136. n=40;
  137. if (m<10 || n<10 || m>25 || n>40)
  138. {
  139. cout << "ERROR" << endl;
  140. system("pause");
  141. return 0;
  142. }
  143. int hard;
  144. cin >> hard;
  145. if (hard<=0 || hard>100)
  146. {
  147. cout << "ERROR" << endl;
  148. system("pause");
  149. return 0;
  150. }
  151. snake_length=5;
  152. clock_t a,b;
  153. char ch;
  154. double hard_len;
  155. for (int i=0;i<=4;i++)
  156. {
  157. snake[i].x=1;
  158. snake[i].y=5-i;
  159. }
  160. dir=3;
  161. system("cls");
  162. hide();
  163. print_wall();
  164. print_food();
  165. print_snake();
  166. locate(m+2,0);
  167. cout << "Now length: ";
  168. while (1)
  169. {
  170. hard_len=(double)snake_length/(double) (m*n);
  171. a=clock();
  172. while (1)
  173. {
  174. b=clock();
  175. if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
  176. }
  177. if (kbhit())
  178. {
  179. ch=getch();
  180. if (ch==-32)
  181. {
  182. ch=getch();
  183. switch(ch)
  184. {
  185. case 72:
  186. if (dir==2 || dir==3)
  187. dir=0;
  188. break;
  189. case 80:
  190. if (dir==2 || dir==3)
  191. dir=1;
  192. break;
  193. case 75:
  194. if (dir==0 || dir==1)
  195. dir=2;
  196. break;
  197. case 77:
  198. if (dir==0 || dir==1)
  199. dir=3;
  200. break;
  201. }
  202. }
  203. }
  204. if (!go_ahead()) break;
  205. locate(m+2,12);
  206. cout << snake_length;
  207. }
  208. system("pause");
  209. return 0;
  210. }

2.飞机大战

  1. #include<iostream>
  2. #include<windows.h>
  3. #include<conio.h>
  4. #include<time.h>
  5. #include<string>
  6. using namespace std;
  7. /*=============== all the structures ===============*/
  8. typedef struct Frame
  9. {
  10. COORD position[2];
  11. int flag;
  12. }Frame;
  13. /*=============== all the functions ===============*/
  14. void SetPos(COORD a)// set cursor
  15. {
  16. HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
  17. SetConsoleCursorPosition(out, a);
  18. }
  19. void SetPos(int i, int j)// set cursor
  20. {
  21. COORD pos={i, j};
  22. SetPos(pos);
  23. }
  24. void HideCursor()
  25. {
  26. CONSOLE_CURSOR_INFO cursor_info = {1, 0};
  27. SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
  28. }
  29. //把第y行,[x1, x2) 之间的坐标填充为 ch
  30. void drawRow(int y, int x1, int x2, char ch)
  31. {
  32. SetPos(x1,y);
  33. for(int i = 0; i <= (x2-x1); i++)
  34. cout<<ch;
  35. }
  36. //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
  37. void drawRow(COORD a, COORD b, char ch)
  38. {
  39. if(a.Y == b.Y)
  40. drawRow(a.Y, a.X, b.X, ch);
  41. else
  42. {
  43. SetPos(0, 25);
  44. cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
  45. system("pause");
  46. }
  47. }
  48. //把第x列,[y1, y2] 之间的坐标填充为 ch
  49. void drawCol(int x, int y1, int y2, char ch)
  50. {
  51. int y=y1;
  52. while(y!=y2+1)
  53. {
  54. SetPos(x, y);
  55. cout<<ch;
  56. y++;
  57. }
  58. }
  59. //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
  60. void drawCol(COORD a, COORD b, char ch)
  61. {
  62. if(a.X == b.X)
  63. drawCol(a.X, a.Y, b.Y, ch);
  64. else
  65. {
  66. SetPos(0, 25);
  67. cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
  68. system("pause");
  69. }
  70. }
  71. //左上角坐标、右下角坐标、用row填充行、用col填充列
  72. void drawFrame(COORD a, COORD b, char row, char col)
  73. {
  74. drawRow(a.Y, a.X+1, b.X-1, row);
  75. drawRow(b.Y, a.X+1, b.X-1, row);
  76. drawCol(a.X, a.Y+1, b.Y-1, col);
  77. drawCol(b.X, a.Y+1, b.Y-1, col);
  78. }
  79. void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
  80. {
  81. COORD a={x1, y1};
  82. COORD b={x2, y2};
  83. drawFrame(a, b, row, col);
  84. }
  85. void drawFrame(Frame frame, char row, char col)
  86. {
  87. COORD a = frame.position[0];
  88. COORD b = frame.position[1];
  89. drawFrame(a, b, row, col);
  90. }
  91. void drawPlaying()
  92. {
  93. drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
  94. drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
  95. drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
  96. drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
  97. drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
  98. SetPos(52, 6);
  99. cout<<"得分:";
  100. SetPos(52, 7);
  101. cout<<"称号:";
  102. SetPos(52,10);
  103. cout<<"操作方式:";
  104. SetPos(52,12);
  105. cout<<" a,s,d,w 控制战机移动。";
  106. SetPos(52,14);
  107. cout<<" p 暂停游戏。";
  108. SetPos(52,16);
  109. cout<<" e 退出游戏。";
  110. }
  111. //在[a, b)之间产生一个随机整数
  112. int random(int a, int b)
  113. {
