赞
踩
import random, pygame, os pos_X = 300 # 窗口起点坐标X pos_Y = 300 # 窗口起点坐标Y win_width = 900 # 窗口宽度1536 win_height = 600 # 窗口高度1350 font_name = 'platech.ttf' # 字体名称 font_size = 24 # 字母字体大小 FONT_PX = 15 pygame.init() # 初始化 # 创建一个窗口 os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (pos_X, pos_Y) # 窗口起点 winSur = pygame.display.set_mode((win_width, win_height), flags=pygame.NOFRAME) font = pygame.font.SysFont(font_name, font_size) # SysFont(name, size, bold=False, italic=False) bg_suface = pygame.Surface((win_width, win_height), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm'] texts = [ font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26) ] # 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表 column = int(win_width / FONT_PX) drops = [0 for i in range(column)] while True: # 从队列中获取事件 for event in pygame.event.get(): if event.type == pygame.QUIT: exit() elif event.type == pygame.KEYDOWN: chang = pygame.key.get_pressed() if (chang[32]): exit() # 暂停给定的毫秒数 pygame.time.delay(50) # 重新编辑图像 winSur.blit(bg_suface, (0, 0)) for i in range(len(drops)): text = random.choice(texts) # 重新编辑每个坐标点的图像 winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX)) drops[i] += 1 if drops[i] * 10 > win_height or random.random() > 0.95: drops[i] = 0 pygame.display.flip()
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。