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HTML2023新年源代码(炫酷动态烟花)_炫酷html代码

炫酷html代码

copy大佬的---新年烟花 下面是代码

 

  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <script>
  4. var _hmt = _hmt || [];
  5. (function () {
  6. var hm = document.createElement("script");
  7. hm.src = "https://hm.baidu.com/hm.js?c923daf3182a4b0ce01878475080aadc";
  8. var s = document.getElementsByTagName("script")[0];
  9. s.parentNode.insertBefore(hm, s);
  10. })();
  11. </script>
  12. <head>
  13. <meta charset="UTF-8">
  14. <title>2023,新年快乐!</title>
  15. </head>
  16. <style>
  17. body {
  18. margin: 0;
  19. overflow: hidden;
  20. background: black;
  21. }
  22. canvas {
  23. position: absolute;
  24. }
  25. </style>
  26. <body>
  27. <canvas></canvas>
  28. <canvas></canvas>
  29. <canvas></canvas>
  30. <script>
  31. function GetRequest() {
  32. var url = decodeURI(location.search); //获取url中"?"符后的字串
  33. var theRequest = new Object();
  34. if (url.indexOf("?") != -1) {
  35. var str = url.substr(1);
  36. strs = str.split("&");
  37. for (var i = 0; i < strs.length; i++) {
  38. theRequest[strs[i].split("=")[0]] = unescape(strs[i].split("=")[1]);
  39. }
  40. }
  41. return theRequest;
  42. }
  43. class Shard {
  44. constructor(x, y, hue) {
  45. this.x = x;
  46. this.y = y;
  47. this.hue = hue;
  48. this.lightness = 50;
  49. this.size = 15 + Math.random() * 10;
  50. const angle = Math.random() * 2 * Math.PI;
  51. const blastSpeed = 1 + Math.random() * 6;
  52. this.xSpeed = Math.cos(angle) * blastSpeed;
  53. this.ySpeed = Math.sin(angle) * blastSpeed;
  54. this.target = getTarget();
  55. this.ttl = 100;
  56. this.timer = 0;
  57. }
  58. draw() {
  59. ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
  60. ctx2.beginPath();
  61. ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
  62. ctx2.closePath();
  63. ctx2.fill();
  64. }
  65. update() {
  66. if (this.target) {
  67. const dx = this.target.x - this.x;
  68. const dy = this.target.y - this.y;
  69. const dist = Math.sqrt(dx * dx + dy * dy);
  70. const a = Math.atan2(dy, dx);
  71. const tx = Math.cos(a) * 5;
  72. const ty = Math.sin(a) * 5;
  73. this.size = lerp(this.size, 1.5, 0.05);
  74. if (dist < 5) {
  75. this.lightness = lerp(this.lightness, 100, 0.01);
  76. this.xSpeed = this.ySpeed = 0;
  77. this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
  78. this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
  79. this.timer += 1;
  80. } else
  81. if (dist < 10) {
  82. this.lightness = lerp(this.lightness, 100, 0.01);
  83. this.xSpeed = lerp(this.xSpeed, tx, 0.1);
  84. this.ySpeed = lerp(this.ySpeed, ty, 0.1);
  85. this.timer += 1;
  86. } else {
  87. this.xSpeed = lerp(this.xSpeed, tx, 0.02);
  88. this.ySpeed = lerp(this.ySpeed, ty, 0.02);
  89. }
  90. } else {
  91. this.ySpeed += 0.05;
  92. //this.xSpeed = lerp(this.xSpeed, 0, 0.1);
  93. this.size = lerp(this.size, 1, 0.05);
  94. if (this.y > c2.height) {
  95. shards.forEach((shard, idx) => {
  96. if (shard === this) {
  97. shards.splice(idx, 1);
  98. }
  99. });
  100. }
  101. }
  102. this.x = this.x + this.xSpeed;
  103. this.y = this.y + this.ySpeed;
  104. }
  105. }
  106. class Rocket {
  107. constructor() {
  108. const quarterW = c2.width / 4;
  109. this.x = quarterW + Math.random() * (c2.width - quarterW);
  110. this.y = c2.height - 15;
  111. this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