  114. int c=(rand() % (a-b))+ a;
  115. return c;
  116. }
  117. //在两个坐标包括的矩形框内随机产生一个坐标
  118. COORD random(COORD a, COORD b)
  119. {
  120. int x=random(a.X, b.X);
  121. int y=random(a.Y, b.Y);
  122. COORD c={x, y};
  123. return c;
  124. }
  125. bool judgeCoordInFrame(Frame frame, COORD spot)
  126. {
  127. if(spot.X>=frame.position[0].X)
  128. if(spot.X<=frame.position[1].X)
  129. if(spot.Y>=frame.position[0].Y)
  130. if(spot.Y<=frame.position[0].Y)
  131. return true;
  132. return false;
  133. }
  134. void printCoord(COORD a)
  135. {
  136. cout <<"( "<<a.X<<" , "<<a.Y<<" )";
  137. }
  138. void printFrameCoord(Frame a)
  139. {
  140. printCoord(a.position[0]);
  141. cout <<" - ";
  142. printCoord(a.position[1]);
  143. }
  144. int drawMenu()
  145. {
  146. SetPos(30, 1);
  147. cout<<"P l a n e W a r";
  148. drawRow(3, 0, 79, '-');
  149. drawRow(5, 0, 79, '-');
  150. SetPos(28, 4);
  151. printf("w 和 s 选择, k 确定");
  152. SetPos(15, 11);
  153. printf("1. 简单的敌人");
  154. SetPos(15, 13);
  155. printf("2. 困难的敌人");
  156. drawRow(20, 0, 79, '-');
  157. drawRow(22, 0, 79, '-');
  158. SetPos(47, 11);
  159. printf("简单的敌人: ");
  160. SetPos(51, 13);
  161. printf("简单敌人有着较慢的移动速度.");
  162. SetPos(24, 21);
  163. printf("制作: 肖子涵");
  164. int j=11;
  165. SetPos(12, j);
  166. printf(">>");
  167. //drawFrame(45, 9, 79, 17, '=', '|');
  168. while(1)
  169. { if( _kbhit() )
  170. {
  171. char x=_getch();
  172. switch (x)
  173. {
  174. case 'w' :
  175. {
  176. if( j == 13)
  177. {
  178. SetPos(12, j);
  179. cout<<" ";
  180. j = 11;
  181. SetPos(12, j);
  182. cout<<">>";
  183. SetPos(51, 13);
  184. cout<<"            ";
  185. SetPos(47, 11);
  186. cout<<"简单的敌人:";
  187. SetPos(51, 13);
  188. cout<<"简单敌人有着较慢的移动速度,容易对付。";
  189. }
  190. break;
  191. }
  192. case 's' :
  193. {
  194. if( j == 11 )
  195. {
  196. SetPos(12, j);
  197. cout<<" ";
  198. j = 13;
  199. SetPos(12, j);
  200. cout<<">>";
  201. SetPos(51, 13);
  202. cout<<"              ";
  203. SetPos(47, 11);
  204. cout<<"困难的敌人:";
  205. SetPos(51, 13);
  206. cout<<"困难的敌人移动速度较快,难对付哟!!!";
  207. }
  208. break;
  209. }
  210. case 'k' :
  211. {
  212. if (j == 8) return 1;
  213. else return 2;
  214. }
  215. }
  216. }
  217. }
  218. }
  219. /*
  220. DWORD WINAPI MusicFun(LPVOID lpParamte)
  221. {
  222. //DWORD OBJ;
  223. sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
  224. return 0;
  225. }
  226. */
  227. /*================== the Game Class ==================*/
  228. class Game
  229. {
  230. public:
  231. COORD position[10];
  232. COORD bullet[10];
  233. Frame enemy[8];
  234. int score;
  235. int rank;
  236. int rankf;
  237. string title;
  238. int flag_rank;
  239. Game ();
  240. //初始化所有
  241. void initPlane();
  242. void initBullet();
  243. void initEnemy();
  244. //初始化其中一个
  245. //void initThisBullet( COORD );
  246. //void initThisEnemy( Frame );
  247. void planeMove(char);
  248. void bulletMove();
  249. void enemyMove();
  250. //填充所有
  251. void drawPlane();
  252. void drawPlaneToNull();
  253. void drawBullet();
  254. void drawBulletToNull();
  255. void drawEnemy();
  256. void drawEnemyToNull();
  257. //填充其中一个
  258. void drawThisBulletToNull( COORD );
  259. void drawThisEnemyToNull( Frame );
  260. void Pause();
  261. void Playing();
  262. void judgePlane();
  263. void judgeEnemy();
  264. void Shoot();
  265. void GameOver();
  266. void printScore();
  267. };
  268. Game::Game()
  269. {
  270. initPlane();
  271. initBullet();
  272. initEnemy();
  273. score = 0;
  274. rank = 25;
  275. rankf = 0;
  276. flag_rank = 0;
  277. }
  278. void Game::initPlane()
  279. {
  280. COORD centren={39, 22};
  281. position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
  282. position[1].X=centren.X-2;
  283. position[2].X=position[6].X=centren.X-1;
  284. position[3].X=position[8].X=centren.X+1;
  285. position[4].X=centren.X+2;
  286. for(int i=0; i<=4; i++)
  287. position[i].Y=centren.Y;
  288. for(int i=6; i<=8; i++)
  289. position[i].Y=centren.Y+1;
  290. position[5].Y=centren.Y-1;
  291. position[9].Y=centren.Y-2;
  292. }
  293. void Game::drawPlane()
  294. {
  295. for(int i=0; i<9; i++)
  296. {
  297. SetPos(position[i]);
  298. if(i!=5)
  299. cout<<"O";
  300. else if(i==5)
  301. cout<<"|";
  302. }
  303. }
  304. void Game::drawPlaneToNull()
  305. {
  306. for(int i=0; i<9; i++)
  307. {
  308. SetPos(position[i]);
  309. cout<<" ";
