赞
踩
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://docs.unity3d.com/Manual/PostProcessingOverview.html
Post-processing is the process of applying full-screen filters and effects to a camera’s image buffer before it is displayed to screen. It can drastically improve the visuals of your product with little setup time.
后期处理(后处理)是将全屏滤镜和效果应用到相机的图像缓冲区,然后再显示到屏幕上的过程。它可以大大改善视觉效果,只要很少的设置时间。
You can use post-processing effects to simulate physical camera and film properties; for example; Bloom, Depth of Field, Chromatic Aberration or Color Grading.
您可以使用后处理效果来模拟物理相机和胶片的属性;例如;辉光(Bloom)、景深(Depth of Field)、色差(Chr
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。