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计算机图形与几何书籍清单_计算机几何方面的书籍

计算机几何方面的书籍

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图形学相关

  • 《Fundamentals of Computer Graphics》
  • 《Physically Based Rendering From Theory To Implementation》
  • 《Real-Time Rendering》
  • 《GPU Gems》
  • 《ShaderX》
  • 《GPU Pro》
  • 《GPU Zen》
  • 《GPU Pro 360》
  • 《Foundations of Game Engine Development》
  • 《3D Math Primer for Graphics and Game Development》
  • 《Essential Mathematics for Games and Interactive Applications》
  • 《Jim Blinn’s Corner》
  • 《Game Engine Gems》
  • 《Game Engine Architecture》
  • 《Graphics Gems》
  • 《Ray Tracing in One Week》
  • 《Game Programming Gems》
  • 《The HDRI Handbook》
  • 《High Dynamic Range Imaging》
  • 《Interactive Computer Graphics》
  • 《Realistic Image Synthesis Using Photon Mapping》
  • 《Ray Tracing Gems》
  • 《Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering》
  • 《Mathematics for 3D Game Programming and Computer Graphics》
  • 《Real-Time Shadows》
  • 《Advanced global illumination》
  • 《Computer Graphics Principles and Practice》
  • 《Computer Graphics Through OpenGL – From Theory to Experiments》
  • 《Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game》
  • 《Graphics Shaders - Theory and Practice》
  • 《Insights》
  • 《The Magic of Computer Graphics - Landmarks in Rendering》
  • 《OpenGL Programming Guide》
  • 《OpenGL SuperBible》
  • 《OpenGL 4.0 Shading Language Cookbook》
  • 《OpenGL Shading Language》
  • 《Fluid Engine Development》
  • 《Fluid Simulation for Computer Graphics》
  • 《The Nature of Code - Simulating Natural Systems with Processing》
  • 《Game Physics Pearls》
  • 《Game Physics》
  • 《Game Physics Cookbook》
  • 《Physics for Game Developers》
  • 《Physics for Game Programmers》
  • 《Physics Modeling for Game Programmers》
  • 《Physics-Based Animation》
  • 《Foundations of Physically Based Modeling and Animation》
  • 《Production Volume Rendering - Design and Implementation》
  • 《Collision Detection in Interactive 3D Environments》
  • 《Real-Time Collision Detection》
  • 《Introduction to 3D Game Programming with DirectX》
  • 《Practical Rendering and Computation with Direct3D 11》
  • 《Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming》
  • 《The Art of Fluid Animation》
  • 《Ray Tracing from the Ground Up》
  • 《Character Animation With Direct3D》
  • 《Real-time 3D Character Animation with Visual C++》
  • 《Vulkan Programming Guide - The Official Guide to Learning Vulkan》
  • 《Learning Vulkan》
  • 《Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics》
  • 《API-Vulkan》
  • 《GLSL Essentials - Enrich your 3D scenes with the power of GLSL》
  • 《Computer Animation - Algorithms and Techniques》
  • 《The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer》
  • 《Ray Tracing - A Tool for All》
  • 《Cloth Simulation for Computer Graphics》
  • 《Real-Time Volume Graphics》
  • 《Computer Graphics from Scratch - A Programmer’s Introduction to 3D Rendering》
  • 《3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics》
  • 《3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic》
  • 《Real-Time Cameras - A Guide for Game Designers and Developers》
  • 《Game AI Pro - Collected Wisdom of Game AI Professionals》
  • 《Game AI Pro 360》
  • 《Visualizing Quaternions》
  • 《Quaternions for Computer Graphics》
  • 《3D Engine Design for Virtual Globes》
  • 《Texturing and Modeling - A Procedural Approach》
  • 《Level of Detail for 3D Graphics》
  • 《Non-Photorealistic Rendering》
  • 《Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation》
  • 《The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation》
  • 《Digital Character Development - Theory and Practice》
  • 《3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan》
  • 《Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization》
  • 《Graphics Programming Methods》
  • 《Principles of Digital Image Synthesis》
  • 《Digital Image Processing》
  • 《Game Development Tools》
  • 《Div, Grad, Curl, and All That - An Informal Text on Vector Calculus》
  • 《Game Programming Algorithms and Techniques - A Platform-Agnostic Approach》