  310. }
  311. }
  312. void Game::initBullet()
  313. {
  314. for(int i=0; i<10; i++)
  315. bullet[i].Y = 30;
  316. }
  317. void Game::drawBullet()
  318. {
  319. for(int i=0; i<10; i++)
  320. {
  321. if( bullet[i].Y != 30)
  322. {
  323. SetPos(bullet[i]);
  324. cout<<"^";
  325. }
  326. }
  327. }
  328. void Game::drawBulletToNull()
  329. {
  330. for(int i=0; i<10; i++)
  331. if( bullet[i].Y != 30 )
  332. {
  333. COORD pos={bullet[i].X, bullet[i].Y+1};
  334. SetPos(pos);
  335. cout<<" ";
  336. }
  337. }
  338. void Game::initEnemy()
  339. {
  340. COORD a={1, 1};
  341. COORD b={45, 15};
  342. for(int i=0; i<8; i++)
  343. {
  344. enemy[i].position[0] = random(a, b);
  345. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  346. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  347. }
  348. }
  349. void Game::drawEnemy()
  350. {
  351. for(int i=0; i<8; i++)
  352. drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
  353. }
  354. void Game::drawEnemyToNull()
  355. {
  356. for(int i=0; i<8; i++)
  357. {
  358. drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
  359. }
  360. }
  361. void Game::Pause()
  362. {
  363. SetPos(61,2);
  364. cout<<" ";
  365. SetPos(61,2);
  366. cout<<"暂停中...";
  367. char c=_getch();
  368. while(c!='p')
  369. c=_getch();
  370. SetPos(61,2);
  371. cout<<" ";
  372. }
  373. void Game::planeMove(char x)
  374. {
  375. if(x == 'a')
  376. if(position[1].X != 1)
  377. for(int i=0; i<=9; i++)
  378. position[i].X -= 2;
  379. if(x == 's')
  380. if(position[7].Y != 23)
  381. for(int i=0; i<=9; i++)
  382. position[i].Y += 1;
  383. if(x == 'd')
  384. if(position[4].X != 47)
  385. for(int i=0; i<=9; i++)
  386. position[i].X += 2;
  387. if(x == 'w')
  388. if(position[5].Y != 3)
  389. for(int i=0; i<=9; i++)
  390. position[i].Y -= 1;
  391. }
  392. void Game::bulletMove()
  393. {
  394. for(int i=0; i<10; i++)
  395. {
  396. if( bullet[i].Y != 30)
  397. {
  398. bullet[i].Y -= 1;
  399. if( bullet[i].Y == 1 )
  400. {
  401. COORD pos={bullet[i].X, bullet[i].Y+1};
  402. drawThisBulletToNull( pos );
  403. bullet[i].Y=30;
  404. }
  405. }
  406. }
  407. }
  408. void Game::enemyMove()
  409. {
  410. for(int i=0; i<8; i++)
  411. {
  412. for(int j=0; j<2; j++)
  413. enemy[i].position[j].Y++;
  414. if(24 == enemy[i].position[1].Y)
  415. {
  416. COORD a={1, 1};
  417. COORD b={45, 3};
  418. enemy[i].position[0] = random(a, b);
  419. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  420. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  421. }
  422. }
  423. }
  424. void Game::judgePlane()
  425. {
  426. for(int i = 0; i < 8; i++)
  427. for(int j=0; j<9; j++)
  428. if(judgeCoordInFrame(enemy[i], position[j]))
  429. {
  430. SetPos(62, 1);
  431. cout<<"坠毁";
  432. drawFrame(enemy[i], '+', '+');
  433. Sleep(1000);
  434. GameOver();
  435. break;
  436. }
  437. }
  438. void Game::drawThisBulletToNull( COORD c)
  439. {
  440. SetPos(c);
  441. cout<<" ";
  442. }
  443. void Game::drawThisEnemyToNull( Frame f )
  444. {
  445. drawFrame(f, ' ', ' ');
  446. }
  447. void Game::judgeEnemy()
  448. {
  449. for(int i = 0; i < 8; i++)
  450. for(int j = 0; j < 10; j++)
  451. if( judgeCoordInFrame(enemy[i], bullet[j]) )
  452. {
  453. score += 5;
  454. drawThisEnemyToNull( enemy[i] );
  455. COORD a={1, 1};
  456. COORD b={45, 3};
  457. enemy[i].position[0] = random(a, b);
  458. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  459. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  460. drawThisBulletToNull( bullet[j] );
  461. bullet[j].Y = 30;
  462. }
  463. }
  464. void Game::Shoot()
  465. {
  466. for(int i=0; i<10; i++)
  467. if(bullet[i].Y == 30)
  468. {
  469. bullet[i].X = position[5].X;
  470. bullet[i].Y = position[5].Y-1;
  471. break;
  472. }
  473. }
  474. void Game::printScore()
  475. {
  476. if(score == 120 && flag_rank == 0)
  477. {
  478. rank -= 3;
  479. flag_rank = 1;
  480. }
  481. else if( score == 360 && flag_rank == 1)
  482. {
  483. rank -= 5;
  484. flag_rank = 2;
  485. }
  486. else if( score == 480 && flag_rank == 2)
  487. {
  488. rank -= 5;
  489. flag_rank = 3;
  490. }
  491. int x=rank/5;
  492. SetPos(60, 6);
  493. cout<<score;
  494. if( rank!=rankf )
  495. {
  496. SetPos(60, 7);
  497. if( x == 5)
  498. title="初级飞行员";
  499. else if( x == 4)
  500. title="中级飞行员";
  501. else if( x == 3)
  502. title="高级飞行员";
  503. else if( x == 2 )
  504. title="王牌飞行员";
