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使用图形视图框架(Graphics View Framework)在QML中创建交互式图形界面
在现代应用程序开发中,图形界面是用户体验的关键。Qt框架为我们提供了一种强大而灵活的方式来创建各种图形界面,而QML(Qt Meta-Object Language)是Qt的一部分,用于设计和构建现代、响应式的用户界面。本文将介绍如何在QML中使用图形视图框架,以创建交互式的图形界面。
什么是图形视图框架(Graphics View Framework)?
图形视图框架是Qt中的一个核心组件,它允许开发者创建和管理2D图形场景。这个框架提供了一个强大的工具集,用于在应用程序中显示和处理图形元素,例如矩形、文本、线条等。它不仅支持静态图形展示,还支持交互和动画效果。
在QML中使用图形视图框架
在QML中使用图形视图框架需要进行一些设置和配置。下面是一些步骤,帮助您在项目中集成图形视图框架:
首先,确保您的Qt项目已正确配置。在项目的.pro文件中,确保已添加QT += quick widgets,并且设置了正确的Qt版本。还要配置文件的字符集,确保使用UTF-8编码。
在项目中,您需要创建一个自定义的QmlGraphicsView类,该类继承自QQuickPaintedItem,用于在QML中显示图形内容。这个类将充当图形视图的容器。
- // QmlGraphicsView.h
- #pragma once
-
- // Include necessary Qt headers
-
- class QmlGraphicsView : public QQuickPaintedItem
- {
- Q_OBJECT
-
- public:
- QmlGraphicsView(QQuickItem* parent = nullptr)
- : QQuickPaintedItem(parent) {
- // 初始化图形场景并添加图形元素
- // 设置交互选项
- }
-
- // 实现绘制函数
- void paint(QPainter* painter) override {
- // 绘制图形内容
- }
-
- signals:
- // 自定义信号
-
- private slots:
- // 自定义槽函数
-
- protected:
- // 处理鼠标和交互事件的函数
- };
在main.cpp
中,使用qmlRegisterType
函数将自定义的QmlGraphicsView
类注册为QML类型,以便在QML文件中使用。
qmlRegisterType<QmlGraphicsView>("QmlWidgets", 1, 0, "QmlGraphicsView");
在QML文件(例如main.qml
)中,导入所需的Qt Quick模块和自定义类型,然后创建界面并将自定义的QmlGraphicsView
作为子项嵌套在其中。
- import QtQuick 2.15
- import QtQuick.Window 2.15
- import QmlWidgets 1.0
-
- Window {
- width: 640
- height: 480
- visible: true
- title: qsTr("QmlWidgets")
-
- QmlGraphicsView {
- anchors.fill: parent
- }
- }
最后,在main.cpp
中启动应用程序,加载QML界面,并在需要时添加国际化支持。
- #pragma once
-
- #include <QApplication>
- #include <QDebug>
- #include <QEvent>
- #include <QGraphicsScene>
- #include <QGraphicsView>
- #include <QQuickPaintedItem>
- #include <QQuickWindow>
- #include <QPainter>
- #include <QGraphicsSceneMouseEvent>
-
- /*#
- ref https://het.as.utexas.edu/HET/Software/html/qtdeclarative.html
- ref https://doc.qt.io/qt-5/qtquick-porting-qt5.html
- ref https://github.com/KDABLabs/DeclarativeWidgets
- ref https://www.qt.io/blog/2017/01/19/should-you-be-using-qgraphicsview
- https://qmlbook.github.io/#
- https://github.com/machinekit/QtQuickVcp
- https://github.com/FabriceSalvaire/qt5-vector-graphic-shaders
- https://box2d.org/
- https://www.learnqt.guide/working-with-events
- # 可参考 qtcharts QML 组件,它使用图形视图框架移植到QML图表。
- https://github.com/qt/qtcharts/tree/dev
- */
- class QmlGraphicsView : public QQuickPaintedItem
- {
- Q_OBJECT
-
- public:
- QmlGraphicsView(QQuickItem* parent = nullptr)
- : QQuickPaintedItem(parent) {
- // Set item flags
- setFlag(ItemHasContents, true);
-
- // Initialize the GraphicsScene
- m_scene = new QGraphicsScene(this);
- setAntialiasing(QQuickItem::antialiasing());
- connect(m_scene, &QGraphicsScene::changed, this, &QmlGraphicsView::sceneChanged);
- connect(this, &QmlGraphicsView::needRender, this, &QmlGraphicsView::renderScene, Qt::QueuedConnection);
- connect(this, SIGNAL(antialiasingChanged(bool)), this, SLOT(handleAntialiasingChanged(bool)));
-
- // add Text
- m_scene->addText("Hello, world!\ncheungxiongwei");
- m_scene->addRect(1, 1, 85, 32);
-
- setAcceptedMouseButtons(Qt::AllButtons);
- setAcceptHoverEvents(true);
- }
-
- ~QmlGraphicsView() { delete m_sceneImage; }
-
- signals:
-
- public:
- void paint(QPainter* painter) override {
- if(m_sceneImage && painter) {
- auto pos = boundingRect().center() - m_scene->sceneRect().center();
- painter->drawImage(pos, *m_sceneImage);
- }
- }
-
- Q_SIGNALS:
- void needRender();
- private Q_SLOTS:
-
- void handleAntialiasingChanged(bool enable) {
- setAntialiasing(enable);
- emit needRender();
- }
