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unity自动保存项目_unity 不能设置自动保存吗

unity 不能设置自动保存吗

很多时候,在编写项目时,遇见unity 的Buge导致强制退出,这时根本来不及保存hierarchy视图中的东西,这是一件很糟糕的事情,所以在今天看资料时,有幸的看到了这篇自动保存项目场景的源码。很是不错。

源码如下:

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 1 using UnityEngine;
 2 using UnityEditor;
 3 using System;
 4 
 5 public class AutoSave : EditorWindow
 6 {
 7 
 8     private bool autoSaveScene = true;
 9     private bool showMessage = true;
10     private bool isStarted = false;
11     private int intervalScene;
12     private DateTime lastSaveTimeScene = DateTime.Now;
13 
14     private string projectPath = Application.dataPath;
15     private string scenePath;
16 
17     [MenuItem("Window/AutoSave")]
18     static void Init()
19     {
20         AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));
21         saveWindow.Show();
22     }
23 
24     void OnGUI()
25     {
26         GUILayout.Label("Info:", EditorStyles.boldLabel);
27         EditorGUILayout.LabelField("Saving to:", "" + projectPath);
28         EditorGUILayout.LabelField("Saving scene:", "" + scenePath);
29         GUILayout.Label("Options:", EditorStyles.boldLabel);
30         autoSaveScene = EditorGUILayout.BeginToggleGroup("Auto save", autoSaveScene);
31         intervalScene = EditorGUILayout.IntSlider("Interval (minutes)", intervalScene, 1, 10);
32         if (isStarted)
33         {
34             EditorGUILayout.LabelField("Last save:", "" + lastSaveTimeScene);
35         }
36         EditorGUILayout.EndToggleGroup();
37         showMessage = EditorGUILayout.BeginToggleGroup("Show Message", showMessage);
38         EditorGUILayout.EndToggleGroup();
39     }
40 
41 
42     void Update()
43     {
44         scenePath = EditorApplication.currentScene;
45         if (autoSaveScene)
46         {
47             if (DateTime.Now.Minute >= (lastSaveTimeScene.Minute + intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59)
48             {
49                 saveScene();
50             }
51         }
52         else
53         {
54             isStarted = false;
55         }
56 
57     }
58 
59     void saveScene()
60     {
61         EditorApplication.SaveScene(scenePath);
62         lastSaveTimeScene = DateTime.Now;
63         isStarted = true;
64         if (showMessage)
65         {
66             Debug.Log("AutoSave saved: " + scenePath + " on " + lastSaveTimeScene);
67         }
68         AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));
69         repaintSaveWindow.Repaint();
70     }
71 }
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值得注意的是:创建好这个脚本后,放在Assets/Editor文件夹中,然后编辑的窗口再Window目录下。

在激活状态下,才可有效。希望对大家有所帮助。

原文来自于:http://wiki.unity3d.com/index.php?title=AutoSave#C.23_-_AutoSave.cs      (奋斗的菜鸟_1029633680)

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