  505. cout<<title;
  506. }
  507. rankf = rank;
  508. }
  509. void Game::Playing()
  510. {
  511. //HANDLE MFUN;
  512. //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
  513. drawEnemy();
  514. drawPlane();
  515. int flag_bullet = 0;
  516. int flag_enemy = 0;
  517. while(1)
  518. {
  519. Sleep(8);
  520. if(_kbhit())
  521. {
  522. char x = _getch();
  523. if ('a' == x || 's' == x || 'd' == x || 'w' == x)
  524. {
  525. drawPlaneToNull();
  526. planeMove(x);
  527. drawPlane();
  528. judgePlane();
  529. }
  530. else if ('p' == x)
  531. Pause();
  532. else if( 'k' == x)
  533. Shoot();
  534. else if( 'e' == x)
  535. {
  536. //CloseHandle(MFUN);
  537. GameOver();
  538. break;
  539. }
  540. }
  541. /* 处理子弹 */
  542. if( 0 == flag_bullet )
  543. {
  544. bulletMove();
  545. drawBulletToNull();
  546. drawBullet();
  547. judgeEnemy();
  548. }
  549. flag_bullet++;
  550. if( 5 == flag_bullet )
  551. flag_bullet = 0;
  552. /* 处理敌人 */
  553. if( 0 == flag_enemy )
  554. {
  555. drawEnemyToNull();
  556. enemyMove();
  557. drawEnemy();
  558. judgePlane();
  559. }
  560. flag_enemy++;
  561. if( flag_enemy >= rank )
  562. flag_enemy = 0;
  563. /* 输出得分 */
  564. printScore();
  565. }
  566. }
  567. void Game::GameOver()
  568. {
  569. system("cls");
  570. COORD p1={28,9};
  571. COORD p2={53,15};
  572. drawFrame(p1, p2, '=', '|');
  573. SetPos(36,12);
  574. string str="Game Over!";
  575. for(int i=0; i<str.size(); i++)
  576. {
  577. Sleep(80);
  578. cout<<str[i];
  579. }
  580. Sleep(1000);
  581. system("cls");
  582. drawFrame(p1, p2, '=', '|');
  583. SetPos(31, 11);
  584. cout<<"击落敌机: "<<score/5<<" 架";
  585. SetPos(31, 12);
  586. cout<<"得  分: "<<score;
  587. SetPos(31, 13);
  588. cout<<"获得称号: "<<title;
  589. SetPos(30, 16);
  590. Sleep(1000);
  591. cout<<"继续? 是(y)| 否(n)制作: 肖子涵";
  592. as:
  593. char x=_getch();
  594. if (x == 'n')
  595. exit(0);
  596. else if (x == 'y')
  597. {
  598. system("cls");
  599. Game game;
  600. int a = drawMenu();
  601. if(a == 2)
  602. game.rank = 20;
  603. system("cls");
  604. drawPlaying();
  605. game.Playing();
  606. }
  607. else goto as;
  608. }
  609. /*================== the main function ==================*/
  610. int main()
  611. {
  612. //游戏准备
  613. srand((int)time(0)); //随机种子
  614. HideCursor(); //隐藏光标
  615. Game game;
  616. int a = drawMenu();
  617. if(a == 2)
  618. game.rank = 20;
  619. system("cls");
  620. drawPlaying();
  621. game.Playing();
  622. }

3.跑酷

  1. #include<bits/stdc++.h>
  2. #include<windows.h>
  3. #include<stdio.h>
  4. #include<conio.h>
  5. #include<time.h>
  6. #define Nor if(B[b].x<5) B[b].x=5;
  7. #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
  8. #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
  9. #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
  10. #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
  11. #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
  12. using namespace std;
  13. int ti(float a) {return ((int)(a*10+5))/10;}
  14. void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
  15. void Color( int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
  16. int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
  17. float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
  18. struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
  19. void Map(int a,int b);
  20. void Pan(int a,float x,float y,int b)
  21. {
  22. float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
  23. if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
  24. for(int i=0;i<3;i++){
  25. if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
  26. if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
  27. }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
  28. for(int i=0;i<3;i++){
  29. if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
  30. if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
  31. if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
  32. if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
  33. if(a==2)Blo-=20;
  34. else if(a==8)Blo-=10;
  35. else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
  36. if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
  37. }
  38. }
  39. void Map(int a,int b){
  40. Color(0);
  41. if(a==-1){
  42. if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
  43. if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
