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1、UnityStandardAssets.Characters.ThirdPerson中的脚本AICharacterControl中NavMeshAgent的错误
解决方法:增加using UnityEngine.AI;引用。
2、UnityStandardAssets.Cameras中的脚本TargetFieldOfView中ParticleRenderer错误
解决方法:注释掉
//if (!((r is TrailRenderer) || (r is ParticleRenderer) || (r is ParticleSystemRenderer)))
if (!((r is TrailRenderer) || (r is ParticleSystemRenderer)))
3、NewTemp.shader
#pragma target 5.0改为#pragma target 3.0
4、AutoScan预制体中的字体
倒计时的数字用Arial;汉字用SIMHEI 7000.
5、树加载失败
解决方法:增加相关shader
Nature/SpeedTree
Nature/SpeedTree Billboard
6、Chart插件线宽Width由0.3改为1
\Assets\AssetMonitor\Scripts\Chart\Prefabs_Link_Dotted.prefeb
7、FtpUpload所有引用
8、摄像机中Blur
--------------------------------------2019.4.5----------------------
1、Assets\Standard Assets\Utility\ForcedReset.cs(6,27): error CS0619: ‘GUITexture’ is obsolete: ‘GUITexture has been removed. Use UI.Image instead.’
2、Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(10,16): error CS0619: ‘GUIText’ is obsolete: ‘GUIText has been removed. Use UI.Text instead.’
3、Assets\Standard Assets\Utility\FPSCounter.cs(6,31): error CS0619: ‘GUIText’ is obsolete: ‘GUIText has been removed. Use UI.Text instead.’
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