  112. this.blastSpeed = 6 + Math.random() * 7;
  113. this.shardCount = 15 + Math.floor(Math.random() * 15);
  114. this.xSpeed = Math.sin(this.angle) * this.blastSpeed;
  115. this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;
  116. this.hue = Math.floor(Math.random() * 360);
  117. this.trail = [];
  118. }
  119. draw() {
  120. ctx2.save();
  121. ctx2.translate(this.x, this.y);
  122. ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
  123. ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
  124. ctx2.fillRect(0, 0, 5, 15);
  125. ctx2.restore();
  126. }
  127. update() {
  128. this.x = this.x + this.xSpeed;
  129. this.y = this.y + this.ySpeed;
  130. this.ySpeed += 0.1;
  131. }
  132. explode() {
  133. for (let i = 0; i < 70; i++) {
  134. shards.push(new Shard(this.x, this.y, this.hue));
  135. }
  136. }
  137. }
  138. console.log(GetRequest('val').val)
  139. // INITIALIZATION
  140. const [c1, c2, c3] = document.querySelectorAll('canvas');
  141. const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d'));
  142. let fontSize = 200;
  143. const rockets = [];
  144. const shards = [];
  145. const targets = [];
  146. const fidelity = 3;
  147. let counter = 0;
  148. c2.width = c3.width = window.innerWidth;
  149. c2.height = c3.height = window.innerHeight;
  150. ctx1.fillStyle = '#000';
  151. const text = '2023新年快乐!'
  152. let textWidth = 99999999;
  153. while (textWidth > window.innerWidth) {
  154. ctx1.font = `900 ${fontSize--}px Arial`;
  155. textWidth = ctx1.measureText(text).width;
  156. }
  157. c1.width = textWidth;
  158. c1.height = fontSize * 1.5;
  159. ctx1.font = `900 ${fontSize}px Arial`;
  160. ctx1.fillText(text, 0, fontSize);
  161. const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);
  162. for (let i = 0, max = imgData.data.length; i < max; i += 4) {
  163. const alpha = imgData.data[i + 3];
  164. const x = Math.floor(i / 4) % imgData.width;
  165. const y = Math.floor(i / 4 / imgData.width);
  166. if (alpha && x % fidelity === 0 && y % fidelity === 0) {
  167. targets.push({ x, y });
  168. }
  169. }
  170. ctx3.fillStyle = '#FFF';
  171. ctx3.shadowColor = '#FFF';
  172. ctx3.shadowBlur = 25;
  173. // ANIMATION LOOP
  174. (function loop() {
  175. ctx2.fillStyle = "rgba(0, 0, 0, .1)";
  176. ctx2.fillRect(0, 0, c2.width, c2.height);
  177. //ctx2.clearRect(0, 0, c2.width, c2.height);
  178. counter += 1;
  179. if (counter % 15 === 0) {
  180. rockets.push(new Rocket());
  181. }
  182. rockets.forEach((r, i) => {
  183. r.draw();
  184. r.update();
  185. if (r.ySpeed > 0) {
  186. r.explode();
  187. rockets.splice(i, 1);
  188. }
  189. });
  190. shards.forEach((s, i) => {
  191. s.draw();
  192. s.update();
  193. if (s.timer >= s.ttl || s.lightness >= 99) {
  194. ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);
  195. shards.splice(i, 1);
  196. }
  197. });
  198. requestAnimationFrame(loop);
  199. })();
  200. // HELPER FUNCTIONS
  201. const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;
  202. function getTarget() {
  203. if (targets.length > 0) {
  204. const idx = Math.floor(Math.random() * targets.length);
  205. let { x, y } = targets[idx];
  206. targets.splice(idx, 1);
  207. x += c2.width / 2 - textWidth / 2;
  208. y += c2.height / 2 - fontSize / 2;
  209. return { x, y };
  210. }
  211. }
  212. </script>
  213. </body>
  214. </html>

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