  44. if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
  45. if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";}
  46. }
  47. if(a==0){
  48. if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
  49. if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
  50. if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
  51. if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
  52. if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
  53. }
  54. if(a==1||a==3){
  55. if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
  56. if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
  57. if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
  58. if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
  59. if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
  60. if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
  61. if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
  62. if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
  63. if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;}
  64. if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
  65. if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
  66. if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
  67. if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
  68. if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
  69. }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
  70. }
  71. void Move(){
  72. if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
  73. if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
  74. else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
  75. for(int i=bl;i<=br;i++){
  76. if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
  77. for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
  78. if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
  79. Map(1,i);if(B[i].life==0) continue;
  80. else{B[i].t++;
  81. if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
  82. if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}
  83. if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
  84. if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
  85. if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
  86. if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
  87. }
  88. if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
  89. }
  90. }
  91. void Guai(int R,int r){
  92. if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
  93. if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
  94. if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
  95. if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
  96. if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
  97. if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
  98. if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
  99. }
  100. void CpGuai(int R,float x,float y,float xx,float yy){
  101. if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
  102. if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
  103. }
  104. void MesGuai(int a,int rr){
  105. int R=rand()%rr,r=-10086;
  106. if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
  107. }
  108. void NorGuai(int a,int b){
  109. if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
  110. if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
  111. if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
  112. if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
  113. }
  114. void RandGood(){
  115. if(Biao>0){Biao--;Guai(-1,0);}
  116. if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
  117. else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
  118. else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
  119. else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
  120. else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
  121. else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
  122. else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
  123. else Gd[1]=0;
  124. for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
  125. }
  126. void Panboss(int bx,int by){
  127. float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
  128. if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
  129. else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
  130. else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
  131. else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
  132. for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
