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开发工具:pycharm
相关注释直接在代码中讲解
plane_main.py
import pygame from plane_sprites import * class PlaneGame(object): def __init__(self): print("游戏初始化") self.screen = pygame.display.set_mode(SCREEN_RECT.size) self.clock = pygame.time.Clock() self.__create_sprites() pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000) pygame.time.set_timer(HERO_FIRE_EVENT, 500) def __create_sprites(self): bg1 = Background() bg2 = Background(True) self.back_group = pygame.sprite.Group(bg1, bg2) self.enemy_group = pygame.sprite.Group() self.hero = Hero() self.hero_group = pygame.sprite.Group(self.hero) def start_game(self): print("游戏开始...") while True: self.clock.tick(FRAME_PER_SEC) self.__event_handler() self.__check_collide() self.__update_sprites() pygame.display.update() def __event_handler(self): for event in pygame.event.get(): if event.type == pygame.QUIT: PlaneGame.__game_over() elif event.type == CREATE_ENEMY_EVENT: # print("敌机出场。。。") enemy = Enemy() self.enemy_group.add(enemy) # elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: # print("向右移动。。。") elif event.type == HERO_FIRE_EVENT: self.hero.fire() keys_pressed = pygame.key.get_pressed() if keys_pressed[pygame.K_RIGHT]: self.hero.speed = 2 elif keys_pressed[pygame.K_LEFT]: self.hero.speed = -2 else: self.hero.speed = 0 def __check_collide(self): pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True) enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True) if len(enemies) > 0: self.hero.kill() PlaneGame.__game_over() def __update_sprites(self): self.back_group.update() self.back_group.draw(self.screen) self.enemy_group.update() self.enemy_group.draw(self.screen) self.hero_group.update() self.hero_group.draw(self.screen) self.hero.bullets.update() self.hero.bullets.draw(self.screen) @staticmethod def __game_over(): print("游戏结束") pygame.quit() exit() if __name__ == '__main__': game = PlaneGame() game.start_game()
plane_sprites.py
import random import pygame SCREEN_RECT = pygame.Rect(0, 0, 480, 700) FRAME_PER_SEC = 60 CREATE_ENEMY_EVENT = pygame.USEREVENT HERO_FIRE_EVENT = pygame.USEREVENT + 1 class GameSprite(pygame.sprite.Sprite): def __init__(self, image_name, speed=1): super().__init__() self.image = pygame.image.load(image_name) self.rect = self.image.get_rect() self.speed = speed def update(self): self.rect.y += self.speed class Background(GameSprite): def __init__(self, is_alt=False): super().__init__("./images/background.png") if is_alt: self.rect.y = -self.rect.height def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: self.rect.y = -self.rect.height class Enemy(GameSprite): def __init__(self): super().__init__("./images/enemy1.png") self.speed = random.randint(1, 3) self.rect.bottom = 0 max_x = SCREEN_RECT.width - self.rect.width self.rect.x = random.randint(0, max_x) def update(self): super().update() if self.rect.y >= SCREEN_RECT.height: # print("飞出屏幕,需要从精灵组删除。。。") self.kill() def __del__(self): # print("敌机挂了 %s" % self.rect) pass class Hero(GameSprite): def __init__(self): super().__init__("./images/me1.png", 0) self.rect.centerx = SCREEN_RECT.centerx self.rect.bottom = SCREEN_RECT.bottom - 120 self.bullets = pygame.sprite.Group() def update(self): self.rect.x += self.speed if self.rect.x < 0: self.rect.x = 0 elif self.rect.right > SCREEN_RECT.right: self.rect.right = SCREEN_RECT.right def fire(self): print("发射子弹。。。") for i in (0, 1, 2): bullet = Bullet() bullet.rect.bottom = self.rect.y - i * 20 bullet.rect.centerx = self.rect.centerx self.bullets.add(bullet) class Bullet(GameSprite): def __init__(self): super().__init__("./images/bullet1.png", -2) def update(self): super().update() if self.rect.bottom < 0: self.kill() def __del__(self): print("子弹被销毁。。。")
一、首先打开pycharm后点击file中的setting选项
二、之后打开这个Project选项(每个人的项目名称都不一样,你们肯定也不会是Project:HelloWorldPy,除非咱们想到一起了哈哈哈,但是只要打开Project:这个选项就对了)
三、点击右边的“+”,搜索你自己所需要的包,然后点击下边的安装即可(这个是需要联网的,因为是要下载)。
其中的图片可以私信我找我拿
**下期我会整理一个简易版的贪吃蛇小游戏,这个可以利用python的自身优势自定义颜色实现,不需要添加图片,只需一个python文件即可实现贪吃蛇游戏
坦克大战的图片放评论区了,xdm自己拿
**
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