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void Rest(){}
void Awake(){}
void OnEnbale(){}
void Main(){}
void Start(){}
void FixedUpdate(){}
{
void OnTriggerEnter(Collider other){}
void OnTriggerStay(Collider other){}
void OnTriggerExit(COllider other){}
}
{
void OnCollisionEnter(Collision collision){}
void OnCollisionStay(Collision collision){}
void OnCollisionExit(Collision collision){}
}
void Update(){}
void LateUpdate(){}
void OnGUI(){}
void OnDisable(){}
void OnDestroy(){}
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