  • 《Game Programming Patterns》
  • 《Game Programming Golden Rules》
  • 《Augmented Reality - Principles and Practice》
  • 《Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison》
  • 《VR Developer Gems》
  • 《Image Objects - An Archaeology of Computer Graphics》
  • 《Advanced High Dynamic Range Imaging》
  • 《A Biography of the Pixel》
  • 《Computer Graphics Programming in OpenGL with C++》
  • 《GPU Programming for Games and Science》
  • 《Computer Facial Animation》
  • 《Handbook of Digital Image Synthesis - Scientific Foundations of Rendering》
  • 《Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency》
  • 《Introduction to Computer Graphics - A Practical Learning Approach》
  • 《Direct3D Rendering Cookbook》
  • 《Practical Algorithms for 3D Computer Graphics》
  • 《Computer Graphics - From Pixels to Programmable Graphics Hardware》
  • 《The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR》
  • 《WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL》
  • 《Beginning DirectX 11 Game Programming》
  • 《The CUDA Handbook - A Comprehensive Guide to GPU Programming》
  • 《OpenGL Development Cookbook》
  • 《GPU Computing Gems》
  • 《3D Graphics for Game Programming》
  • 《Light & Skin Interactions - Simulations for Computer Graphics Applications》
  • 《Video Game Optimization》
  • 《Mathematics for Computer Graphics》
  • 《An Integrated Introduction to Computer Graphics and Geometric Modeling》
  • 《Digital Modeling of Material Appearance》
  • 《Color Imaging - Fundamentals and Applications》
  • 《Data Structures and Algorithms for Game Developers》
  • 《Geometric Data Structures for Computer Graphics》
  • 《Advances in GPU Research and Practice》
  • 《Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion》
  • 《Simulating Humans - Computer Graphics Animation and Control》
  • 《WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers》
  • 《Computer Graphics, C Version》
  • 《Vector Analysis for Computer Graphics》
  • 《Calculus for Computer Graphics》
  • 《Digital Lighting & Rendering》
  • 《Foundations of 3D computer graphics》
  • 《Computer Graphics with OpenGL》
  • 《Practical Linear Algebra - A Geometry Toolbox》
  • 《An Introduction to Ray Tracing》
  • 《AI Game Engine Programming》
  • 《AI Game Programming Wisdom》
  • 《Artificial Intelligence for Games》
  • 《Behavioral Mathematics for Game AI》
  • 《Cloth Modeling and Animation》
  • 《Virtual Clothing - Theory and Practice》
  • 《Computer Graphics and Geometric Modelling - Implementation and Algorithms》
  • 《Designing the User Experience of Game Development Tools》
  • 《Real-Time 3D Graphics with WebGL 2》
  • 《Rotation Transforms for Computer Graphics》
  • 《Matrix Transforms for Computer Games and Animation》
  • 《Mathematical Basics of Motion and Deformation in Computer Graphics》
  • 《Geometric and Discrete Path Planning for Interactive Virtual Worlds》
  • 《Hands-On C++ Game Animation Programming》

几何相关

  • 《Polygon Mesh Processing》
  • 《Computational Geometry – Algorithms and Applications》
  • 《Handbook of Discrete and Computational Geometry》
  • 《Geometric tools for computer graphics》
  • 《Computational Geometry in C》
  • 《Computational Geometry:An Introduction》
  • 《Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry》
  • 《Isosurfaces - Geometry, Topology, and Algorithms》
  • 《Guide to Computational Geometry Processing Foundations, Algorithms, and Methods》
  • 《Discrete and Computational Geometry》
  • 《Robust and Error-Free Geometric Computing》
  • 《Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms》
  • 《Computational Geometry - An Introduction Through Randomized Algorithms》
  • 《Effective Computational Geometry for Curves and Surfaces》
  • 《Nonlinear Computational Geometry》
  • 《Handbook of Computer Aided Geometric Design》
  • 《Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone》
  • 《Geometry for Computer Graphics - Formulae, Examples and Proofs》
  • 《Introduction to Computing with Geometry》
  • 《Curves and Surfaces for Computer Graphics》
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