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最近,在学习Python,前面已经写了一个比较比较简单地飞机大战,这次我们增加一点难度,给飞机大战添加更多的功能,代码内容也相应的会增加不少,其代码块主要分为8块,详细内容如下:
该py文件为游戏的主要运行程序,其代码内容如下:
# author: jinxian time:2020/5/22 import sys import pygame from ship import Ship from setting import Settings import game_functions as gf from pygame.sprite import Group from Alien import Alien from game_stats import GameStats from button import Button from scoreboard import Scoerboard def run_game(): #初始化pygame pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width,ai_settings.screen_width)) pygame.display.set_caption("Alien Invasion") #创建一个用于存储游戏统计信息的实例,并创建记分牌 stats =GameStats(ai_settings) sb = Scoerboard(ai_settings,screen,stats) #创建play按钮 play_button = Button(ai_settings,screen,"Play") #创建一艘飞船 ship = Ship(screen,ai_settings) #创建一个存储子弹的编组 bullets = Group() #创建一个外星人编组 aliens = Group() #创建外星人群 gf.creat_fleet(ai_settings,screen,ship,aliens) #创建一个外星人 #alien = Alien(ai_settings,screen) #开始游戏循环 while True: #监听键盘和鼠标事件 gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets) #每次循环时都重绘屏幕,让最近绘制的屏幕可见 gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button) run_game()
该模块主要存储游戏的设置的相关参数,以便集中统一管理,内容如下:
# author: jinxian time:2020/5/22 class Settings(object): """存储游戏所有设置的类""" #初始化游戏的静态设置 def __init__(self): """初始化游戏的设置""" self.screen_width = 600 self.screen_height = 600 self.bg_color = (230,230,230) #计分 self.alien_points = 50 #飞船的生命 self.ship_limit = 3 # 外星人下落的速度 self.fleet_drop_speed = 10 #子弹设置 self.bullet_width = 3 self.bullet_height = 15 self.bullet_color = (60,60,60) self.bullets_allowed = 3 #以什么样的速度加快游戏节奏 self.speedup_scale =1.1 self.score_scale = 1.5 self.initialize_dynamic_settings() def initialize_dynamic_settings(self): """初始化随游戏进行而变化的设置""" #飞船的速度 self.ship_speed_factor = 1.5 #外星人速度 self.alien_speed_factor = 0.5 #子弹的速度 self.bullet_speed_factor = 1 #fleet_direction为1表示向右移动,-1表示向左移动 self.fleet_direction = 1 def increase_speed(self): """提高速度设置和外星人的点数""" self.alien_points = int(self.alien_points * self.score_scale) self.ship_speed_factor *= self.speedup_scale self.alien_speed_factor *= self.speedup_scale self.bullet_speed_factor *= self.speedup_scale
该模块主要是用于游戏状态的设置,跟踪游戏的统计信息,其内容如下:
# author: jinxian time:2020/5/29 class GameStats(object): """跟踪游戏的统计信息""" def __init__(self,ai_settings): """初始化统计信息""" self.ai_settings = ai_settings self.reset_stats() #让游戏一开始处于非活动状态 self.game_active = False #在任何情况下都不应该重置最高得分 self.high_score = 0 def reset_stats(self): """初始化在游戏运行期间可能变化的统计信息""" self.ship_left = self.ai_settings.ship_limit self.score = 0 self.level = 1
该模块主要功能是用来记录游戏当前的得分,最高分,以及当前游戏等级,内容如下:
# author: jinxian time:2020/6/1 import pygame.font from pygame.sprite import Group from ship import Ship class Scoerboard(): """显示得分信息的类""" def __init__(self,ai_settings,screen,stats): self.screen = screen self.screen_rect = screen.get_rect() self.ai_settings = ai_settings self.stats = stats #显示得分信息时使用的字体设置 self.text_color = (30,30,30) self.font = pygame.font.SysFont(None ,48) #准备初始得分图像 self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_ships(self): """显示还剩下多少飞船""" self.ships = Group() for ship_number in range(self.stats.ship_left): ship = Ship(self.screen,self.ai_settings) ship.rect.x =10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add(ship) def prep_level(self): """将等级转换为渲染的图像""" self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color) #将等级放在得分下方 self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom +10 def prep_high_score(self): """将最高得分转化为渲染的图像""" high_score = int(round(self.stats.high_score,-1)) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color) #将最高得分放在屏幕顶部中央 self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.screen_rect.top def prep_score(self): """将得分转换为一幅渲染的图像""" round_score = int(round(self.stats.score,-1)) score_str = "{:,}".format(round_score) self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color) #将得分放在屏幕右上角 self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right-20 self.score_rect.top = 20 def show_score(self): """在屏幕上显示得分""" self.screen.blit(self.score_image,self.score_rect) self.screen.blit(self.high_score_image,self.high_score_rect) self.screen.blit(self.level_image,self.level_rect) #绘制飞船 self.ships.draw(self.screen)
该模块主要存储了外星人的相关设置,包括其图像、初始位置等,其代码内容如下:
# author: jinxian time:2020/5/27 import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示单个外星人的类""" def __init__(self,ai_sttings,screen): """初始化外星人,并设置其初始位置""" super().__init__() self.screen = screen self.ai_settings = ai_sttings #加载外星人图像,并设置其rect值 self.image = pygame.image.load("images\\alien.bmp") self.rect = self.image.get_rect() #每个外星人最初都在屏幕左上角附近 self.rect.x = self.rect.width self.rect.y = self.rect.height #存储外星人的准确位置 self.x = float(self.rect.x) def blitme(self): """在指定位置绘制外星人""" self.screen.blit(self.image,self.rect) def check_edges(self): """如果外星人位于屏幕边缘,就返回TRUE""" screen_rect = self.screen.get_rect() if self.rect.right >=screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): """向左或者向右移动外星人""" self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) self.rect.x = self.x
该类主要是用于设置飞船的相关参数,内容如下:
# author: jinxian time:2020/5/23 import pygame from pygame.sprite import Sprite class Ship(Sprite): def __init__(self,screen,ai_settings): """初始化飞船并设置其初始位置""" super().__init__() self.screen = screen self.ai_settings =ai_settings #加载飞船图像并获取其外接矩形 self.image = pygame.image.load("images\ship.bmp") self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() #将每艘飞船放在屏幕底部中央 self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom #在飞船的属性center中存储小数值 self.center = float(self.rect.centerx) #移动标志 self.moving_right = False self.moving_left = False def blitme(self): """在指定位置绘制飞船""" self.screen.blit(self.image,self.rect) def update(self): """根据移动标志,调整飞船位置""" if self.moving_right and self.rect.right < self .screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor #根据center更新rect对象 self.rect.centerx = self.center def center_ship(self): """让飞船在屏幕上居中""" self.center = self.screen_rect.centerx
该模块主要是设置飞船发射的子弹的相关参数,其内容如下:
# author: jinxian time:2020/5/25 import pygame from pygame.sprite import Sprite class Bullet(Sprite): """一个对飞船发射的子弹进行管理的类""" def __init__(self,ai_settings,screen,ship): """在飞船所处的位置创建一个子弹对象""" super().__init__() self.screen = screen #在(0,0)处创建一个表示子弹的矩形,再设置正确的位置 self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top #存储用小数表示的子弹位置 self.y = float(self.rect.y) self.color =ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): """向上移动子弹""" #更新表示子弹位置的小数值 self.y -= self.speed_factor #更新表示子弹的rect的位置 self.rect.y = self.y def draw_bullet(self): """在屏幕上绘制子弹""" pygame.draw.rect(self.screen,self.color,self.rect)
该模块是主要给游戏提供一个开始的按钮,点击之后才能开始游戏,代码内容如下:
# author: jinxian time:2020/6/1 import pygame.font class Button(): def __init__(self,ai_settings,screen,msg): """初始化按钮的属性""" self.screen = screen self.screen_rect = screen.get_rect() #设置按钮的尺寸和其他属性 self.width,self.height = 200,50 self.button_color =(0,255,0) self.text_color = (255,255,255) self.font = pygame.font.SysFont(None,48) #创建按钮的rect对象,并使其居中 self.rect = pygame.Rect(0,0,self.width,self.height) self.rect.center =self.screen_rect.center #按钮标签只需要创建一次 self.prep_msg(msg) def prep_msg(self,msg): """将msg渲染为图像,并使其在按钮上居中""" self.msg_image = self.font.render(msg,True,self.text_color,self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): """绘制一个用颜色填充的按钮""" self.screen.fill(self.button_color,self.rect) self.screen.blit(self.msg_image,self.msg_image_rect)
最后所有代码准备完毕,即可快乐的完游戏啦,最终运行的结果如下图所示,一共有3条命哦,有问题可以交流哈!!
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