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Rigidbody2D类型 | 可与之产生Collision事件的Rigidbody2D类型 | 可与之产生Trigger事件的Rigidbody2D类型 |
---|---|---|
Dynamic | Dynamic,Kinematic(含UFKC),Static | Dynamic,Kinematic(含UFKC),Static |
Kinematic | Dynamic,Kinematic-UFKC | Dynamic,Kinematic(含UFKC),Static |
Kinematic-UFKC | Dynamic,Kinematic(含UFKC),Static | Dynamic,Kinematic(含UFKC),Static |
Static (或无Rigidbody2D组件) | Dynamic,Kinematic-UFKC | Dynamic,Kinematic(含UFKC) |
切换Simulate开关状态时,交叠双方能收到Enter/Exit事件。
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