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在网页设计中,为了增加用户体验和吸引用户的注意力,常常需要添加一些特效来增添页面的互动性和趣味性。其中,爱心特效是一种常见且受欢迎的效果,能够在用户与网页进行交互时展现出迷人的动态效果。
通过使用HTML、CSS和JavaScript,我们可以编写简单而优雅的代码,将一个或多个爱心图案绘制到网页上。
目录
特效预览
- <!doctype html>
- <html>
- <head>
- <meta charset="utf-8">
- <title>HTML5 Canvas爱心动画特效</title>
-
- <style>
- html, body {
- height: 100%;
- padding: 0;
- margin: 0;
- background: #000;
- }
- canvas {
- width: 100%;
- height: 100%;
- }
- </style>
-
- </head>
- <body>
-
- <div style="text-align:center;clear:both;">
- <script src="/gg_bd_ad_720x90.js" type="text/javascript"></script>
- <script src="/follow.js" type="text/javascript"></script>
- </div>
-
- <canvas id="pinkboard"></canvas>
-
- <script>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik M?ller
- */
- (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
-
- /*
- * Point class
- */
- var Point = (function() {
- function Point(x, y) {
- this.x = (typeof x !== 'undefined') ? x : 0;
- this.y = (typeof y !== 'undefined') ? y : 0;
- }
- Point.prototype.clone = function() {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function(length) {
- if (typeof length == 'undefined')
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function() {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
- var Particle = (function() {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function(x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function(deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function(context, image) {
- function ease(t) {
- return (--t) * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function() {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function(x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree ) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function(deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (particles[firstActive].age >= duration && firstActive != firstFree) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
-
-
- };
- ParticlePool.prototype.draw = function(context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function(canvas) {
- var context = canvas.getContext('2d'),
- particles = new ParticlePool(settings.particles.length),
- particleRate = settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function() {
- var canvas = document.createElement('canvas'),
- context = canvas.getContext('2d');
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
- point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = '#ea80b0';
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function() {
- onResize();
- render();
- }, 10);
- })(document.getElementById('pinkboard'));
- </script>
-
- </body>
- </html>
效果预览
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>HTML5 Css爱心动画特效</title>
- </head>
-
- <body>
- <div class="heart">
- <div class="left"></div>
- <div class="right"></div>
- </div>
- </body>
- <style>
- body {
- margin: 0;
- background-color: black;
- }
-
- .heart {
- width: 200px;
- height: 200px;
- /*auto 左右自动相等 */
- margin: 100px auto;
- background-color: black;
- /* 播放动画 动画名称 时间 匀速 无限播放 反向 */
- animation: beat 1s linear infinite alternate;
- }
- /* 关键帧 */
-
- @keyframes beat {
- /* 开始画面 */
- 0% {
- transform: scale(1);
- }
- /* 结束画面 */
- 100% {
- transform: scale(1.1);
- }
- }
-
- .left,
- .right {
- width: 100px;
- height: 160px;
- float: left;
- background-color: pink;
- /* 圆角 顺时针 左上 右上 右下 左下 半径 */
- border-radius: 50px 50px 0 0;
- /* 盒子阴影 水平方向 垂直方向 模糊半径 扩展 颜色 */
- box-shadow: 0px 0px 20px 0px pink;
- }
-
- .left {
- /* 变换 移动 旋转 */
- transform: translateX(29px) rotate(-45deg);
- }
-
- .right {
- transform: translateX(-29px) rotate(45deg);
- }
-
- </style>
- </html>
-
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