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public class btnCtrl : MonoBehaviour {
private int mAnimIndex = 0;
private int mAnimTotal = 3;
void Start () {
OnClicked1();
}
public void OnClicked1()
{
GameObject go1 = GameObject.Find("aisakeGO");
GameObject go2 = GameObject.Find("xiaoGO");
Animator ator1 = go1.GetComponentInChildren<Animator>();
Animator ator2 = go2.GetComponentInChildren<Animator>();
if(ator1 && ator2)
{
//Debug.LogFormat("--- has ator1 && ator2, animIndex:{0}", mAnimIndex % mAnimTotal);
ator1.SetInteger("AnimState", mAnimIndex % mAnimTotal); //设置状态控制参数值,用来切状态
ator2.SetInteger("AnimState", mAnimIndex % mAnimTotal);
}
mAnimIndex++;
}
}
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