-
- void sceneChanged(QList<QRectF> region) {
- const int count = region.size();
- const qreal limitSize = 0.01;
- if(count && !m_updatePending) {
- qreal totalSize = 0.0;
- for(int i = 0; i < count; i++) {
- const QRectF& reg = region.at(i);
- totalSize += (reg.height() * reg.width());
- if(totalSize >= limitSize) break;
- }
- // Ignore region updates that change less than small fraction of a pixel,
- // as there is little point regenerating the image in these cases. These
- // are typically cases where OpenGL series are drawn to otherwise static
- // view.
- if(totalSize >= limitSize) {
- m_updatePending = true;
- // Do async render to avoid some unnecessary renders.
- emit needRender();
- } else {
- // We do want to call update to trigger possible gl series updates.
- update();
- }
- }
- }
-
- void renderScene() {
- m_updatePending = false;
-
- QSize viewSize = size().toSize();
- if(!m_sceneImage || viewSize != m_sceneImage->size()) {
- delete m_sceneImage;
- qreal dpr = window() ? window()->devicePixelRatio() : 1.0;
- m_sceneImage = new QImage(viewSize * dpr, QImage::Format_ARGB32);
- m_sceneImage->setDevicePixelRatio(dpr);
- m_sceneImageNeedsClear = true;
- }
-
- if(m_sceneImageNeedsClear) {
- m_sceneImage->fill(Qt::transparent);
- }
-
- QPainter painter(m_sceneImage);
- if(antialiasing()) {
- painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
- }
- QRect renderRect(QPoint(0, 0), viewSize);
- m_scene->render(&painter, renderRect, renderRect);
- update();
- }
-
- protected:
- void mousePressEvent(QMouseEvent* event) override {
- m_mousePressScenePoint = event->pos();
- m_mousePressScreenPoint = event->globalPos();
- m_lastMouseMoveScenePoint = m_mousePressScenePoint;
- m_lastMouseMoveScreenPoint = m_mousePressScreenPoint;
- m_mousePressButton = event->button();
- m_mousePressButtons = event->buttons();
-
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMousePress);
- mouseEvent.setWidget(0);
- mouseEvent.setButtonDownScenePos(m_mousePressButton, m_mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(m_mousePressButton, m_mousePressScreenPoint);
- mouseEvent.setScenePos(m_mousePressScenePoint);
- mouseEvent.setScreenPos(m_mousePressScreenPoint);
- mouseEvent.setLastScenePos(m_lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(m_lastMouseMoveScreenPoint);
- mouseEvent.setButtons(m_mousePressButtons);
- mouseEvent.setButton(m_mousePressButton);
- mouseEvent.setModifiers(event->modifiers());
- mouseEvent.setAccepted(false);
-
- QApplication::sendEvent(m_scene, &mouseEvent);
-
- update();
- }
-
- void mouseReleaseEvent(QMouseEvent* event) override {
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseRelease);
- mouseEvent.setWidget(0);
- mouseEvent.setButtonDownScenePos(m_mousePressButton, m_mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(m_mousePressButton, m_mousePressScreenPoint);
- mouseEvent.setScenePos(event->pos());
- mouseEvent.setScreenPos(event->globalPos());
- mouseEvent.setLastScenePos(m_lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(m_lastMouseMoveScreenPoint);
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setButton(event->button());
- mouseEvent.setModifiers(event->modifiers());
- mouseEvent.setAccepted(false);
-
- QApplication::sendEvent(m_scene, &mouseEvent);
-
- m_mousePressButtons = event->buttons();
- m_mousePressButton = Qt::NoButton;
-
- update();
- }
-
- void hoverMoveEvent(QHoverEvent* event) override {
- QPointF previousLastScenePoint = m_lastMouseMoveScenePoint;
-
- // Convert hover move to mouse move, since we don't seem to get actual mouse move events.