  133. }
  134. void Boss1(){
  135. for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
  136. if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
  137. for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
  138. if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
  139. Bx1-=Bvx1;By1-=Bvy1;
  140. if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
  141. if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
  142. if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
  143. if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
  144. if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
  145. if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
  146. if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
  147. }
  148. void Boss2(){
  149. for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
  150. if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
  151. for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
  152. Bx2-=Bvx2;By2-=Bvy2;
  153. if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
  154. if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
  155. if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
  156. if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
  157. if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
  158. }
  159. void Boss3(){
  160. #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
  161. for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
  162. Bx3-=Bvx3;By3-=Bvy3;
  163. if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
  164. if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
  165. if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
  166. if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
  167. if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
  168. if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
  169. if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
  170. if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
  171. if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
  172. }
  173. void Ball(int ball){
  174. if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
  175. if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
  176. if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
  177. if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
  178. if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
  179. if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);}
  180. if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);}
  181. }
  182. int main(){
  183. system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
  184. Win=0;Ren=1;Lv=1;Blo=Blomax=100/*这里改变血量*/;Expmax=300;Hui=15;X=18,Y=6;
  185. ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
  186. Start:Blo=Blomax * 100;Ding=6.25;
  187. memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
  188. if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
  189. while(1){
  190. T++;
  191. if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--;
  192. if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
  193. if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
  194. if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
  195. if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
  196. Map(-1,0);
  197. if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
  198. Move();Map(0,(bool)Kill);Color(0);
  199. Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
  200. if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
  201. if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
  202. if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
  203. }
  204. if(Blo<=0){
  205. Sleep(1000);
  206. D++;
  207. system("color 7F");
  208. Setpos(15,11);
  209. Color(4);
  210. cout<<"GAME OVER...";
  211. Sleep(2000);
  212. goto ReStart;
  213. }
  214. else if(Win==6){
  215. system("color 7F");
  216. Setpos(15,11);
  217. Color(4);
  218. cout<<"坚持30秒 !";
  219. Sleep(2000);
  220. Setpos(30,0);
  221. Win++;
  222. D=0;
  223. }
  224. else if(Win==7){
  225. Sleep(1000);
  226. system("color 6E");
  227. Setpos(15,11);
  228. Color(5);
  229. cout<<"YOU WIN !";
  230. Sleep(2000);
  231. Setpos(30,0);
  232. return 0;
  233. }else Sleep(1000),Win++,D=0;
  234. goto Start;
  235. }

不要忘了 [点赞+收藏+关注] 哦! 

声明:本文内容由网友自发贡献,不代表【wpsshop博客】立场,版权归原作者所有,本站不承担相应法律责任。如您发现有侵权的内容,请联系我们。转载请注明出处:https://www.wpsshop.cn/w/繁依Fanyi0/article/detail/620829
推荐阅读
相关标签
  

闽ICP备14008679号