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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ************字体颜色渐变****************************挂在Text上调节颜色即可********************************
/// </summary>
[AddComponentMenu("UI/Effects/GradientText")]
public class GradientText : BaseMeshEffect
{
[SerializeField]
private Color32 topColor = Color
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