- // QGraphicsScene generates hover events from mouse move events, so we don't need
- // to pass hover events there.
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
- mouseEvent.setWidget(0);
- mouseEvent.setButtonDownScenePos(m_mousePressButton, m_mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(m_mousePressButton, m_mousePressScreenPoint);
- mouseEvent.setScenePos(event->pos());
- // Hover events do not have global pos in them, and the screen position doesn't seem to
- // matter anyway in this use case, so just pass event pos instead of trying to
- // calculate the real screen position.
- mouseEvent.setScreenPos(event->pos());
- mouseEvent.setLastScenePos(m_lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(m_lastMouseMoveScreenPoint);
- mouseEvent.setButtons(m_mousePressButtons);
- mouseEvent.setButton(m_mousePressButton);
- mouseEvent.setModifiers(event->modifiers());
- m_lastMouseMoveScenePoint = mouseEvent.scenePos();
- m_lastMouseMoveScreenPoint = mouseEvent.screenPos();
- mouseEvent.setAccepted(false);
-
- QApplication::sendEvent(m_scene, &mouseEvent);
-
- // Update triggers another hover event, so let's not handle successive hovers at same
- // position to avoid infinite loop.
- if(previousLastScenePoint != m_lastMouseMoveScenePoint) {
- update();
- }
- }
-
- void mouseDoubleClickEvent(QMouseEvent* event) override {
- m_mousePressScenePoint = event->pos();
- m_mousePressScreenPoint = event->globalPos();
- m_lastMouseMoveScenePoint = m_mousePressScenePoint;
- m_lastMouseMoveScreenPoint = m_mousePressScreenPoint;
- m_mousePressButton = event->button();
- m_mousePressButtons = event->buttons();
-
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseDoubleClick);
- mouseEvent.setWidget(0);
- mouseEvent.setButtonDownScenePos(m_mousePressButton, m_mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(m_mousePressButton, m_mousePressScreenPoint);
- mouseEvent.setScenePos(m_mousePressScenePoint);
- mouseEvent.setScreenPos(m_mousePressScreenPoint);
- mouseEvent.setLastScenePos(m_lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(m_lastMouseMoveScreenPoint);
- mouseEvent.setButtons(m_mousePressButtons);
- mouseEvent.setButton(m_mousePressButton);
- mouseEvent.setModifiers(event->modifiers());
- mouseEvent.setAccepted(false);
-
- QApplication::sendEvent(m_scene, &mouseEvent);
-
- update();
- }
-
- private:
- QGraphicsScene* m_scene {nullptr};
-
- QPointF m_mousePressScenePoint;
- QPoint m_mousePressScreenPoint;
- QPointF m_lastMouseMoveScenePoint;
- QPoint m_lastMouseMoveScreenPoint;
- Qt::MouseButton m_mousePressButton;
- Qt::MouseButtons m_mousePressButtons;
-
- QImage* m_sceneImage {nullptr};
- bool m_updatePending {false};
- bool m_sceneImageNeedsClear {false};
- };
https://gitcode.net/cheungxiongwei/qmlwidgets
通过以上步骤,您可以在QML中成功集成图形视图框架,创建交互式的图形界面。这使您能够轻松地管理和展示2D图形元素,为用户提供出色的图形体验。
无论是游戏开发、数据可视化还是其他需要图形界面的应用程序,Qt的图形视图框架为开发者提供了一个强大的工具,使其能够以直观和交互式的方式与用户进行互动。
希望本文对您理解如何在QML中使用图形视图框架提供了一些帮助。如果您想深入学习和探索这个主题,可以查看Qt官方文档和示例代码。祝您在Qt开发中取得成功!
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