赞
踩
https://blog.csdn.net/qq_35361471/article/details/82854560
**
**
using UnityEditor;
using System.IO;
public class CreateAssetBundles
{
[MenuItem(“Assets/Build AssetBundles”)]
static void BuildAllAssetBundles()
{
string dir = “AssetBundles”;
if (Directory.Exists(dir) == false)
{
Directory.CreateDirectory(dir);
}
//BuildTarget 选择build出来的AB包要使用的平台
**// 参数1 打包dir(AssetBundles)类型的文件,
//参数2 BuildAssetBundleOptions.None 压缩方式
//参数3 BuildTarget.StandaloneWindows64 构建平台是标准Windows64
BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);**
}
}
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。