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python画烟花_python下pygame的烟花放送及代码解析

python画烟花_python下pygame的烟花放送及代码解析

烟花

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第1步:模块导入

import pygame, math, time, random, os

from sys import exit

第2步:定义相关初始

win(窗口的w=宽,h=高)

WIN_W = 2200

WIN_H = 1300

定义时间、显示、频率

t1 = 0.18 #时间流速

show_n = 0

show_frequency = 0.0015 #烟花绽放频率,数值越大频率越高

烟花颜色列表,下面随机抽出

color_list = [

[255, 50, 50],

[50, 255, 50],

[50, 50, 255],

[255, 255, 50],

[255, 50, 255],

[50, 255, 255],

[255, 255, 255]

]

初始化pygame和音乐mixer

pygame.init()

pygame.mixer.init()

创建一个窗口,pygame.RESIZABLE窗口大小可调节和标题

screen = pygame.display.set_mode((WIN_W, WIN_H),pygame.RESIZABLE, 32)

pygame.display.set_caption("五彩烟花大放送")

背景音乐,可自定义

sound_wav = pygame.mixer.music.load("123.mp3")

pygame.mixer.music.play()

Fireworks=烟花,定义主类

class Fireworks():

is_show = False

x, y = 0, 0

vy = 0

p_list = []

color = [0, 0, 0]

v = 0

def __init__(self, x, y, vy, n=300, color=[0, 255, 0], v=10):

self.x = x

self.y = y

self.vy = vy

self.color = color

self.v = v

for i in range(n):

self.p_list.append([random.random() * 2 * math.pi, 0, v * math.pow(random.random(), 1 / 3)])

def again(self):

self.is_show = True

self.x = random.randint(WIN_W // 2 - 350, WIN_W // 2 + 350)

self.y = random.randint(int(WIN_H / 2), int(WIN_H * 3 / 5))

self.vy = -40 * (random.random() * 0.4 + 0.8) - self.vy * 0.2

self.color = color_list[random.randint(0, len(color_list) - 1)].copy()

n = len(self.p_list)

self.p_list = []

for i in range(n):

self.p_list.append([random.random() * 2 * math.pi, 0, self.v * math.pow(random.random(), 1 / 3)])

def run(self):

global show_n

for p in self.p_list:

p[1] = p[1] + (random.random() * 0.6 + 0.7) * p[2]

p[2] = p[2] * 0.97

if p[2] < 1.2:

self.color[0] *= 0.9999

self.color[1] *= 0.9999

self.color[2] *= 0.9999

if max(self.color) < 10 or self.y>WIN_H+p[1]:

show_n -= 1

self.is_show = False

break

self.vy += 10 * t1

self.y += self.vy * t1

烟花列表

fk_list = []

fk_list.append(Fireworks(300, 300, -20, n=100, color=[0, 255, 0], v=10))

fk_list.append(Fireworks(300, 300, -20, n=200, color=[0, 0, 255], v=11))

fk_list.append(Fireworks(300, 300, -20, n=200, color=[0, 0, 255], v=12))

fk_list.append(Fireworks(300, 300, -20, n=500, color=[0, 0, 255], v=12))

fk_list.append(Fireworks(300, 300, -20, n=600, color=[0, 0, 255], v=13))

fk_list.append(Fireworks(300, 300, -20, n=700, color=[255, 0, 0], v=15))

fk_list.append(Fireworks(300, 300, -20, n=800, color=[255, 255, 0], v=18))

clock = pygame.time.Clock()

烟花放送的主循环:

# 游戏主循环

while True:

if not pygame.mixer.music.get_busy():

pygame.mixer.music.play()

for event in pygame.event.get():

#pygame这个不能少,否则退出还在循环

if event.type == pygame.QUIT:

exit()

screen.fill((0, 0, 0))

# 放烟花

for i, fk in enumerate(fk_list):

if not fk.is_show:

fk.is_show = False

if random.random() < show_frequency * (len(fk_list) - show_n):

show_n += 1

fk.again()

continue

fk.run()

for p in fk.p_list:

x, y = fk.x + p[1] * math.cos(p[0]), fk.y + p[1] * math.sin(p[0])

if random.random() < 0.055:

screen.set_at((int(x), int(y)),(255,255,255))

else:

screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))

pygame.display.update()

time_passed = clock.tick(50)

效果图

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